| | |
| | | bodyFrameLayout.RemoveAll();
|
| | | bodyFrameLayout.Height = Application.GetRealHeight(750);
|
| | | this.listBodyContr.RecoverTableHeight();
|
| | | this.dicSceneCardControl.Clear();
|
| | | this.dicDeviceCardControl.Clear();
|
| | | this.dicSceneCardControl = new Dictionary<int, Controls.SceneCardControl>();
|
| | | this.dicDeviceCardControl = new Dictionary<string, Controls.DeviceCardCommon>();
|
| | |
|
| | | var listDevice = new List<CommonDevice>();
|
| | | foreach (var mainkeys in HdlRoomLogic.Current.NowMainPageRoom.ListDevice)
|
| | |
| | | bodyFrameLayout.RemoveAll();
|
| | | bodyFrameLayout.Height = Application.GetRealHeight(750);
|
| | | this.listBodyContr.RecoverTableHeight();
|
| | | this.dicSceneCardControl.Clear();
|
| | | this.dicDeviceCardControl.Clear();
|
| | | this.dicSceneCardControl = new Dictionary<int, Controls.SceneCardControl>();
|
| | | this.dicDeviceCardControl = new Dictionary<string, Controls.DeviceCardCommon>();
|
| | |
|
| | | var listScene = new List<SceneUI>();
|
| | | foreach (int sceneId in HdlRoomLogic.Current.NowMainPageRoom.ListSceneId)
|
| | |
| | |
|
| | | #endregion
|
| | |
|
| | | #region ■ 传感器状态还原_____________________
|
| | |
|
| | | #endregion
|
| | |
|
| | | #region ■ 切换楼层___________________________
|
| | |
|
| | | /// <summary>
|