| | |
| | | { |
| | | bodyView = this; |
| | | scene = s; |
| | | sceneFunction = fc.localFunction.ConvertSceneFunction(); |
| | | sceneFunction = fc;//.localFunction.ConvertSceneFunction(); |
| | | foreach(var ll in sceneFunction.status) |
| | | { |
| | | try |
| | |
| | | |
| | | contentView = new VerticalScrolViewLayout() |
| | | { |
| | | Y = Application.GetRealHeight(64), |
| | | Y = Application.GetRealHeight(74), |
| | | Height = Application.GetRealHeight(520), |
| | | ScrollEnabled = false, |
| | | }; |
| | | bodyView.AddChidren(contentView); |
| | | |
| | | var onOffStatus = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.OnOff); |
| | | if(onOffStatus.value == "on") |
| | | if (onOffStatus != null) |
| | | { |
| | | if (onOffStatus.value == "on") |
| | | { |
| | | isOnStatus = true; |
| | | } |
| | | LoadFunctionRow(onOffStatus); |
| | | } |
| | | else |
| | | { |
| | | isOnStatus = true; |
| | | } |
| | | LoadFunctionRow(onOffStatus); |
| | | |
| | | |
| | | foreach (var attr in sceneFunction.status) |
| | | { |
| | | switch (attr.key) |