| | |
| | | /// </summary> |
| | | public bool collect = false; |
| | | |
| | | private bool _online = false; |
| | | /// <summary> |
| | | /// 是否在线 |
| | | /// </summary> |
| | | public bool online |
| | | { |
| | | private bool _online; |
| | | public bool online { |
| | | get |
| | | { |
| | | if (spk == SPK.AirSwitchP3) |
| | | { |
| | | return _online; |
| | | } |
| | | return true; |
| | | } |
| | | set |
| | | { |
| | | _online = value; |
| | | } |
| | | } |
| | | ///// <summary> |
| | | ///// 是否在线 |
| | | ///// </summary> |
| | | //public bool online |
| | | //{ |
| | | // get |
| | | // { |
| | | // if(spk == SPK.AirSwitchP3) |
| | | // { |
| | | // return _online; |
| | | // } |
| | | // return true; |
| | | // } |
| | | // set |
| | | // { |
| | | // _online = value; |
| | | // } |
| | | //} |
| | | |
| | | public bool isOnline() |
| | | { |
| | | if (spk == SPK.AirSwitchP3) |
| | | { |
| | | return online; |
| | | } |
| | | return true; |
| | | } |
| | | |
| | | public void setOnine(bool isOnline) |
| | | { |
| | | online = isOnline; |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | { |
| | | foreach (var temp in gc.sids) |
| | | { |
| | | var light = FunctionList.List.GetLightList().Find((obj) => obj.sid == temp.sid); |
| | | if (light != null) |
| | | var tempDevice = FunctionList.List.GetLightList().Find((obj) => obj.sid == temp.sid); |
| | | if (tempDevice != null) |
| | | { |
| | | foreach (var attr in light.attributes) |
| | | foreach (var attr in tempDevice.attributes) |
| | | { |
| | | if (list.Find((obj) => obj.key == attr.key) == null) |
| | | { |
| | |
| | | sFunc.type = "5"; |
| | | } |
| | | |
| | | string us = ""; |
| | | switch (attr.key) |
| | | { |
| | | case FunctionAttributeKey.SetTemp: |
| | | var tt = GetAttribute(FunctionAttributeKey.TempType); |
| | | if (tt == null) |
| | | { |
| | | attr.unit = "°C"; |
| | | } |
| | | else |
| | | { |
| | | if (tt.unit == string.Empty) |
| | | { |
| | | attr.unit = "°C"; |
| | | } |
| | | else |
| | | { |
| | | if (tt.unit == "C") |
| | | { |
| | | attr.unit = "°C"; |
| | | } |
| | | else if (tt.unit == "F") |
| | | { |
| | | attr.unit = "°F"; |
| | | } |
| | | else |
| | | { |
| | | attr.unit = tt.unit; |
| | | } |
| | | } |
| | | } |
| | | break; |
| | | case FunctionAttributeKey.RoomTemp: |
| | | us = "°C"; |
| | | attr.unit = "°C"; |
| | | var tempType = attributes.Find((obj) => obj.key == FunctionAttributeKey.TempType); |
| | | if (tempType != null) |
| | | { |
| | | us = tempType.curValue.ToString(); |
| | | attr.unit = tempType.curValue.ToString(); |
| | | } |
| | | break; |
| | | case FunctionAttributeKey.Percent: |
| | | case FunctionAttributeKey.Brightness: |
| | | us = "%"; |
| | | attr.unit = "%"; |
| | | break; |
| | | case FunctionAttributeKey.CCT: |
| | | us = "K"; |
| | | attr.unit = "K"; |
| | | break; |
| | | case FunctionAttributeKey.Angle: |
| | | us = "°"; |
| | | attr.unit = "°"; |
| | | break; |
| | | } |
| | | |
| | |
| | | vv = 26; |
| | | } |
| | | sFunc.status.Add(new SceneFunctionStatus() { |
| | | UintString = us, |
| | | UintString = attr.unit, |
| | | key = attr.key, value = Convert.ToInt32(vv).ToString(), max = attr.max, min = attr.min }) ; |
| | | } |
| | | else |
| | | { |
| | | sFunc.status.Add(new SceneFunctionStatus() { |
| | | UintString = us, |
| | | UintString = attr.unit, |
| | | key = attr.key, value = attr.curValue.ToString(), max = attr.max, min = attr.min }); |
| | | } |
| | | break; |
| | |
| | | /// 云端负责生成 |
| | | /// </summary> |
| | | public string deviceId = "0"; |
| | | /// <summary> |
| | | /// 在线状态 |
| | | /// </summary> |
| | | public bool online = true; |
| | | public List<AttributesStatus> status = new List<AttributesStatus>(); |
| | | } |
| | | /// <summary> |