| | |
| | | /// <returns></returns> |
| | | public FunctionAttributes GetAttribute(string key) |
| | | { |
| | | var attr = attributes.Find((a) => a.key == key); |
| | | var attr = GetFunctionAttributes().Find((a) => a.key == key); |
| | | return attr; |
| | | } |
| | | |
| | |
| | | public SceneFunction ConvertSceneFunction() |
| | | { |
| | | var sFunc = new SceneFunction(); |
| | | |
| | | var list = new List<FunctionAttributes>(); |
| | | if(spk == SPK.GroupControl) |
| | | { |
| | | var gc = FunctionList.List.groupControls.Find((obj) => obj.sid == sid); |
| | | if (gc != null) |
| | | { |
| | | foreach (var temp in gc.sids) |
| | | { |
| | | var light = FunctionList.List.GetLightList().Find((obj) => obj.sid == temp.sid); |
| | | if (light != null) |
| | | { |
| | | foreach (var attr in light.attributes) |
| | | { |
| | | if (list.Find((obj) => obj.key == attr.key) == null) |
| | | { |
| | | list.Add(attr); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | } |
| | | foreach (var attr in attributes) |
| | | else |
| | | { |
| | | list.AddRange(attributes); |
| | | } |
| | | |
| | | foreach (var attr in list) |
| | | { |
| | | //窗帘同时发送开关跟百分比会有问题, |
| | | if(spk == SPK.CurtainRoller || spk == SPK.CurtainTrietex || spk == SPK.CurtainDream) |