| | |
| | | return; |
| | | if (updateTemp.spk == bodyView.function.spk && updateTemp.sid == bodyView.function.sid) |
| | | { |
| | | try |
| | | try |
| | | { |
| | | if (!bodyView.onCurtainAnimation) |
| | | var percent = Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent)); |
| | | bodyView.curtainSeekBar.Progress = percent; |
| | | bodyView.btnProgress.Text = percent + "%"; |
| | | |
| | | var e = Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Angle)); |
| | | bodyView.angleBar.Progress = e; |
| | | float angle = e - 90; |
| | | bodyView.btnAngle.Text = (e - 0) + "°"; |
| | | foreach (var btn in bodyView.buttons) |
| | | { |
| | | var percent = Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Percent)); |
| | | bodyView.CurtainAnimation(percent); |
| | | bodyView.btnProgress.Text = percent + "%"; |
| | | |
| | | var e = Convert.ToInt32( updateTemp.GetAttrState(FunctionAttributeKey.Angle)); |
| | | bodyView.angleBar.Progress = e; |
| | | float angle = e - 90; |
| | | bodyView.btnAngle.Text = (e - 0) + "°"; |
| | | foreach (var btn in bodyView.buttons) |
| | | { |
| | | btn.SetRotation(angle); |
| | | } |
| | | |
| | | |
| | | btn.SetRotation(angle); |
| | | } |
| | | } |
| | | catch { } |