| | |
| | | { |
| | | string modeValueString = string.Empty; |
| | | string msg = Language.StringByID(StringId.switchTo); |
| | | switch (A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.mode)) |
| | | string modeKeyValue = A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.mode); |
| | | switch (modeKeyValue) |
| | | { |
| | | //list_cycle列表循环,single_cycle单曲循环,random随机播放; |
| | | case ValueProperty.list_cycle: |
| | |
| | | msg += Language.StringByID(StringId.randomMode); |
| | | break; |
| | | case ValueProperty.random: |
| | | modeValueString = ValueProperty.list_cycle; |
| | | playView.playOrderBtn.UnSelectedImagePath = "MusicIcon/list.png"; |
| | | msg += Language.StringByID(StringId.listMode); |
| | | break; |
| | | default: |
| | | modeValueString = ValueProperty.list_cycle; |
| | | playView.playOrderBtn.UnSelectedImagePath = "MusicIcon/list.png"; |
| | | msg += Language.StringByID(StringId.listMode); |
| | |
| | | if (playView.playBtn.IsSelected) |
| | | { |
| | | playView.playBtn.IsSelected = false; |
| | | status = ValueProperty.pause; |
| | | status = ValueProperty.off; |
| | | } |
| | | else |
| | | { |