mac
2023-10-20 fba7be989c27154db963cfce1ddd7b01d71e8b21
HDL_ON/UI/UI2/3-Intelligence/Automation/TargetDeviceFunList.cs
@@ -1046,7 +1046,7 @@
            LogicView.FunTypeView delayView = new LogicView.FunTypeView();
            delayView.frameLayout.Y = bottomY;
            delayView.btnText.TextID = StringId.Delay;
            delayView.btnState.Text = strdelay + "s";
            delayView.btnState.Text = LogicMethod.Current.getTimeStr(strdelay);
            fLayout.AddChidren(delayView.FLayoutView());
            ///赋值对象
            this.btnDelay = delayView.btnState;
@@ -1056,9 +1056,9 @@
                InpOrOutLogicMethod inpOrOutLogicMethod = new InpOrOutLogicMethod();
                inpOrOutLogicMethod.Delayed(this, strdelay, (value) =>
                {
                    selectedState = "delay_" + strdelay;
                    strdelay = value.ToString();
                    delayView.btnState.Text = strdelay + "s";
                    delayView.btnState.Text = LogicMethod.Current.getTimeStr(strdelay);
                    selectedState = "delay_" + strdelay;
                });
            };
@@ -1291,7 +1291,7 @@
            if (this.btnDelay != null)
            {
                ///延时显示文本
                this.btnDelay.Text = outputs.delay + "s";
                this.btnDelay.Text =LogicMethod.Current.getTimeStr(outputs.delay);
                this.strdelay = outputs.delay;
            }
            InpOrOutLogicMethod.Current.EditDeviceState(device, dicList, button1, button2, button3, button4, attribute);