mac
2024-07-25 3f6685c77beeb12baf840733fb890860f4c26e7c
HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
@@ -29,10 +29,10 @@
        public SceneFunctionInfoEditPage(Scene s, SceneFunction fc, Action action)
        {
            bodyView = this;
            scene = s;
            sceneFunction = fc.localFunction.ConvertSceneFunction();
            sceneFunction = fc.localFunction.ConvertSceneFunction();
            foreach (var ll in sceneFunction.status)
            {
                try
@@ -53,12 +53,14 @@
        {
            bodyView.BackgroundColor = CSS_Color.BackgroundColor;
            new TopViewDiv(bodyView, sceneFunction.localFunction.name).LoadTopView();
            var topView = new TopViewDiv(bodyView, sceneFunction.localFunction.name);
            topView.maginY = 10;
            topView.LoadTopView();
            contentView = new VerticalScrolViewLayout()
            {
                Y = Application.GetRealHeight(64),
                Height = Application.GetRealHeight(520),
                Y = Application.GetRealHeight(64 + 10),
                Height = Application.GetRealHeight(510),
                ScrollEnabled = false,
            };
            bodyView.AddChidren(contentView);
@@ -79,13 +81,13 @@
            if (sceneFunction.localFunction.spk == SPK.LightRGB || sceneFunction.localFunction.spk == SPK.GroupControl)
            {
                //var colorfulStatus = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Colorful);
                //if (colorfulStatus != null)
                //{
                //    isColorful = true;
                //    LoadColorfulRow(colorfulStatus);
                //    isColorful = colorfulStatus.value == "on";
                //}
                var colorfulStatus = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Colorful);
                if (colorfulStatus != null)
                {
                    isColorful = true;
                    LoadColorfulRow(colorfulStatus);
                    isColorful = colorfulStatus.value == "on";
                }
            }
            foreach (var attr in sceneFunction.status)
            {
@@ -126,6 +128,12 @@
                        break;
                    case FunctionAttributeKey.Signal:
                        LoadFunctionRow(sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Signal));
                        break;
                    case FunctionAttributeKey.SongName:
                        LoadFunctionRow(sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SongName));
                        break;
                    case FunctionAttributeKey.Volume:
                        LoadFunctionRow(sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Volume));
                        break;
                }
            }
@@ -187,10 +195,33 @@
                        }
                        else
                        {
                            var isHasColorful = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Colorful);
                            if (isHasColorful != null)
                            if (sceneFunction.localFunction.spk == SPK.ElectricalTvHisense)
                            {
                                sceneFunction.status.Remove(isHasColorful);
                                for(int i = 0;i< sceneFunction.status.Count;i++)
                                {
                                    var tvState = sceneFunction.status[i];
                                    if (tvState.key == FunctionAttributeKey.OnOff)
                                    {
                                        tvState.key = "wol";
                                        tvState.value = "on";
                                    }
                                    else
                                    {
                                        if(string.IsNullOrEmpty( tvState.value))
                                        {
                                            sceneFunction.status.RemoveAt(i);
                                            i--;
                                        }
                                    }
                                }
                            }
                            else
                            {
                                var isHasColorful = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Colorful);
                                if (isHasColorful != null)
                                {
                                    sceneFunction.status.Remove(isHasColorful);
                                }
                            }
                        }
                    }
@@ -200,6 +231,7 @@
                        {
                            sceneFunction.status.Clear();
                            sceneFunction.status.Add(new SceneFunctionStatus() { key = FunctionAttributeKey.OnOff, value = "off" });
                            sceneFunction.status.Add(new SceneFunctionStatus() { key = FunctionAttributeKey.Delay, value = sceneFunction.delay });
                        }
                    }
                }
@@ -209,21 +241,40 @@
                {
                    if (temp != null)
                    {
                        //temp.delay = sceneFunction.delay;
                        //foreach (var attr in sceneFunction.status)
                        //{
                        //    var keva = temp.status.Find((obj) => obj.key == attr.key);
                        //    if (keva != null)
                        //    {
                        //        keva.value = attr.value;
                        //    }
                        //}
                        //temp = sceneFunction;
                        scene.functions.Remove(temp);
                    }
                    //else
