HDL_ON/Entity/Function/Scene.cs
@@ -629,7 +629,12 @@ return sceneFunctionInfo; } /// <summary> /// 设备 /// 场景 =scene /// 群控=5 /// </summary> public string type = "0"; } /// <summary> @@ -706,7 +711,7 @@ /// </summary> public string GetUintString() { if (!string.IsNullOrEmpty(UintString)) if (!string.IsNullOrEmpty(UintString) && UintString!= "{}") { return UintString; }