| | |
| | | { |
| | | //默认添加喜爱的房间--禁止修改房间名 |
| | | var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "RoomIcon/0.JPG", Id = LoveRoomId }; |
| | | love.Save(true); |
| | | love.Save(false); |
| | | //添加到house 房间路径列表 |
| | | var currentHome = Config.Instance.Home; |
| | | currentHome.RoomFilePathList.Insert(0, love.FileName); |
| | | currentHome.Save(); |
| | | currentHome.Save(false); |
| | | } |
| | | foreach (var roomFilePath in Config.Instance.Home.RoomFilePathList) |
| | | { |
| | |
| | | room.Name = $"{room.Name}"; |
| | | } |
| | | Lists.Add(room); |
| | | |
| | | } |
| | | } |
| | | Config.Instance.Home.InitFloor(); |
| | | } |
| | | |
| | | /// <summary>
|
| | |
| | | try |
| | | { |
| | | var roomFile = Global.ReadFileByHomeId(roomFilePath); |
| | | var roomData = System.Text.Encoding.UTF8.GetString(roomFile); |
| | | var nowRoom = Newtonsoft.Json.JsonConvert.DeserializeObject<Room>(roomData); |
| | | var nowRoom = Newtonsoft.Json.JsonConvert.DeserializeObject<Room>(System.Text.Encoding.UTF8.GetString(roomFile)); |
| | | |
| | | if (null == nowRoom) |
| | | { |
| | |
| | | /// </summary> |
| | | /// <param name="device">设备对象</param> |
| | | /// <param name="roomId">新房间Id</param> |
| | | public void ChangedRoom(CommonDevice device, string roomId) |
| | | /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param> |
| | | public void ChangedRoom(CommonDevice device, string roomId, bool saveRealRoom = true) |
| | | { |
| | | //房间是否修改 |
| | | if (this.IsRoomChanged(device, roomId) == false) |
| | |
| | | var room = this.GetRoomById(roomId); |
| | | if (room != null)
|
| | | {
|
| | | room.AddDevice(device);
|
| | | room.AddDevice(device, saveRealRoom);
|
| | | } |
| | | }
|
| | |
|
| | |
| | | #region ◆ 添加设备________________________ |
| | | |
| | | /// <summary> |
| | | /// 添加设备 |
| | | /// 添加设备(此方法目前只给【我的喜爱】使用) |
| | | /// </summary> |
| | | /// <param name="deviceUIFilePath">Device UIF ile path.</param> |
| | | public void AddDevice(string deviceUIFilePath) |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 添加设备 |
| | | /// 添加设备(此方法目前只给Room里面使用) |
| | | /// </summary> |
| | | /// <param name="device">要添加的设备对象</param> |
| | | public void AddDevice(CommonDevice device) |
| | | /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param> |
| | | public void AddDevice(CommonDevice device, bool saveRealRoom) |
| | | { |
| | | if (device == null) |
| | | { |
| | |
| | | } |
| | | //设备信息保存到本地 |
| | | device.Save(); |
| | | |
| | | //添加自动备份 |
| | | HdlAutoBackupLogic.AddOrEditorFile(device.FilePath); |
| | | |
| | | var deviceUI = Common.LocalDevice.Current.GetDeviceUI(device); |
| | | if (DeviceUIFilePathList.Contains(deviceUI.FileName) == false) |
| | |
| | | |
| | | //添加自动备份 |
| | | HdlAutoBackupLogic.AddOrEditorFile(FileName); |
| | | if (saveRealRoom == true && LocalDevice.Current.GetDevicesCountByMac(device.DeviceAddr) == 1)
|
| | | {
|
| | | //如果只有一个回路,则修改真实物理设备的房间
|
| | | LocalDevice.Current.SaveRealDeviceRoomId(new List<CommonDevice>() { device }, this.Id, false);
|
| | | } |
| | | } |
| | | } |
| | | |
| | |
| | | Save(); |
| | | Global.DeleteFilebyHomeId(sceneUI.FileName); |
| | | HdlAutoBackupLogic.DeleteFile(sceneUI.FileName); |
| | | HdlAutoBackupLogic.AddOrEditorFile(FileName); |
| | | } |
| | | |
| | | #endregion |