| | |
| | | logicView.btnSwitchIcon.IsSelected = false; |
| | | currLogic.enable = "false"; |
| | | } |
| | | //Send.switchLogic(currLogic); |
| | | new System.Threading.Thread(() => |
| | | { |
| | | try |
| | | { |
| | | //逻辑使能的命令 |
| | | Send.Current.SwitchLogic(currLogic); |
| | | Send.Current.EnableLogic(currLogic); |
| | | |
| | | } |
| | | catch { } |
| | |
| | | //2-功能图标 |
| | | //3-云端图标 |
| | | //4-场景图标 |
| | | //5-地理围栏 |
| | | for (int i = 0; i < logic.input.Count; i++) |
| | | { |
| | | if (logic.input[i] == null) |
| | |
| | | |
| | | } |
| | | break; |
| | | case 8: |
| | | { |
| | | iconInt = 5; |
| | | |
| | | } |
| | | break; |
| | | case 10: |
| | | { |
| | | iconInt = 4; |
| | | |
| | | } |
| | | break; |
| | | |
| | | } |
| | | |
| | | if (!iconIntValue.Contains(iconInt)) |
| | |
| | | strIcon = "LogicIcon/selectTheScene.png"; |
| | | } |
| | | break; |
| | | case 5: |
| | | { |
| | | |
| | | strIcon = "LogicIcon/selectlocation.png"; |
| | | } |
| | | break; |
| | | case 11: |
| | | { |
| | | //分割条件和目标的图标 |