| | |
| | | { |
| | | public partial class DimmerPage |
| | | { |
| | | /// <summary> |
| | | /// 通知更新界面的时间 |
| | | /// </summary> |
| | | DateTime notiyUpdateTime = DateTime.MinValue; |
| | | System.Threading.Thread updateUiThread; |
| | | object lockObj = new object(); |
| | | |
| | | /// <summary> |
| | | /// 更新功能状态 |
| | |
| | | { |
| | | return; |
| | | } |
| | | lock (bodyView.lockObj) |
| | | { |
| | | MainPage.Log($"收到更新" + DateTime.Now.Ticks); |
| | | bodyView.notiyUpdateTime = DateTime.Now; |
| | | if (bodyView.updateUiThread == null) |
| | | { |
| | | bodyView.updateUiThread = new System.Threading.Thread(() => |
| | | { |
| | | while (true) |
| | | { |
| | | System.Threading.Thread.Sleep(1500); |
| | | if (bodyView == null) |
| | | { |
| | | return; |
| | | } |
| | | if (DateTime.Now.AddMilliseconds(-1500) > bodyView.notiyUpdateTime) |
| | | { |
| | | MainPage.Log("没有新数据,更新UI"); |
| | | break; |
| | | } |
| | | else |
| | | { |
| | | MainPage.Log("有新数据,继续等待"); |
| | | } |
| | | } |
| | | |
| | | Application.RunOnMainThread(() =>{ |
| | | try |
| | |
| | | } |
| | | finally |
| | | { |
| | | bodyView.updateUiThread = null; |
| | | } |
| | | }); |
| | | |
| | | |
| | | bodyView.updateUiThread.IsBackground = true; |
| | | bodyView.updateUiThread.Start(); |
| | | }); |
| | | } |
| | | } |
| | | } |
| | | |
| | | void LoadEventList() |