wjc
2023-08-09 922dcfb535b7c9d8bd4ab1d97ebc50b49237b0df
HDL_ON/UI/UI2/FuntionControlView/Aks/AksCommonMethod.cs
@@ -3,6 +3,8 @@
using System.Collections.Generic;
using Shared;
using HDL_ON.DAL.Server;
using HDL_ON.UI.UI2.FuntionControlView.Aks.Entity;
namespace HDL_ON.UI.UI2.FuntionControlView.Aks
{
    /// <summary>
@@ -38,10 +40,119 @@
        {
            var list = FunctionList.List.GetVideoControlsList();
#if DEBUG
            list.Add(new Function { name = "影音中控屏一", sid = "11111111", spk = SPK.AvZkAiks });
            list.Add(new Function { name = "影音中控屏二", sid = "22222222", spk = SPK.AvZkAiks });
            //list.Add(new Function { name = "影音中控屏一", sid = "11111111", spk = SPK.AvZkAiks });
            //list.Add(new Function { name = "影音中控屏二", sid = "22222222", spk = SPK.AvZkAiks });
#endif
            return list;
        }
        /// <summary>
        /// 获取【音乐】遥控器按键列表
        /// </summary>
        /// <returns></returns>
        public List<KeypadEntity> GetMusicKeypadList()
        {
            List<KeypadEntity> keypads = new List<KeypadEntity>();
            string aksIcon = "AksIcon/";
            keypads.Add(new KeypadEntity { keypad = "on", name = "开", localIconAddress = $"{aksIcon}kai" });
            keypads.Add(new KeypadEntity { keypad = "off", name = "关", localIconAddress = $"{aksIcon}guan" });
            keypads.Add(new KeypadEntity { keypad = "menu", name = "菜单", localIconAddress = $"{aksIcon}caidan" });
            keypads.Add(new KeypadEntity { keypad = "return", name = "返回", localIconAddress = $"{aksIcon}fanhui" });
            keypads.Add(new KeypadEntity { keypad = "sound_channel", name = "声道", localIconAddress = $"{aksIcon}shengdao" });
            keypads.Add(new KeypadEntity { keypad = "volume_up", name = "音量+", localIconAddress = $"{aksIcon}yinliangjia" });
            keypads.Add(new KeypadEntity { keypad = "volume_down", name = "音量-", localIconAddress = $"{aksIcon}yinliangjian" });
            keypads.Add(new KeypadEntity { keypad = "mute", name = "静音", localIconAddress = $"{aksIcon}jingyin" });
            keypads.Add(new KeypadEntity { keypad = "part_up", name = "上一部", localIconAddress = $"{aksIcon}shangyibu" });
            keypads.Add(new KeypadEntity { keypad = "part_down", name = "下一部", localIconAddress = $"{aksIcon}xiayibu" });
            keypads.Add(new KeypadEntity { keypad = "fast_rewind", name = "快退", localIconAddress = $"{aksIcon}kuaitui" });
            keypads.Add(new KeypadEntity { keypad = "fast_forward", name = "快进", localIconAddress = $"{aksIcon}kuaijin" });
            keypads.Add(new KeypadEntity { keypad = "stop", name = "停止", localIconAddress = $"{aksIcon}tingzhi" });
            keypads.Add(new KeypadEntity { keypad = "pause", name = "暂停", localIconAddress = $"{aksIcon}zanting" });
            keypads.Add(new KeypadEntity { keypad = "play", name = "播放", localIconAddress = $"{aksIcon}bofang" });
            keypads.Add(new KeypadEntity { keypad = "in_out_warehouse", name = "进出仓", localIconAddress = $"{aksIcon}jinchucang" });
            keypads.Add(new KeypadEntity { keypad = "subtitle", name = "字幕", localIconAddress = $"{aksIcon}zimu" });
            keypads.Add(new KeypadEntity { keypad = "key_up", name = "上", localIconAddress = $"{aksIcon}shang" });
            keypads.Add(new KeypadEntity { keypad = "key_down", name = "下", localIconAddress = $"{aksIcon}xia" });
            keypads.Add(new KeypadEntity { keypad = "key_left", name = "左", localIconAddress = $"{aksIcon}zuo" });
            keypads.Add(new KeypadEntity { keypad = "key_right", name = "右", localIconAddress = $"{aksIcon}you" });
            keypads.Add(new KeypadEntity { keypad = "key_ok", name = "确认", localIconAddress = $"{aksIcon}ok" });
            return keypads;
        }
        /// <summary>
        /// 获取【功放】遥控器按键列表
        /// </summary>
        /// <returns></returns>
        public List<KeypadEntity> GetGFKeypadList()
        {
            List<KeypadEntity> keypads = new List<KeypadEntity>();
            string aksIcon = "AksIcon/";
            keypads.Add(new KeypadEntity { keypad = "on", name = "开", localIconAddress = $"{aksIcon}kai" });
            keypads.Add(new KeypadEntity { keypad = "off", name = "关", localIconAddress = $"{aksIcon}guan" });
            keypads.Add(new KeypadEntity { keypad = "volume_up", name = "音量+", localIconAddress = $"{aksIcon}yinliangjia" });
            keypads.Add(new KeypadEntity { keypad = "volume_down", name = "音量-", localIconAddress = $"{aksIcon}yinliangjian" });
            keypads.Add(new KeypadEntity { keypad = "HDMI_", name = "HDMI 1", localIconAddress = $"{aksIcon}hdmi" });
