wjc
2023-08-24 ac8660d2dd439e8074c1760cbe6cc9465a452193
HDL_ON/Entity/Function/Function.cs
@@ -171,6 +171,9 @@
                string iconPath = spk.Replace(".", "");
                switch (spk)
                {
                    case SPK.AirSwitchP3:
                        iconPath = "electricalbreaker";
                        break;
                    case SPK.PanelSocket:
                        iconPath = "electricalsocket";
                        break;
@@ -442,20 +445,52 @@
        /// </summary>
        public bool collect = false;
        private bool _online = false;
        /// <summary>
        /// 是否在线
        /// </summary>
        public bool online
        {
        private bool _online;
        public bool online {
            get
            {
                if (spk == SPK.AirSwitchP3)
                {
                    return _online;
                }
                return true;
            }
            set
            {
                _online = value;
            }
        }
        ///// <summary>
        ///// 是否在线
        ///// </summary>
        //public bool online
        //{
        //    get
        //    {
        //        if(spk == SPK.AirSwitchP3)
        //        {
        //            return _online;
        //        }
        //        return true;
        //    }
        //    set
        //    {
        //        _online = value;
        //    }
        //}
        public bool isOnline()
        {
            if (spk == SPK.AirSwitchP3)
            {
                return online;
            }
            return true;
        }
        public void setOnine(bool isOnline)
        {
            online = isOnline;
        }
        /// <summary>
@@ -727,9 +762,9 @@
        /// <summary>
        /// 保存房间绑定信息
        /// </summary>
        public void UpdataRoomIds()
        public async void UpdataRoomIds()
        {
            new System.Threading.Thread(() =>
            new System.Threading.Thread( () =>
            {
                var pack = ApiUtlis.Ins.HttpRequest.UpdataDevcieBindRoomInfo(this);
                //直接保存本地,
@@ -810,10 +845,10 @@
                    {
                        foreach (var temp in gc.sids)
                        {
                            var light = FunctionList.List.GetLightList().Find((obj) => obj.sid == temp.sid);
                            if (light != null)
                            var tempDevice = FunctionList.List.GetLightList().Find((obj) => obj.sid == temp.sid);
                            if (tempDevice != null)
                            {
                                foreach (var attr in light.attributes)
                                foreach (var attr in tempDevice.attributes)
                                {
                                    if (list.Find((obj) => obj.key == attr.key) == null)
                                    {
@@ -832,6 +867,10 @@
            foreach (var attr in list)
            {
                if(attr.key == FunctionAttributeKey.ColorfulBegin || attr.key == FunctionAttributeKey.ColorfulEnd || attr.key == FunctionAttributeKey.ColorfulTime)
                {
                    continue;
                }
                //窗帘同时发送开关跟百分比会有问题,
                if(spk == SPK.CurtainRoller || spk == SPK.CurtainTrietex || spk == SPK.CurtainDream)
                {
@@ -847,27 +886,54 @@
                    sFunc.type = "5";
                }
                string us = "";
                switch (attr.key)
                {
                    case FunctionAttributeKey.SetTemp:
                        var tt = GetAttribute(FunctionAttributeKey.TempType);
                        if (tt == null)
                        {
                            attr.unit = "°C";
                        }
                        else
                        {
                            if (tt.unit == string.Empty)
                            {
                                attr.unit = "°C";
                            }
                            else
                            {
                                if (tt.unit == "C")
                                {
                                    attr.unit = "°C";
                                }
                                else if (tt.unit == "F")
                                {
                                    attr.unit = "°F";
                                }
                                else
                                {
                                    attr.unit = tt.unit;
                                }
                            }
                        }
                        break;
                    case FunctionAttributeKey.RoomTemp:
                        us = "°C";
