| | |
| | | { |
| | | public class MusicMain : FrameLayout |
| | | { |
| | | private static MusicMain m_MusicMain = null; |
| | | public static MusicMain mMusicMain |
| | | private static MusicMain s_Current = null; |
| | | public static MusicMain Current |
| | | { |
| | | get |
| | | { |
| | | if (m_MusicMain == null) |
| | | if (s_Current == null) |
| | | { |
| | | m_MusicMain = new MusicMain(); |
| | | s_Current = new MusicMain(); |
| | | } |
| | | return m_MusicMain; |
| | | return s_Current; |
| | | } |
| | | |
| | | } |
| | |
| | | public override void RemoveFromParent() |
| | | { |
| | | base.RemoveFromParent(); |
| | | clearA31Threads(); |
| | | ClearA31Threads(); |
| | | //进来没有音乐被收藏过,退出有音乐被收藏过 |
| | | //A31MusicModel.ReadMusicStates(); |
| | | } |
| | |
| | | /// <summary> |
| | | /// 移除线程 |
| | | /// </summary> |
| | | static void clearA31Threads() |
| | | static void ClearA31Threads() |
| | | { |
| | | |
| | | var threads = threadLists.FindAll((obj) => { return obj.Name == "A31"; }); |
| | |
| | | { |
| | | verticalRefresh.RemoveAll(); |
| | | A31MusicModel.A31MusicModelList.Clear(); |
| | | var musicListFunction = FunctionList.List.GetMusicList(); |
| | | for (int i = 0; i < musicListFunction.Count; i++) |
| | | var musicDeviceList= FunctionList.List.GetMusicList(); |
| | | for (int i = 0; i < musicDeviceList.Count; i++) |
| | | { |
| | | var function = musicListFunction[i]; |
| | | var function = musicDeviceList[i]; |
| | | var music = A31MusicModel.A31MusicModelList.Find((obj) => |
| | | (obj.functionMusic.deviceId == function.deviceId && function.spk == SPK.MusicStandard) || ( |
| | | obj.functionMusic.deviceId == function.deviceId && function.spk == SPK.AvMusic) |
| | |
| | | try |
| | | { |
| | | |
| | | SendMethod.mMethod.RefreshDeviceStatus(new List<string> { a31player.functionMusic.deviceId }); |
| | | SendMethod.Current.RefreshDeviceStatus(new List<string> { a31player.functionMusic.deviceId }); |
| | | System.Threading.Thread.Sleep(500); |
| | | } |
| | | catch { } |
| | |
| | | player.functionMusic.SetAttrState(KeyProperty.song_step, ValueProperty.up); |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | dic.Add(KeyProperty.song_step, ValueProperty.up); |
| | | SendMethod.mMethod.SendControlCommand(player.functionMusic, dic); |
| | | SendMethod.Current.SendControlCommand(player.functionMusic, dic); |
| | | }; |
| | | musicView.prevBtn.MouseUpEventHandler += (sender, e) => |
| | | { |
| | |
| | | player.functionMusic.SetAttrState(KeyProperty.on_off, status); |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | dic.Add(KeyProperty.on_off, status); |
| | | SendMethod.mMethod.SendControlCommand(player.functionMusic, dic); |
| | | SendMethod.Current.SendControlCommand(player.functionMusic, dic); |
| | | }; |
| | | ///下一曲点击事件 |
| | | musicView.nextBtn.MouseDownEventHandler += (sender, e) => |
| | |
| | | player.functionMusic.SetAttrState(KeyProperty.song_step, ValueProperty.down); |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | dic.Add(KeyProperty.song_step, ValueProperty.down); |
| | | SendMethod.mMethod.SendControlCommand(player.functionMusic, dic); |
| | | SendMethod.Current.SendControlCommand(player.functionMusic, dic); |
| | | }; |
| | | musicView.nextBtn.MouseUpEventHandler += (sender, e) => |
| | | { |
| | |
| | | continue; |
| | | } |
| | | //SendMethod.ReadStatus(player); |
| | | SendMethod.mMethod.GetDeviceStatus(ref player, new List<string> { player.functionMusic.deviceId }, player.functionMusic.sid); |
| | | SendMethod.Current.GetDeviceStatus(ref player, new List<string> { player.functionMusic.deviceId }, player.functionMusic.sid); |
| | | System.Threading.Thread.Sleep(1000); |
| | | Application.RunOnMainThread(() => |
| | | { |