| | |
| | | /// <param name="btnOpen"></param> |
| | | /// <param name="btnClose"></param> |
| | | /// <param name="curtain"></param> |
| | | void LoadEvent_ControlMusic(Button btnPlay,Button btnNext,Button btnPrev, A31MusicModel a31player) |
| | | void LoadEvent_ControlMusic(Button btnPlay,Button btnNext,Button btnPrev, Function a31player) |
| | | { |
| | | if (a31player == null) |
| | | return; |
| | |
| | | btnPrev.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnPrev.IsSelected = true; |
| | | SendMethod.Previous(a31player); |
| | | a31player.SetAttrState("song_step", "up"); |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | dic.Add("song_step", "up"); |
| | | SendMethod.mMethod.SendControlCommand(a31player, dic); |
| | | }; |
| | | btnPrev.MouseUpEventHandler = (sender, e) => |
| | | { |
| | |
| | | ///暂停/播放点击事件 |
| | | btnPlay.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | string status = "off"; |
| | | if (btnPlay.IsSelected) |
| | | { |
| | | btnPlay.IsSelected = false; |
| | | SendMethod.Pause(a31player); |
| | | a31player.A31PlayStatus.status = "pause"; |
| | | status = "off"; |
| | | } |
| | | else |
| | | { |
| | | btnPlay.IsSelected = true; |
| | | SendMethod.Play(a31player); |
| | | a31player.A31PlayStatus.status = "play"; |
| | | status = "on"; |
| | | } |
| | | a31player.SetAttrState("on_off", status); |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | dic.Add("on_off", status); |
| | | SendMethod.mMethod.SendControlCommand(a31player, dic); |
| | | }; |
| | | ///下一曲点击事件 |
| | | btnNext.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnNext.IsSelected = true; |
| | | SendMethod.Next(a31player); |
| | | a31player.SetAttrState("song_step", "down"); |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | dic.Add("song_step", "down"); |
| | | SendMethod.mMethod.SendControlCommand(a31player, dic); |
| | | }; |
| | | btnNext.MouseUpEventHandler = (sender, e) => |
| | | { |