| | |
| | | var perAngle = status.Find((obj) => obj.key == FunctionAttributeKey.Angle); |
| | | if (perAngle != null) |
| | | { |
| | | sceneFunctionInfo += " " + perState.value + "°"; |
| | | sceneFunctionInfo += " " + perAngle.value + "°"; |
| | | } |
| | | return sceneFunctionInfo; |
| | | } |
| | |
| | | text = Language.StringByID(StringId.Brightness); |
| | | break; |
| | | case FunctionAttributeKey.RGB: |
| | | text = Language.StringByID(StringId.ColorValue); |
| | | text = "RGB";// Language.StringByID(StringId.ColorValue); |
| | | break; |
| | | case FunctionAttributeKey.Mode: |
| | | text = Language.StringByID(StringId.Mode); |
| | |
| | | return text; |
| | | } |
| | | |
| | | public string UintString = ""; |
| | | |
| | | /// <summary> |
| | | /// 属性值单位 |
| | | /// </summary> |
| | | public string GetUintString(string inputKey = "") |
| | | public string GetUintString() |
| | | { |
| | | if (!string.IsNullOrEmpty(UintString)) |
| | | { |
| | | return UintString; |
| | | } |
| | | var us = ""; |
| | | var swithchString = key; |
| | | if (!string.IsNullOrEmpty(inputKey)) |
| | | { |
| | | swithchString = inputKey; |
| | | } |
| | | switch (swithchString) |
| | | { |
| | | case FunctionAttributeKey.SetTemp: |
| | |
| | | text = catchString == "true" ? Language.StringByID(StringId.Defense) : Language.StringByID(StringId.Undefense); |
| | | break; |
| | | case FunctionAttributeKey.OnOff: |
| | | case FunctionAttributeKey.Colorful: |
| | | text = catchString == "on" ? Language.StringByID(StringId.On) : Language.StringByID(StringId.OFF); |
| | | break; |
| | | case FunctionAttributeKey.SetTemp: |