wxr
2023-09-06 fdbcb1f7463cb766f90bd29dd715485ba9d88524
HDL_ON/UI/UI2/FuntionControlView/Light/ColorTureLampPageBLL.cs
@@ -8,10 +8,46 @@
    public partial class ColorTureLampPage
    {
        /// <summary>
        /// 通知更新界面的时间
        /// </summary>
        DateTime notiyUpdateTime = DateTime.MinValue;
        System.Threading.Thread updateUiThread;
        object lockObj = new object();
        /// <summary>
        /// 更新功能状态
        /// </summary>
        public static void UpdataStatus(Function updataTemp)
        {
            if(bodyView == null)
            {
                return;
            }
            lock (bodyView.lockObj)
            {
                MainPage.Log($"收到更新" + DateTime.Now.Ticks);
                bodyView.notiyUpdateTime = DateTime.Now;
                if (bodyView.updateUiThread == null)
                {
                    bodyView.updateUiThread = new System.Threading.Thread(() =>
                    {
                        while (true)
                        {
                            System.Threading.Thread.Sleep(1500);
                            if (bodyView == null)
                            {
                                return;
                            }
                            if (DateTime.Now.AddMilliseconds(-1500) > bodyView.notiyUpdateTime)
                            {
                                MainPage.Log("没有新数据,更新UI");
                                break;
                            }
                            else
                            {
                                MainPage.Log("有新数据,继续等待");
                            }
                        }
            Application.RunOnMainThread(() =>
            {
                try
@@ -51,7 +87,18 @@
                {
                    MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}");
                }
                            finally
                            {
                                bodyView.updateUiThread = null;
                            }
            });
                        bodyView.updateUiThread.IsBackground = true;
                        bodyView.updateUiThread.Start();
                    });
                }
            }
        }
        void LoadEventList()
@@ -196,20 +243,20 @@
                        d.Add(FunctionAttributeKey.Brightness, e.ToString());
                        Control.Ins.SendWriteCommand(function, d);
                    }
                    else
                    {
                        if (350 < (DateTime.Now - function.refreshTime).TotalMilliseconds)
                        {
                            function.refreshTime = DateTime.Now;
                            new System.Threading.Thread(() =>
                            {
                                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                                d.Add(FunctionAttributeKey.Brightness, e.ToString());
                                Control.Ins.SendWriteCommand(function, d);
                            })
                            { IsBackground = true }.Start();
                        }
                    }
                    //else
                    //{
                    //    if (350 < (DateTime.Now - function.refreshTime).TotalMilliseconds)
                    //    {
                    //        function.refreshTime = DateTime.Now;
                    //        new System.Threading.Thread(() =>
                    //        {
                    //            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    //            d.Add(FunctionAttributeKey.Brightness, e.ToString());
                    //            Control.Ins.SendWriteCommand(function, d);
                    //        })
                    //        { IsBackground = true }.Start();
                    //    }
                    //}
                    btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80);