| | |
| | | function.SetAttrState(FunctionAttributeKey.Brightness, dimmerBar.Progress); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.Brightness, dimmerBar.Progress.ToString()); |
| | | if(dimmerBar.Progress > 0) |
| | | { |
| | | d.Add(FunctionAttributeKey.OnOff, "on"); |
| | | } |
| | | //if(dimmerBar.Progress > 0) |
| | | //{ |
| | | // d.Add(FunctionAttributeKey.OnOff, "on"); |
| | | //} |
| | | Control.Ins.SendWriteCommand(function, d); |
| | | btnBrightnessText.Text = dimmerBar.Progress + "%"; |
| | | }; |
| | |
| | | } |
| | | else |
| | | { |
| | | if (500 < (DateTime.Now - function.refreshTime).TotalMilliseconds) |
| | | if (350 < (DateTime.Now - function.refreshTime).TotalMilliseconds) |
| | | { |
| | | function.refreshTime = DateTime.Now; |
| | | new System.Threading.Thread(() => |