            keypads.Add(new KeypadEntity { keypad = "HDMI_2", name = "HDMI 2", localIconAddress = $"{aksIcon}hdmi" });
            keypads.Add(new KeypadEntity { keypad = "HDMI_3", name = "HDMI 3", localIconAddress = $"{aksIcon}hdmi" });
            keypads.Add(new KeypadEntity { keypad = "HDMI_4", name = "HDMI 4", localIconAddress = $"{aksIcon}hdmi" });
            keypads.Add(new KeypadEntity { keypad = "custom_1", name = "自定义按键1", localIconAddress = $"{aksIcon}zdyanjian" });
            keypads.Add(new KeypadEntity { keypad = "custom_2", name = "自定义按键2", localIconAddress = $"{aksIcon}zdyanjian" });
            keypads.Add(new KeypadEntity { keypad = "custom_3", name = "自定义按键3", localIconAddress = $"{aksIcon}zdyanjian" });
            keypads.Add(new KeypadEntity { keypad = "custom_4", name = "自定义按键4", localIconAddress = $"{aksIcon}zdyanjian" });
            return keypads;
        }
        /// <summary>
        /// 获取【投影仪】遥控器按键列表
        /// </summary>
        /// <returns></returns>
        public List<KeypadEntity> GetTYYKeypadList()
        {
            List<KeypadEntity> keypads = new List<KeypadEntity>();
            string aksIcon = "AksIcon/";
            keypads.Add(new KeypadEntity { keypad = "on", name = "开", localIconAddress = $"{aksIcon}kai" });
            keypads.Add(new KeypadEntity { keypad = "off", name = "关", localIconAddress = $"{aksIcon}guan" });
            keypads.Add(new KeypadEntity { keypad = "signal_source", name = "信号源", localIconAddress = $"{aksIcon}xinhaoyuan" });
            keypads.Add(new KeypadEntity { keypad = "curtain_up", name = "幕布升", localIconAddress = $"{aksIcon}mubusheng" });
            keypads.Add(new KeypadEntity { keypad = "curtain_down", name = "幕布降", localIconAddress = $"{aksIcon}mubujiang.png" });
            keypads.Add(new KeypadEntity { keypad = "HDMI_", name = "HDMI 1", localIconAddress = $"{aksIcon}hdmi" });
            keypads.Add(new KeypadEntity { keypad = "HDMI_2", name = "HDMI 2", localIconAddress = $"{aksIcon}hdmi" });
            keypads.Add(new KeypadEntity { keypad = "HDMI_3", name = "HDMI 3", localIconAddress = $"{aksIcon}hdmi" });
            keypads.Add(new KeypadEntity { keypad = "HDMI_4", name = "HDMI 4", localIconAddress = $"{aksIcon}hdmi" });
            keypads.Add(new KeypadEntity { keypad = "volume_up", name = "音量+", localIconAddress = $"{aksIcon}yinliangjia" });
            keypads.Add(new KeypadEntity { keypad = "volume_down", name = "音量-", localIconAddress = $"{aksIcon}yinliangjian" });
            keypads.Add(new KeypadEntity { keypad = "menu", name = "菜单", localIconAddress = $"{aksIcon}caidan" });
            keypads.Add(new KeypadEntity { keypad = "return", name = "返回", localIconAddress = $"{aksIcon}fanhui" });
            keypads.Add(new KeypadEntity { keypad = "custom_1", name = "自定义按键1", localIconAddress = $"{aksIcon}zdyanjian" });
            keypads.Add(new KeypadEntity { keypad = "custom_2", name = "自定义按键2", localIconAddress = $"{aksIcon}zdyanjian" });
            keypads.Add(new KeypadEntity { keypad = "custom_3", name = "自定义按键3", localIconAddress = $"{aksIcon}zdyanjian" });
            keypads.Add(new KeypadEntity { keypad = "custom_4", name = "自定义按键4", localIconAddress = $"{aksIcon}zdyanjian" });
            return keypads;
        }
        /// <summary>
        /// 获取【数字】按键列表
        /// </summary>
        /// <returns></returns>
        public List<KeypadEntity> GetNumberKeypadList()
        {
            List<KeypadEntity> keypads = new List<KeypadEntity>();
            keypads.Add(new KeypadEntity { keypad = "number_1", name = "1" });
            keypads.Add(new KeypadEntity { keypad = "number_2", name = "2" });
            keypads.Add(new KeypadEntity { keypad = "number_3", name = "3" });
            keypads.Add(new KeypadEntity { keypad = "ch_up", name = Language.StringByID(StringId.pindaojia) });
            keypads.Add(new KeypadEntity { keypad = "number_4", name = "4" });
            keypads.Add(new KeypadEntity { keypad = "number_5", name = "5" });
            keypads.Add(new KeypadEntity { keypad = "number_6", name = "6" });
            keypads.Add(new KeypadEntity { keypad = "ch_down", name = Language.StringByID(StringId.pindaojian) });
            keypads.Add(new KeypadEntity { keypad = "number_7", name = "7" });
            keypads.Add(new KeypadEntity { keypad = "number_8", name = "8" });
            keypads.Add(new KeypadEntity { keypad = "number_9", name = "9" });
            keypads.Add(new KeypadEntity { keypad = "number_continuous", name = "-/--" });
            keypads.Add(new KeypadEntity { keypad = "none", name = "" });//这个是为了占位置
            keypads.Add(new KeypadEntity { keypad = "number_0", name = "0" });
            return keypads;
        }
    }
}