| | |
| | | if (Config.Instance.Home.RoomFilePathList.Contains("Room_Favorite.json") == false) |
| | | { |
| | | //默认添加喜爱的房间--禁止修改房间名 |
| | | var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "Room/r0.png", Id = LoveRoomId }; |
| | | love.Save(true); |
| | | var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "RoomIcon/0.JPG", Id = LoveRoomId }; |
| | | love.Save(false); |
| | | //添加到house 房间路径列表 |
| | | var currentHome = Config.Instance.Home; |
| | | currentHome.RoomFilePathList.Insert(0, love.FileName); |
| | | currentHome.Save(); |
| | | currentHome.Save(false); |
| | | } |
| | | foreach (var roomFilePath in Config.Instance.Home.RoomFilePathList) |
| | | { |
| | |
| | | room.Name = $"{room.Name}"; |
| | | } |
| | | Lists.Add(room); |
| | | |
| | | } |
| | | } |
| | | Config.Instance.Home.InitFloor(); |
| | | } |
| | | |
| | | /// <summary>
|
| | |
| | | homeTemp.AddRoomListFilePath(fRoom);
|
| | | }
|
| | |
|
| | | var listRoomFile = new List<string>();
|
| | | foreach (string fileName in listFile)
|
| | | {
|
| | | if (fileName.StartsWith("Room_"))
|
| | | {
|
| | | homeTemp.AddRoomListFilePath(fileName);
|
| | | listRoomFile.Add(fileName);
|
| | | }
|
| | | }
|
| | | //检测楼层数据的合法性
|
| | | CheckFloorData(listRoomFile);
|
| | |
|
| | | homeTemp.Save(false);
|
| | | InitAllRoom();
|
| | | } |
| | | |
| | | /// <summary>
|
| | | /// 检测楼层数据的合法性
|
| | | /// </summary>
|
| | | /// <param name="listRoomFile"></param> |
| | | private static void CheckFloorData(List<string> listRoomFile)
|
| | | {
|
| | | for (int i = 0; i < listRoomFile.Count; i++)
|
| | | {
|
| | | try
|
| | | {
|
| | | var byteData = Global.ReadFileByHomeId(listRoomFile[i]);
|
| | | string valueData = System.Text.Encoding.UTF8.GetString(byteData);
|
| | | var roomTemp = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.Room>(valueData);
|
| | |
|
| | | //检测多个手机来回创建,然后又删除之后,楼层数据不能保证100%同步的问题
|
| | | if (roomTemp.FloorId != string.Empty && Config.Instance.Home.FloorDics.ContainsKey(roomTemp.FloorId) == false)
|
| | | {
|
| | | //未知楼层
|
| | | Config.Instance.Home.FloorDics[roomTemp.FloorId] = Language.StringByID(R.MyInternationalizationString.uUnKnownFloor);
|
| | | }
|
| | | }
|
| | | catch (Exception ex) { HdlLogLogic.Current.WriteLog(ex); }
|
| | | }
|
| | | } |
| | | |
| | | #endregion |
| | |
| | | /// </summary> |
| | | /// <param name="id"></param> |
| | | /// <returns></returns> |
| | | public List<Room> GetRoomsByFloorId(string id) |
| | | public List<Room> GetRoomsByFloorId(string id) |
| | | { |
| | | return Lists.FindAll((obj) => obj.FloorId==id); |
| | | if (Config.Instance.Home.FloorDics.Count == 0) |
| | | { |
| | | return Lists; |
| | | } |
| | | return Lists.FindAll((obj) => obj.FloorId == id); |
| | | } |
| | | /// <summary> |
| | | /// 获取当前楼层的房间名称 |
| | | /// </summary> |
| | | /// <param name="id"></param> |
| | | /// <returns></returns> |
| | | public List<string> GetRoomNamesByFloorId(string id) |
| | | public List<string> GetRoomNamesByFloorId(string id) |
| | | { |
| | | List<string> names = new List<string> { }; |
| | | foreach(var r in Lists) |
| | | foreach (var r in Lists) |
| | | { |
| | | if(r.FloorId==id) |