                    {
                        scene.functions.Insert(0, sceneFunction);
                    if (sceneFunction.localFunction.spk == SPK.MusicStandard)
                    {
                        for (var i = 0; i < sceneFunction.status.Count;)
                        {
                            var ddd = sceneFunction.status[i];
                            if (string.IsNullOrEmpty(ddd.value))
                            {
                                sceneFunction.status.Remove(ddd);
                                continue;
                            }
                            i++;
                        }
                        if (sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.PlaylistName) == null)
                        {
                            if (isOnStatus)
                            {
                                var songNameStatus = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SongName);
                                {
                                    if (songNameStatus != null)
                                    {
                                        if (string.IsNullOrEmpty(songNameStatus.value))
                                        {
                                            sceneFunction.status.Add(new SceneFunctionStatus() { key = FunctionAttributeKey.PlaylistName, value = "hdl_special" });
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (!string.IsNullOrEmpty(scene.userSceneId))
                    {
@@ -263,7 +314,14 @@
        void UpdataFunctionRow()
        {
            contentView.RemoveAll();
            try
            {
                contentView.RemoveAll();
            }
            catch (Exception ex)
            {
                MainPage.Log(ex.Message);
            }
            for (var i = 0; i < functionRowList.Count; i++)
            {
                try
@@ -275,37 +333,39 @@
                        {
                            if (view.Tag != null)
                            {
                                if (view.Tag.ToString() == FunctionAttributeKey.OnOff)
                                if (view.Tag.ToString() == FunctionAttributeKey.OnOff || view.Tag.ToString() == "delay")
                                {
                                    contentView.AddChidren(view);
                                }
                                if (isOnStatus)
                                else
                                {
                                    if (view.Tag.ToString() != FunctionAttributeKey.OnOff)
                                    if (isOnStatus)
                                    {
                                        if (isColorful && sceneFunction.localFunction.spk == SPK.LightRGB)
                                        if (view.Tag.ToString() != FunctionAttributeKey.OnOff)
                                        {
                                            if (view.Tag.ToString() != FunctionAttributeKey.Colorful)
                                            if (isColorful && sceneFunction.localFunction.spk == SPK.LightRGB)
                                            {
                                                view.RemoveFromParent();
                                                if (view.Tag.ToString() != FunctionAttributeKey.Colorful)
                                                {
                                                    view.RemoveFromParent();
                                                }
                                                else
                                                {
                                                    contentView.AddChidren(view);
                                                }
                                            }
                                            else
                                            {
                                                contentView.AddChidren(view);
                                            }
                                        }
                                        else
                                        {
                                            contentView.AddChidren(view);
                                        }
                                    }
                                }
                                else
                                {
                                    if (view.Tag.ToString() != FunctionAttributeKey.OnOff)
                                    else
                                    {
                                        view.RemoveFromParent();
                                        if (view.Tag.ToString() != FunctionAttributeKey.OnOff && view.Tag.ToString() != "delay")
                                        {
                                            view.RemoveFromParent();
                                        }
                                    }
                                }
                            }
@@ -537,6 +597,45 @@
                                sceneStatus.value = p.GetValue(dic, valueStr);
                            });
                            break;
                        case FunctionAttributeKey.Volume:
                            BrightnessView(btnFunctionText.Text, btnFunctionName.Text, (volume, uintStr) =>
                            {
                                btnFunctionText.Text = volume;
                                sceneStatus.value = volume;
                            });
                            break;
                        case FunctionAttributeKey.SongName:
                            MusicListView(btnFunctionText.Text, (playListName, song) =>
                            {
                                btnFunctionText.Text = song.name;
