wjc
2022-01-10 52c945d6f5628e7fac328a5df8bc295ccfc5966b
HDL_ON/UI/UI2/FuntionControlView/Music/A31MusicModel.cs
@@ -16,83 +16,13 @@
            Refresh();
        }
        static List<System.Threading.Thread> updataMusicStatesListThread = new List<System.Threading.Thread>();
        /// <summary>
        /// 读取音乐状态
        /// </summary>
        public static void ReadMusicStates()
        {
            RemoveListThread();
            if (GetCollection)
            {
                for (int i = 0; i < A31MusicModelList.Count; i++)
                {
                    var a31player = A31MusicModelList[i];
                    var musicThread = new System.Threading.Thread(() =>
                    {
                        while (true)
                        {
                            System.Threading.Thread.Sleep(1000);
                            if (!a31player.IsOnLine)
                            {
                                continue;
                            }
                            SendMethod.ReadStatus(a31player);
                        }
                    })
                    { IsBackground = true, Name = "A31" };
                    musicThread.Start();
                    updataMusicStatesListThread.Add(musicThread);
                }
            }
        }
        /// <summary>
        /// 音乐功能
        /// </summary>
        public Function functionMusic = new Function();
        /// <summary>
        /// 移除之前的线程
        /// </summary>
        public static void RemoveListThread()
        {
            for (int i = 0; i < updataMusicStatesListThread.Count;)
            {
                try
                {
                    var thread = updataMusicStatesListThread[i];
                    if (thread.IsAlive)
                    {
                        thread.Abort();
                    }
                    updataMusicStatesListThread.Remove(thread);
                }
                catch (Exception e)
                {
                    MainPage.Log("clearA31Threads error : " + e.Message);
                }
                finally
                {
                    MainPage.Log("clearA31Threads over");
                }
            }
        }
        /// <summary>
        /// 音乐列表里是否有音乐被收藏过
        /// </summary>
        static bool GetCollection
        {
            get
            {
                for (int i = 0; i < A31MusicModelList.Count; i++)
                {
                    if (A31MusicModelList[i].functionMusic.collect)
                    {
                        return true; //查询是否有音乐被收藏过
                    }
                }
                return false;
            }
        }
        /// <summary>
        ///保存当前音乐列表
        /// </summary>
@@ -120,44 +50,20 @@
            A31MusicModelList.RemoveAll((obj) => obj == null);
        }
        /// <summary>
        /// 音乐播放器名称
        /// </summary>
        public string Name = string.Empty;
        /// <summary>
        /// 上一次更新的时间
        /// 记录数据反馈的时间(因为有时间网络差数据不回复,导致刷新当前播放音乐时间不正确)
        /// ((当前时间)DateTime.Now - (记录时间)LastDateTimeLastDateTime).TotalSeconds=误差时间(秒)
        /// </summary>
        public DateTime LastDateTime;
        /// <summary>
        /// IP地址
        /// </summary>
        public string IPAddress = "192.168.1.100";
        /// <summary>
        /// 端口
        /// </summary>
        public int Port = 49153;
        /// <summary>
        /// 是否是播放器列表最后一个(true)
        /// </summary>
        public bool IsEnd = false;
        public int A31DeviceType;
        //public string a31Source = "wifi";
        //public string a31Source = string.Empty;
        /// <summary>
        /// 音乐播放器ID
        /// </summary>
        public string UniqueDeviceName = string.Empty;
        /// <summary>
        /// 当前播放状态
        /// </summary>
        public A31PlayStatus A31PlayStatus = new A31PlayStatus();
        public MusicInfo CurrentMusic = new MusicInfo();
@@ -193,33 +99,6 @@
        public List<Songs> dlnaMusicInfoLists = new List<Songs>();
        /// <summary>
        ///  电台所有列表
        /// </summary>
        public List<Songs> CnRadioInfoList = new List<Songs>();
        /// <summary>
        ///  vTuner电台所有列表
        /// </summary>
        public List<Songs> vTunerList = new List<Songs>();
        /// <summary>
        ///  喜爱电台列表
        /// </summary>
        public List<Songs> LoveRadioInfoList = new List<Songs>();
        /// <summary>
        /// Pandora电台所有列表
        /// </summary>
        public List<Songs> PanRadioInfoList = new List<Songs>();
        /// <summary>
        /// usb列表
        /// </summary>
        public List<Songs> USBList = new List<Songs>();
        /// <summary>
        /// Tidal喜爱列表
        /// </summary>
        public List<Songs> TidalLikelist = new List<Songs>();
        /// <summary>
        ///创建音乐文件列表
        /// </summary>
        public List<FileListInfo> FileLists = new List<FileListInfo>();
@@ -228,49 +107,9 @@
        /// </summary>
        public static A31MusicModel Current;
        public int _ServerClientType;
        /// <summary>
        /// -1表示从的0表示默认1表示主的
        /// </summary>
        public int ServerClientType
        {
            get
            {
                return _ServerClientType;
            }
            set
            {
                _ServerClientType = value;
                if (value == 0)
                {
                    //name = Name;
                }
            }
        }
        /// <summary>
        /// 记录主播放器IP
        /// </summary>
        public string MainPlayIP = string.Empty;
        public string _MainPlayName = string.Empty;
        /// <summary>
        /// 记录主播放器名称
        /// </summary>
        public string MainPlayName
        {
            get
            {
                return _MainPlayName;
            }
            set
            {
                _MainPlayName = value;
                //if(ServerClientType == 1)
                //{
                //    name = value;
                //}
            }
        }
        /// <summary>
        /// 指定列表名获取音乐列表
        /// </summary>
@@ -294,6 +133,11 @@
        /// </summary>
        public static DateTime ProgressDateTime = DateTime.Now;
        /// <summary>
        /// 判断是否是json数据
        /// </summary>
        /// <param name="json"></param>
        /// <returns></returns>
        public static bool IsJson(string json)
        {
            try