HDL Home App 第二版本 旧平台金堂用 正在使用
黄学彪
2019-10-28 8b4d79ca03495e522a1953e04ca17527f33c853a
ZigbeeApp/Shared/Common/Room.cs
@@ -140,11 +140,28 @@
        /// <summary>
        /// 所有房间的所有设备类型
        /// 先调用 GetAllRoomDeviceTypeList()
        /// </summary>
        /// <value>All room device type list.</value>
        [Newtonsoft.Json.JsonIgnore]
        public static List<DeviceType> AllRoomDeviceTypeList = new List<DeviceType> { };
        public static List<DeviceType> AllRoomDeviceTypeList
        {
            get
            {
                var typeList = new List<DeviceType> { };
                foreach (var deviceUI in AllRoomDeviceUIList)
                {
                    if (deviceUI == null || deviceUI.CommonDevice == null)
                    {
                        continue;
                    }
                    if (!typeList.Contains(deviceUI.CommonDevice.Type))
                    {
                        typeList.Add(deviceUI.CommonDevice.Type);
                    }
                }
                return typeList;
            }
        }
        /// <summary>
        /// 获取所有房间的所有场景
@@ -191,11 +208,39 @@
        /// <summary>
        /// 获取所有房间的所有设备
        /// 请先调用 GetAllRoomDeviceUIList()方法
        /// </summary>
        /// <value>All room device UIL ist.</value>
        [Newtonsoft.Json.JsonIgnore]
        public static List<DeviceUI> AllRoomDeviceUIList = new List<DeviceUI> { };
        public static List<DeviceUI> AllRoomDeviceUIList
        {
            get
            {
                List<DeviceUI> deviceList = new List<DeviceUI>();
                foreach (var room in Lists)
                {
                    if (room.IsSharedRoom)
                    {
                        continue;
                    }
                    if (room.DeviceUIList.Count == 0)
                    {
                        continue;
                    }
                    foreach (var device in room.DeviceUIList)
                    {
                        if (device == null || device.CommonDevice == null)
                        {
                            continue;
                        }
                        if (deviceList.Find((obj) => obj.FileName == device.FileName) == null)
                        {
                            deviceList.Add(device);
                        }
                    }
                }
                return deviceList;
            }
        }
        #endregion
@@ -491,7 +536,7 @@
            deviceUI.DeviceAddr = device.DeviceAddr;
            deviceUI.DeviceEpoint = device.DeviceEpoint;
            return Lists.Find((obj) => obj.DeviceUIFilePathList.Contains(deviceUI.FileName));
            return Lists.Find((obj) => obj.IsLove == false && obj.DeviceUIFilePathList.Contains(deviceUI.FileName));
        }
        /// <summary>
@@ -802,39 +847,6 @@
        #region ◆ 获取设备_________________________
        /// <summary>
        /// 获取所有房间的所有设备
        /// </summary>
        public static void GetAllRoomDeviceUIList()
        {
            List<string> devicePathList = new List<string>();
            //所有房间的所有设备
            AllRoomDeviceUIList.Clear();
            foreach (var room in Shared.Common.Room.Lists)
            {
                if(room.IsSharedRoom)
                {
                    continue;
                }
                if (room.DeviceUIList.Count == 0)
                {
                    continue;
                }
                foreach (var device in room.DeviceUIList)
                {
                    if (device == null || device.CommonDevice == null)
                    {
                        continue;
                    }
                    if (!devicePathList.Contains(device.FileName))
                    {
                        AllRoomDeviceUIList.Add(device);
                        devicePathList.Add(device.FileName);
                    }
                }
            }
        }
        /// <summary>
        /// 根据设备获取它的UI对象,如果不存在则新建
        /// </summary>
        /// <returns>The device user interface.</returns>
@@ -842,25 +854,6 @@
        public DeviceUI GetDeviceUI(CommonDevice device)
        {
            return Common.LocalDevice.Current.GetDeviceUI(device);
        }
        /// <summary>
        /// 重新获取-所有房间的所有设备类型
        /// </summary>
        public static void GetAllRoomDeviceTypeList()
        {
            AllRoomDeviceTypeList.Clear();
            foreach (var deviceUI in AllRoomDeviceUIList)
            {
                if (deviceUI == null || deviceUI.CommonDevice == null)
                {
                    continue;
                }
                if (!AllRoomDeviceTypeList.Contains(deviceUI.CommonDevice.Type))
                {
                    AllRoomDeviceTypeList.Add(deviceUI.CommonDevice.Type);
                }
            }
        }
        /// <summary>
@@ -934,6 +927,36 @@