                                sceneStatus.value = song.name;
                                //追加属性
                                var oldList = new List<SceneFunctionStatus>();
                                for (int i = 0; i < sceneFunction.status.Count; i++)
                                {
                                    var status = sceneFunction.status[i];
                                    if (status.key == FunctionAttributeKey.PlaylistName)
                                    {
                                        //控制需要(界面不需要显示)
                                        sceneFunction.status.RemoveAt(i);
                                        sceneFunction.status.Insert(i, new SceneFunctionStatus { key = FunctionAttributeKey.PlaylistName, value = playListName });
                                    }
                                    else if (status.key == FunctionAttributeKey.Url)
                                    {
                                        //存在url就一起发过去
                                        if (!string.IsNullOrEmpty(song.url))
                                        {
                                            //控制需要(界面不需要显示)
                                            sceneFunction.status.RemoveAt(i);
                                            sceneFunction.status.Insert(i, new SceneFunctionStatus { key = FunctionAttributeKey.Url, value = song.url });
                                        }
                                    }
                                }
                            });
                            break;
                    }
                };
@@ -606,43 +705,6 @@
            btnFunctionName.MouseUpEventHandler = (sender, e) =>
            {
                LoadEditDialog_OnOff(sceneStatus, btnFunctionText);
                //var colorfulModePage = new SetSceneRgbColorfulModePage();
                //colorfulModePage.backAction = (selectedSerise,status) => {
                //    if (selectedSerise == null)
                //    {
                //        if (status == "on")
                //        {
                //            isColorful = true;
                //        }
                //        else
                //        {
                //            isColorful = false;
                //        }
                //    }
                //    else
                //    {
                //        isColorful = true;
                //        rgbColorful = selectedSerise.ConvertSceneFunction();
                //    }
                //    if (isColorful)
                //    {
                //        btnFunctionText.TextID = StringId.On;
                //        if (selectedSerise != null)
                //        {
                //            btnFunctionText.Text = selectedSerise.name;
                //        }
                //    }
                //    else
                //    {
                //        btnFunctionText.TextID = StringId.OFF;
                //    }
                //    UpdataFunctionRow();
                //};
                //MainPage.BasePageView.AddChidren(colorfulModePage);
                //colorfulModePage.LoadPage(sceneFunction.localFunction.sid.Substring(0,16));
                //MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
            };
            #endregion
@@ -2396,8 +2458,60 @@
            pif.SingleSelectionShow(this, list, titleName, oldStateValue, action);
        }
        #endregion
        /// <summary>
        /// 音乐列表界面
        /// </summary>
        /// <param name="oldStateValue">旧状态值</param>
        ///  <param name="action">回调</param>
        void MusicListView(string oldStateValue, Action<string, Music.SongInfo> action)
        {
            Loading loading = new Loading();
            this.AddChidren(loading);
            loading.Start();
            System.Threading.Tasks.Task.Run(() =>
            {
                try
                {
                    var palyList = Music.SendMethod.Current.GetSingleSongList(new Function { sid = sceneFunction.sid }, "hdl_special", "");
                    List<string> songNameList = new List<string>();
                    for (int i = 0; i < palyList.songs.Count; i++)
                    {
                        var song = palyList.songs[i];
                        songNameList.Add(song.name);
                    }
                    Application.RunOnMainThread(() =>
                    {
                        loading.Hide();
                        var publicInterface = new UI2.Intelligence.Automation.PublicInterface();
                        publicInterface.FrameOrVv(this, songNameList, new List<string> { oldStateValue }, palyList.group, (index) =>
                        {
                            if (index > palyList.songs.Count)
                            {
                                index = 0;
                            }
                            var song = palyList.songs[index];
                            action?.Invoke(palyList.group, song);
                            //界面显示选中值
                            //funTypeView.btnState.Text = songSelecetd.name;
                            ////数据封装
                            //AddDictionary("playlist_name", palyList.group);//列表名
                            //AddDictionary("song_name", songSelecetd.name);//歌曲名
                            //if (!string.IsNullOrEmpty(songSelecetd.url))
                            //{
                            //    //存在url就一起发送过去
                            //    AddDictionary("url", songSelecetd.url);
                            //}
                        }, false);
                    });
                }
                catch { }
            });
        }
        #endregion
    }
}