| | |
| | | public partial class ColorTureLampPage
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| | | {
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| | | /// <summary>
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| | | /// 通知更新界面的时间 |
| | | /// </summary> |
| | | DateTime notiyUpdateTime = DateTime.MinValue; |
| | | System.Threading.Thread updateUiThread; |
| | | object lockObj = new object();
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| | | /// <summary>
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| | | /// 更新功能状态
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| | | /// </summary>
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| | | public static void UpdataStatus(Function updataTemp)
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| | | {
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| | | if(bodyView == null) |
| | | { |
| | | return; |
| | | } |
| | | lock (bodyView.lockObj) |
| | | { |
| | | MainPage.Log($"收到更新" + DateTime.Now.Ticks); |
| | | bodyView.notiyUpdateTime = DateTime.Now; |
| | | if (bodyView.updateUiThread == null) |
| | | { |
| | | bodyView.updateUiThread = new System.Threading.Thread(() => |
| | | { |
| | | while (true) |
| | | { |
| | | System.Threading.Thread.Sleep(1500); |
| | | if (bodyView == null) |
| | | { |
| | | return; |
| | | } |
| | | if (DateTime.Now.AddMilliseconds(-1500) > bodyView.notiyUpdateTime) |
| | | { |
| | | MainPage.Log("没有新数据,更新UI"); |
| | | break; |
| | | } |
| | | else |
| | | { |
| | | MainPage.Log("有新数据,继续等待"); |
| | | } |
| | | } |
| | | |
| | | Application.RunOnMainThread(() =>
|
| | | {
|
| | | try
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| | |
| | | {
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| | | MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}");
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| | | }
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| | | finally |
| | | { |
| | | bodyView.updateUiThread = null; |
| | | } |
| | | |
| | | });
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| | | |
| | | bodyView.updateUiThread.IsBackground = true; |
| | | bodyView.updateUiThread.Start(); |
| | | }); |
| | | } |
| | | } |
| | | }
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| | |
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| | | void LoadEventList()
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| | |
| | | d.Add(FunctionAttributeKey.Brightness, e.ToString());
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| | | Control.Ins.SendWriteCommand(function, d);
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| | | }
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| | | else
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| | | {
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| | | if (350 < (DateTime.Now - function.refreshTime).TotalMilliseconds)
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| | | {
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| | | function.refreshTime = DateTime.Now;
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| | | new System.Threading.Thread(() =>
|
| | | {
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| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
|
| | | d.Add(FunctionAttributeKey.Brightness, e.ToString());
|
| | | Control.Ins.SendWriteCommand(function, d);
|
| | | })
|
| | | { IsBackground = true }.Start();
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| | | }
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| | | }
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| | | //else
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| | | //{
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| | | // if (350 < (DateTime.Now - function.refreshTime).TotalMilliseconds)
|
| | | // {
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| | | // function.refreshTime = DateTime.Now;
|
| | | // new System.Threading.Thread(() =>
|
| | | // {
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| | | // System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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| | | // d.Add(FunctionAttributeKey.Brightness, e.ToString());
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| | | // Control.Ins.SendWriteCommand(function, d);
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| | | // })
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| | | // { IsBackground = true }.Start();
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| | | // }
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| | | //}
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| | |
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| | |
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| | | btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80);
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