wjc
2022-06-13 32ad85a377b00bc54ad7f15a45d7631d3e2b10d5
HDL_ON/UI/UI2/FuntionControlView/Music/MusicMain.cs
@@ -122,10 +122,10 @@
                var musicListFunction = FunctionList.List.GetMusicList();
                for (int i = 0; i < musicListFunction.Count; i++)
                {
                    var function = musicListFunction[i];
                    var function = musicListFunction[i];
                    var music = A31MusicModel.A31MusicModelList.Find((obj) =>
                   (obj.functionMusic.deviceId == function.deviceId && function.spk == "music.standard") || (
                     obj.functionMusic.deviceId == function.deviceId && function.spk == "av.music")
                   (obj.functionMusic.deviceId == function.deviceId && function.spk == SPK.MusicStandard) || (
                     obj.functionMusic.deviceId == function.deviceId && function.spk == SPK.AvMusic)
                    );
                    if (music == null)
                    {
@@ -167,6 +167,7 @@
                    {
                        try
                        {
                            SendMethod.mMethod.RefreshDeviceStatus(new List<string> { a31player.functionMusic.deviceId });
                            System.Threading.Thread.Sleep(500);
                        }
@@ -192,7 +193,7 @@
            musicView.singerBtn.Text = player.functionMusic.GetAttrState(KeyProperty.song_name);
            musicView.songNameBtn.Text = player.functionMusic.GetAttrState(KeyProperty.song_name);
            musicView.musicNameBtn.Text = player.functionMusic.name;
            musicView.collectIconBtn.Visible = false;//先暂时隐藏收藏功能
            ///收藏事件
            musicView.collectIconBtn.MouseUpEventHandler += (sender, e) =>
            {
@@ -290,6 +291,7 @@
                        musicView.musicNameBtn.Text = player.functionMusic.name;
                        if (player.functionMusic.GetAttrState(KeyProperty.on_off) == ValueProperty.on)
                        {
                            musicView.playBtn.IsSelected = true;
                        }
                        else