| | |
| | | case FunctionAttributeKey.RGB: |
| | | LoadFunctionRow(sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.RGB)); |
| | | break; |
| | | case "angle"://角度 |
| | | LoadFunctionRow(sceneFunction.status.Find((obj) => obj.key == "angle")); |
| | | break; |
| | | } |
| | | } |
| | | |
| | |
| | | |
| | | if (temp != null) |
| | | { |
| | | temp = sceneFunction; |
| | | temp.delay = sceneFunction.delay; |
| | | foreach(var attr in sceneFunction.status) |
| | | { |
| | | var keva = temp.status.Find((obj) => obj.key == attr.key); |
| | | if (keva != null) |
| | | { |
| | | keva.value = attr.value; |
| | | } |
| | | } |
| | | } |
| | | else |
| | | { |
| | |
| | | case FunctionAttributeKey.FadeTime: |
| | | |
| | | break; |
| | | case "angle": |
| | | //呈现的弹窗 |
| | | |
| | | break; |
| | | case "cct": |
| | | LoadEditDialog_CCT(sceneStatus, btnFunctionText); |
| | | break; |