| | |
| | | }; |
| | | } |
| | | |
| | | bool curDimmerStatus = false; |
| | | /// <summary> |
| | | /// 灯光调光事件 |
| | | /// </summary> |
| | |
| | | // }.Show(MainPage.BaseView); |
| | | // return; |
| | | //} |
| | | new System.Threading.Thread(() => |
| | | { |
| | | System.Threading.Thread.Sleep(200); |
| | | onDimmerBar = false; |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | curDimmerStatus = false; |
| | | function.SetAttrState(FunctionAttributeKey.Brightness, dimmerBar.Progress); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.Brightness, dimmerBar.Progress.ToString()); |
| | |
| | | { |
| | | dimmerBar.OnStartTrackingTouchEvent = (sender, e) => |
| | | { |
| | | onDimmerBar = true; |
| | | curDimmerStatus = onDimmerBar = true; |
| | | }; |
| | | dimmerBar.OnProgressChangedEvent = (sender, e) => |
| | | { |
| | | //function.fadeTime = 0; |
| | | //if (!btnSwitch.IsSelected) |
| | | //{ |
| | | // dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1; |
| | | //} |
| | | //btnSwitch.IsSelected = e > 0 ? true : false; |
| | | //function.brightness = e; |
| | | //function.trait_on_off.curValue = e > 0 ? "on" : "off"; |
| | | if (!btnSwitch.IsSelected) |
| | | { |
| | | dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1; |
| | | } |
| | | btnSwitch.IsSelected = e > 0 ? true : false; |
| | | function.trait_on_off.curValue = e > 0 ? "on" : "off"; |
| | | |
| | | //if (e == 0 || e == 100) |
| | | //{ |
| | | // System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | // d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString()); |
| | | // Control.Ins.SendWriteCommand(function, d); |
| | | //} |
| | | //else |
| | | //{ |
| | | // if (200 < (DateTime.Now - function.refreshTime).TotalMilliseconds) |
| | | // { |
| | | // function.refreshTime = DateTime.Now; |
| | | // new System.Threading.Thread(() => |
| | | // { |
| | | // //Control.Send(CommandType_A.write, function); |
| | | // System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | // d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString()); |
| | | // Control.Ins.SendWriteCommand(function, d); |
| | | // }) |
| | | // { IsBackground = true }.Start(); |
| | | // } |
| | | // else |
| | | // { |
| | | // MainPage.Log("skip dimmer control!!"); |
| | | // } |
| | | //} |
| | | if (e == 0 || e == 100) |
| | | { |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.Brightness, e.ToString()); |
| | | Control.Ins.SendWriteCommand(function, d); |
| | | } |
| | | else |
| | | { |
| | | if (350 < (DateTime.Now - function.refreshTime).TotalMilliseconds) |
| | | { |
| | | function.refreshTime = DateTime.Now; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | //Control.Send(CommandType_A.write, function); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.Brightness, e.ToString()); |
| | | Control.Ins.SendWriteCommand(function, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | | else |
| | | { |
| | | MainPage.Log("skip dimmer control!!"); |
| | | } |
| | | } |
| | | }; |
| | | } |
| | | } |