                        attr.unit = "°C";
                        var tempType = attributes.Find((obj) => obj.key == FunctionAttributeKey.TempType);
                        if (tempType != null)
                        {
                            us = tempType.curValue.ToString();
                            attr.unit = tempType.curValue.ToString();
                        }
                        break;
                    case FunctionAttributeKey.Percent:
                    case FunctionAttributeKey.Brightness:
                        us = "%";
                        attr.unit = "%";
                        break;
                    case FunctionAttributeKey.CCT:
                        us = "K";
                        attr.unit = "K";
                        break;
                    case FunctionAttributeKey.Angle:
                        us = "°";
                        attr.unit = "°";
                        break;
                }
@@ -931,13 +997,13 @@
                                vv = 26;
                            }
                            sFunc.status.Add(new SceneFunctionStatus() {
                                UintString = us,
                                UintString = attr.unit,
                                key = attr.key, value = Convert.ToInt32(vv).ToString(), max = attr.max, min = attr.min }) ;
                        }
                        else
                        {
                            sFunc.status.Add(new SceneFunctionStatus() {
                                UintString = us,
                                UintString = attr.unit,
                                key = attr.key, value = attr.curValue.ToString(), max = attr.max, min = attr.min });
                        }
                        break;
@@ -1085,6 +1151,10 @@
        /// 云端负责生成
        /// </summary>
        public string deviceId = "0";
        /// <summary>
        /// 在线状态
        /// </summary>
        public bool online = true;
        public List<AttributesStatus> status = new List<AttributesStatus>();
    }
    /// <summary>
@@ -1155,6 +1225,79 @@
    /// </summary>
    public static class FunctionAttributeKey
    {
        #region 三相空开属性
        /// <summary>
        /// A相功率
        /// </summary>
        public const string PowerA = "power_a";
        /// <summary>
        /// B相功率
        /// </summary>
        public const string PowerB = "power_b";
        /// <summary>
        /// C相功率
        /// </summary>
        public const string PowerC = "power_c";
        /// <summary>
        /// A相电压
        /// </summary>
        public const string VoltageA = "voltage_a";
        /// <summary>
        /// B相电压
        /// </summary>
        public const string VoltageB = "voltage_b";
        /// <summary>
        /// C相电压
        /// </summary>
        public const string VoltageC = "voltage_c";
        /// <summary>
        /// A相电流
        /// </summary>
        public const string CurrentA = "current_a";
        /// <summary>
        /// B相电流
        /// </summary>
        public const string CurrentB = "current_b";
        /// <summary>
        /// C相电流
        /// </summary>
        public const string CurrentC = "current_c";
        /// <summary>
        /// A相温度
        /// </summary>
        public const string TempA = "temp_a";
        /// <summary>
        /// B相温度
        /// </summary>
        public const string TempB = "temp_b";
        /// <summary>
        /// C相温度
        /// </summary>
        public const string TempC = "temp_c";
        /// <summary>
        /// 过流值
        /// </summary>
        public const string MaxCurrent = "max_current";
        /// <summary>
        /// 过温值
        /// </summary>
        public const string MaxTemp = "max_temp";
        /// <summary>
        /// A相电量
        /// </summary>
        public const string ElectricityA = "electricity_a";
        /// <summary>
        /// B相电量
        /// </summary>
        public const string ElectricityB = "electricity_b";
        /// <summary>
        /// C相电量
        /// </summary>
        public const string ElectricityC = "electricity_c";
        #endregion
        public const string _null = "";
        /// <summary>
        /// 安防布防状态
@@ -1789,6 +1932,8 @@
        {
            var spkList = new List<string>();
            spkList.Add(ElectricEnergy);
            spkList.Add(AirSwitch);
            spkList.Add(AirSwitchP3);
            return spkList;
        }
        #endregion
@@ -2081,6 +2226,10 @@
        /// 智能空开
        /// </summary>
        public const string AirSwitch = "electrical.breaker";
        /// <summary>
        /// 三相智能空开
        /// </summary>
        public const string AirSwitchP3 = "electrical.breakerP3";
        #region 涂鸦
        /// <summary>