HDL_ON/Entity/Function/Scene.cs
@@ -624,7 +624,7 @@ var perAngle = status.Find((obj) => obj.key == FunctionAttributeKey.Angle); if (perAngle != null) { sceneFunctionInfo += " " + perState.value + "°"; sceneFunctionInfo += " " + perAngle.value + "°"; } return sceneFunctionInfo; }