| | |
| | | function.SetAttrState(FunctionAttributeKey.Brightness, dimmerBar.Progress); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.Brightness, dimmerBar.Progress.ToString()); |
| | | if(dimmerBar.Progress > 0) |
| | | { |
| | | d.Add(FunctionAttributeKey.OnOff, "on"); |
| | | } |
| | | //if(dimmerBar.Progress > 0) |
| | | //{ |
| | | // d.Add(FunctionAttributeKey.OnOff, "on"); |
| | | //} |
| | | Control.Ins.SendWriteCommand(function, d); |
| | | btnBrightnessText.Text = dimmerBar.Progress + "%"; |
| | | }; |
| | |
| | | } |
| | | else |
| | | { |
| | | if (500 < (DateTime.Now - function.refreshTime).TotalMilliseconds) |
| | | if (350 < (DateTime.Now - function.refreshTime).TotalMilliseconds) |
| | | { |
| | | function.refreshTime = DateTime.Now; |
| | | new System.Threading.Thread(() => |
| | |
| | | function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off"; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString()); |
| | | if (btnSwitch.IsSelected) |
| | | { |
| | | if(function.lastBrightness == 0) |
| | | { |
| | | function.lastBrightness = 100; |
| | | } |
| | | d.Add(FunctionAttributeKey.Brightness, function.lastBrightness.ToString()); |
| | | } |
| | | else |
| | | { |
| | | function.lastBrightness = Convert.ToInt32( function.GetAttrState(FunctionAttributeKey.Brightness)); |
| | | } |
| | | d.Add(FunctionAttributeKey.FadeTime, barFadeTime.Progress.ToString()); |
| | | //if (btnSwitch.IsSelected) |
| | | //{ |
| | | // if(function.lastBrightness == 0) |
| | | // { |
| | | // function.lastBrightness = 100; |
| | | // } |
| | | // d.Add(FunctionAttributeKey.Brightness, function.lastBrightness.ToString()); |
| | | //} |
| | | //else |
| | | //{ |
| | | // function.lastBrightness = Convert.ToInt32( function.GetAttrState(FunctionAttributeKey.Brightness)); |
| | | //} |
| | | Control.Ins.SendWriteCommand(function, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |