New file |
| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using HDL_ON.UI.Music; |
| | | |
| | | namespace HDL_ON.UI.UI2.FuntionControlView.Music |
| | | { |
| | | public class CommonMethod |
| | | { |
| | | public CommonMethod() |
| | | { |
| | | } |
| | | |
| | | private static CommonMethod commonMethod = null; |
| | | |
| | | public static CommonMethod Current |
| | | { |
| | | get |
| | | { |
| | | if (commonMethod == null) |
| | | { |
| | | commonMethod = new CommonMethod(); |
| | | } |
| | | return commonMethod; |
| | | } |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 获取【音乐列表】 |
| | | /// </summary> |
| | | /// <param name="listName">列表名</param> |
| | | /// <param name="source">音乐源</param> |
| | | /// <returns></returns> |
| | | public SongList GetSongListMemory(string listName, string source) |
| | | { |
| | | for (int i = 0; i < A31MusicModel.Current.AllMusicLists.Count; i++) |
| | | { |
| | | var songList = A31MusicModel.Current.AllMusicLists[i]; |
| | | if (songList.source == source && songList.group == listName) |
| | | { |
| | | return songList; |
| | | } |
| | | |
| | | } |
| | | return new SongList() {group=listName,source=source}; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 添加【音乐列表】(存在移除再添加) |
| | | /// </summary> |
| | | /// <param name="newSongList">音乐列表</param> |
| | | /// <param name="source">音乐源</param> |
| | | public void AddSongListMemory(SongList newSongList, string source) |
| | | { |
| | | |
| | | newSongList.source = source;//更新音乐源 |
| | | int existsInt = -1; |
| | | for (int i = 0; i < A31MusicModel.Current.AllMusicLists.Count; i++) |
| | | { |
| | | var songList = A31MusicModel.Current.AllMusicLists[i]; |
| | | if (songList.source == newSongList.source && songList.group == newSongList.group) |
| | | { |
| | | existsInt = i; |
| | | break; |
| | | } |
| | | |
| | | |
| | | } |
| | | if (existsInt > -1) |
| | | { |
| | | //存在移除再添加 |
| | | A31MusicModel.Current.AllMusicLists.RemoveAt(existsInt); |
| | | A31MusicModel.Current.AllMusicLists.Insert(existsInt, newSongList); |
| | | |
| | | } |
| | | else |
| | | { |
| | | //添加 |
| | | A31MusicModel.Current.AllMusicLists.Add(newSongList); |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取【音乐源】列表名列表 |
| | | /// </summary> |
| | | /// <param name="source">音乐源</param> |
| | | /// <returns></returns> |
| | | public List<ListName> GetListNameListMemory(string source) |
| | | { |
| | | |
| | | for (int i = 0; i < A31MusicModel.Current.AllSourceGroupList.Count; i++) |
| | | { |
| | | var group = A31MusicModel.Current.AllSourceGroupList[i]; |
| | | if (group.source == source) |
| | | { |
| | | return group.groupList; |
| | | } |
| | | |
| | | } |
| | | return new List<ListName>(); |
| | | } |
| | | /// <summary> |
| | | /// 添加【音乐源】(存在移除再添加) |
| | | /// </summary> |
| | | /// <param name="groupLists"></param> |
| | | public void AddSourceGroupListMemory(GroupList groupLists) |
| | | { |
| | | int existsInt = -1; |
| | | for (int i = 0; i < A31MusicModel.Current.AllSourceGroupList.Count; i++) |
| | | { |
| | | var group = A31MusicModel.Current.AllSourceGroupList[i]; |
| | | if (group.sid == groupLists.sid && group.source == groupLists.source) |
| | | { |
| | | existsInt = i; |
| | | break; |
| | | } |
| | | |
| | | |
| | | } |
| | | if (existsInt > -1) |
| | | { |
| | | //存在移除再添加 |
| | | A31MusicModel.Current.AllSourceGroupList.RemoveAt(existsInt); |
| | | A31MusicModel.Current.AllSourceGroupList.Insert(existsInt, groupLists); |
| | | |
| | | } |
| | | else |
| | | { |
| | | //添加 |
| | | A31MusicModel.Current.AllSourceGroupList.Add(groupLists); |
| | | |
| | | } |
| | | |
| | | } |
| | | } |
| | | } |