| | | if (r.FloorId == id) |
| | | { |
| | | names.Add(r.Name); |
| | | } |
| | |
| | | /// <returns></returns> |
| | | public List<Room> GetRoomsByFloorIdAppendLoveRoom(string id) |
| | | { |
| | | if (Config.Instance.Home.FloorDics.Count == 0) |
| | | { |
| | | return Lists; |
| | | } |
| | | var r= Lists.FindAll((obj) => obj.FloorId == id); |
| | | r.Insert(0, GetLoveRoom()); |
| | | return r; |
| | |
| | | /// </summary> |
| | | /// <param name="device">设备对象</param> |
| | | /// <param name="roomId">新房间Id</param> |
| | | public void ChangedRoom(CommonDevice device, string roomId) |
| | | /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param> |
| | | public void ChangedRoom(CommonDevice device, string roomId, bool saveRealRoom = true) |
| | | { |
| | | //房间是否修改 |
| | | if (this.IsRoomChanged(device, roomId) == false) |
| | |
| | | var room = this.GetRoomById(roomId); |
| | | if (room != null)
|
| | | {
|
| | | room.AddDevice(device);
|
| | | room.AddDevice(device, saveRealRoom);
|
| | | } |
| | | }
|
| | |
|
| | |
| | | #region ◆ 添加设备________________________ |
| | | |
| | | /// <summary> |
| | | /// 添加设备 |
| | | /// 添加设备(此方法目前只给【我的喜爱】使用) |
| | | /// </summary> |
| | | /// <param name="deviceUIFilePath">Device UIF ile path.</param> |
| | | public void AddDevice(string deviceUIFilePath) |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 添加设备 |
| | | /// 添加设备(此方法目前只给Room里面使用) |
| | | /// </summary> |
| | | /// <param name="device">要添加的设备对象</param> |
| | | public void AddDevice(CommonDevice device) |
| | | /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param> |
| | | public void AddDevice(CommonDevice device, bool saveRealRoom) |
| | | { |
| | | if (device == null) |
| | | { |
| | |
| | | } |
| | | //设备信息保存到本地 |
| | | device.Save(); |
| | | |
| | | //添加自动备份 |
| | | HdlAutoBackupLogic.AddOrEditorFile(device.FilePath); |
| | | |
| | | var deviceUI = Common.LocalDevice.Current.GetDeviceUI(device); |
| | | if (DeviceUIFilePathList.Contains(deviceUI.FileName) == false) |
| | |
| | | |
| | | //添加自动备份 |
| | | HdlAutoBackupLogic.AddOrEditorFile(FileName); |
| | | if (saveRealRoom == true && LocalDevice.Current.GetDevicesCountByMac(device.DeviceAddr) == 1)
|
| | | {
|
| | | //如果只有一个回路,则修改真实物理设备的房间
|
| | | LocalDevice.Current.SaveRealDeviceRoomId(new List<CommonDevice>() { device }, this.Id, false);
|
| | | } |
| | | } |
| | | } |
| | | |
| | |
| | | room.Save();
|
| | | //更改自动备份
|
| | | HdlAutoBackupLogic.AddOrEditorFile(room.FileName); |
| | | |
| | | //递归:删除掉以前的旧数据导致的多个房间的问题 |
| | | this.DeleteDevice(device); |
| | | } |
| | | |
| | | #endregion |
| | |
| | | return -1; |
| | | } |
| | | } |
| | | |
| | | |
| | | var getSceneIdAllData = await ZigBee.Device.Scene.GetSceneNewIdAsync(sceneName); |
| | | if (getSceneIdAllData == null || getSceneIdAllData.getSceneIdData == null) |
| | | { |
| | |
| | | Save(); |
| | | Global.DeleteFilebyHomeId(sceneUI.FileName); |
| | | HdlAutoBackupLogic.DeleteFile(sceneUI.FileName); |
| | | HdlAutoBackupLogic.AddOrEditorFile(FileName); |
| | | } |
| | | |
| | | #endregion |
| | |
| | | }
|
| | |
|
| | | #endregion |
| | | |
| | | |
| | | } |
| | | } |