| | |
| | | var result = await HdlSceneLogic.Current.EditorSceneNameFromGateway(this.editorScene, this.cloneScene.Name);
|
| | | if (result == false)
|
| | | {
|
| | | //关闭进度条
|
| | | this.CloseProgressBar();
|
| | | return;
|
| | | }
|
| | | }
|
| | |
| | | {
|
| | | //修改场景
|
| | | var result = await HdlSceneLogic.Current.EditorSceneFromGateway(this.editorScene, this.listAdjustTarget);
|
| | | //关闭进度条
|
| | | this.CloseProgressBar();
|
| | | if (result == false)
|
| | | {
|
| | | //关闭进度条
|
| | | this.CloseProgressBar();
|
| | | return;
|
| | | }
|
| | | }
|
| | |
| | | //编辑场景,主页需要重新刷新
|
| | | UserView.UserPage.Instance.RefreshAllForm = true;
|
| | |
|
| | | //关闭进度条
|
| | | this.CloseProgressBar();
|
| | |
|
| | | HdlThreadLogic.Current.RunMain(() =>
|
| | | {
|
| | | //调用回调函数
|