wjc
2023-07-26 9508510f0b27da3278fa1161eb2ba3dd1e3e2030
HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
@@ -433,14 +433,17 @@
                    var pack = pm.GetSceneInfo(scene.userSceneId);
                    if (pack.Code == StateCode.SUCCESS)
                    {
                        var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(pack.Data.ToString());
                        var tempScene = sceneList.Find((obj) => obj.userSceneId == scene.userSceneId);
                        if (tempScene != null)
                        if (pack.Data != null)
                        {
                            scene.name = tempScene.name;
                            scene.delay = tempScene.delay;
                            scene.roomIds = tempScene.roomIds;
                            scene.functions = tempScene.functions;
                            var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(pack.Data.ToString());
                            var tempScene = sceneList.Find((obj) => obj.userSceneId == scene.userSceneId);
                            if (tempScene != null)
                            {
                                scene.name = tempScene.name;
                                scene.delay = tempScene.delay;
                                scene.roomIds = tempScene.roomIds;
                                scene.functions = tempScene.functions;
                            }
                        }
                        Application.RunOnMainThread(() =>
                        {
@@ -482,11 +485,18 @@
                    scene.functions.Remove(scenefunction);
                    continue;
                }
                //将spk实体里面的min max值放入场景功能实体里,要不然数据会丢失 2022-06-21 16:06:45
                foreach (var tt in scenefunction.status) {
                    tt.min = scenefunction.localFunction.GetAttribute(tt.key).min;
                    tt.max = scenefunction.localFunction.GetAttribute(tt.key).max;
                    tt.valueList = scenefunction.localFunction.GetAttribute(tt.key).value;
                try
                {
                    //将spk实体里面的min max值放入场景功能实体里,要不然数据会丢失 2022-06-21 16:06:45
                    foreach (var tt in scenefunction.status)
                    {
                        tt.min = scenefunction.localFunction.GetAttribute(tt.key).min;
                        tt.max = scenefunction.localFunction.GetAttribute(tt.key).max;
                        tt.valueList = scenefunction.localFunction.GetAttribute(tt.key).value;
                    }
                }catch(Exception ex)
                {
                    MainPage.Log($"场景加载功能列表异常:{ex.Message}");
                }
                i++;
@@ -571,14 +581,17 @@
                EventHandler<MouseEventArgs> skipEvent = (sender, e) =>
                {
                    var ssf = new SceneFunctionInfoEditPage(scene, scenefunction.localFunction.ConvertSceneFunction(), refreshFunctionRowAction);
                    var ssf = new SceneFunctionInfoEditPage(scene, scenefunction, refreshFunctionRowAction);
                    MainPage.BasePageView.AddChidren(ssf);
                    ssf.LoadPage();
                    MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
                };
                btnFunctionName.MouseUpEventHandler = skipEvent;
                btnFunctionFloorAndRoom.MouseUpEventHandler = skipEvent;
                btnFunctionDelayInfo.MouseUpEventHandler = skipEvent;
                btnFunctionInfo.MouseUpEventHandler = skipEvent;
                btnRight.MouseUpEventHandler = skipEvent;
                row.MouseUpEventHandler = skipEvent;
                Button btnDelSceneFunction = new Button() {
                    BackgroundColor = CSS_Color.WarningColor,