HDL_ON/Common/ApiUtlis.cs
@@ -140,6 +140,7 @@
                //    return;
                //}
                //return;
                try
                {
@@ -236,7 +237,6 @@
                                //===================读取可视对讲数据==========================
                                //判断是否有可视对讲数据,有则显示可视对讲icon
                                //var flVideoInfo = HttpRequest.CheckFlVideo();
@@ -282,6 +282,7 @@
                                    }
                                }
                                //======================获取Sip账号并且初始化SDK可视对讲设备列表====================
                                //如果检测线程没启动,才继续下面操作 因为App有可能刚启动马上收到推送了,然后才执行到这里
                                if (HDLLinphone.Current.CheckIncomingCallThreadIsNull())
@@ -297,6 +298,7 @@
                                    }
                                    else if (isInterphoneType_FREEVIEW)
                                    {
                                        //HDLLinphone可视对讲,获取Sip账号并初始化SDK
                                        HDLCallVideoInfo callVideoInfo = new HDLCallVideoInfo();
                                        callVideoInfo.HomeId = DB_ResidenceData.Instance.CurrentRegion.id;
@@ -310,6 +312,8 @@
                                        HDLLinphone.Current.LogoutAllAccount();
                                    }
                                }
                                //======================登录全视通====================
                                if (isInterphoneType_FREEVIEW)
@@ -345,12 +349,13 @@
                            complateDevice = true;
                            MainPage.Log($"============设备============完成" + FunctionList.List.Functions.Count);
                        }
                    //})
                    //{ IsBackground = true }.Start();
                        //})
                        //{ IsBackground = true }.Start();
                    ////===================场景==========================
                    //new System.Threading.Thread(() =>
                    //{
                        ////===================场景==========================
                        //new System.Threading.Thread(() =>
                        //{
                        try
                        {
                            complateScene = false;