| | |
| | | var perAngle = status.Find((obj) => obj.key == FunctionAttributeKey.Angle); |
| | | if (perAngle != null) |
| | | { |
| | | sceneFunctionInfo += " " + perState.value + "°"; |
| | | sceneFunctionInfo += " " + perAngle.value + "°"; |
| | | } |
| | | return sceneFunctionInfo; |
| | | } |
| | |
| | | case "angle": |
| | | text = Language.StringByID(StringId.Angle); |
| | | break; |
| | | case "security": |
| | | text = Language.StringByID(StringId.DeploymentStatus); |
| | | break; |
| | | } |
| | | return text; |
| | | } |
| | |
| | | string text = ""; |
| | | switch (key) |
| | | { |
| | | case FunctionAttributeKey.Security: |
| | | text = catchString == "true" ? Language.StringByID(StringId.Defense) : Language.StringByID(StringId.Undefense); |
| | | break; |
| | | case FunctionAttributeKey.OnOff: |
| | | text = catchString == "on" ? Language.StringByID(StringId.On) : Language.StringByID(StringId.OFF); |
| | | break; |
| | |
| | | case FunctionAttributeKey.RoomTemp: |
| | | case FunctionAttributeKey.Brightness: |
| | | case FunctionAttributeKey.Percent: |
| | | case FunctionAttributeKey.CCT: |
| | | case FunctionAttributeKey.Angle: |
| | | int outT = 0; |
| | | int.TryParse(catchString, out outT); |