| | |
| | | var sFunc = new SceneFunction(); |
| | | foreach (var attr in attributes) |
| | | { |
| | | //窗帘同时发送开关跟百分比会有问题, |
| | | if(spk == SPK.CurtainRoller || spk == SPK.CurtainTrietex) |
| | | { |
| | | if (attr.key == FunctionAttributeKey.OnOff) |
| | | { |
| | | if (attributes.Find((obj) => obj.key == FunctionAttributeKey.Percent) != null) |
| | | { |
| | | continue; |
| | | } |
| | | } |
| | | } |
| | | |
| | | switch (attr.key) |
| | | { |
| | | case FunctionAttributeKey.OnOff: |
| | |
| | | /// 门锁 |
| | | /// </summary> |
| | | public const string DoorLock = "security.door"; |
| | | |
| | | /// <summary> |
| | | /// 门锁spk列表 |
| | | /// </summary> |
| | |
| | | spkList.Add(SensorCO2); |
| | | spkList.Add(SensorTVOC); |
| | | spkList.Add(SensorHumidity); |
| | | spkList.Add(SensorEnvironment); |
| | | spkList.Add(SensorEnvironment); spkList.Add(SensorEnvironmentHailin); |
| | | spkList.Add(SensorEnvironment2); |
| | | spkList.Add(SensorEnvironment3); |
| | | spkList.Add(SensorHcho); |
| | |
| | | public static List<string> EvironmentSensorList() |
| | | { |
| | | var spkList = new List<string>(); |
| | | spkList.Add(SensorEnvironment); |
| | | spkList.Add(SensorEnvironment); spkList.Add(SensorEnvironmentHailin); |
| | | spkList.Add(SensorEnvironment2); |
| | | spkList.Add(SensorEnvironment3); |
| | | return spkList; |