            return typeList;
        }
        /// <summary>
        /// 获取该楼层的场景
        /// </summary>
        /// <param name="floorId"></param>
        /// <returns></returns>
        public List<SceneUI> GetSceneUIsByFloorId(string floorId)
        {
            var rooms = GetRoomsByFloorId(floorId);
            if (rooms == null)
            {
                return null;
            }
            var sceneList = new List<SceneUI> { };
            foreach (var r in rooms)
            {
                if (r.SceneUIList.Count == 0)
                {
                    continue;
                }
                foreach (var sceneUI in r.SceneUIList)
                {
                    if (sceneUI == null)
                    {
                        continue;
                    }
                    sceneList.Add(sceneUI);
                }
            }
            return sceneList;
        }
        #endregion
@@ -949,25 +972,21 @@
        /// <param name="iconPathType">I场景背景图片来源类型 图片来源 0--本地图库 1--拍照 2--系统图库 默认0</param>
        public async System.Threading.Tasks.Task<int> AddScene(string sceneName, string sceneIconPath, List<ZigBee.Device.Scene.AddSceneMemberData> commons, int iconPathType = 0)
        {
            if (AllRoomSceneUIList.Find(s => s.Name == sceneName) != null)
            var scenes = GetSceneUIsByFloorId(FloorId);
            if(scenes!=null && scenes.Count>0)
            {
                return -1;
                if (scenes.Find(s => s.Name == sceneName) != null)
                {
                    return -1;
                }
            }
            var getSceneIdAllData = await ZigBee.Device.Scene.GetSceneNewIdAsync(sceneName);
            if (getSceneIdAllData == null || getSceneIdAllData.getSceneIdData == null)
            {
                return 0;
            }
            var getSceneIdData = getSceneIdAllData.getSceneIdData;
            //循环相同报错
            foreach (var tempSceneUI in AllRoomSceneUIList)
            {
                if (tempSceneUI.Id == getSceneIdAllData.getSceneIdData.NewScenesId)
                {
                    //场景已存在
                    return -1;
                }
            }
            bool result = true;
            foreach (var common in commons)
@@ -975,12 +994,13 @@
                //添加新成员
                var addSceneMemberData = new ZigBee.Device.Scene.AddSceneMemberData
                {
                    DeviceAddr = common.DeviceAddr,
                    Type = common.Type,
                    DeviceAddr = common.DeviceAddr,
                    Epoint = common.Epoint,
                    ScenesId = getSceneIdData.NewScenesId,
                    TaskList = common.TaskList,
                    DelayTime = common.DelayTime,
                    MemberNumber=common.MemberNumber,
                    ElseScenesId = common.ElseScenesId
                };
                //common.ScenesId = getSceneIdData.NewScenesId;
@@ -1030,17 +1050,30 @@
        /// <param name="scene">Scene.</param>
        public void AddScene(SceneUI scene)
        {
            var sceneUI = new SceneUI
            {
                Name = scene.Name,
                Id = scene.Id,
                IconPath = scene.IconPath,
                IconPathType = scene.IconPathType,
                AddSceneMemberDataList = scene.AddSceneMemberDataList
            };
            SceneUIList.Add(sceneUI);
            SceneUIFilePathList.Add(sceneUI.FileName);
            sceneUI.Save();
            //var sceneUI = new SceneUI
            //{
            //    Name = scene.Name,
            //    Id = scene.Id,
            //    IconPath = scene.IconPath,
            //    IconPathType = scene.IconPathType,
            //    AddSceneMemberDataList = scene.AddSceneMemberDataList
            //};
            SceneUIList.Add(scene);
            SceneUIFilePathList.Add(scene.FileName);
            scene.Save();
            Save();
        }
        /// <summary>
        /// 删除场景
        /// </summary>
        /// <param name="scene"></param>
        public void DeleteScene(SceneUI scene)
        {
            //scene.IsCollected = false;
            scene.Save();
            SceneUIList.Remove(scene);
            SceneUIFilePathList.Remove(scene.FileName);
            Save();
        }
@@ -1112,7 +1145,8 @@
                    ScenesId = sceneUI.Id,
                    TaskList = addCommon.TaskList,
                    DelayTime = addCommon.DelayTime,
                    ElseScenesId = addCommon.ElseScenesId
                    ElseScenesId = addCommon.ElseScenesId,
                    MemberNumber=addCommon.MemberNumber
                };
                //添加新成员 返回结果
                var addSceneMemberResponseAllData = await ZigBee.Device.Scene.AddSceneMemberAsync(addSceneMemberData);
@@ -1183,7 +1217,21 @@
            }
            return null;
        }
        /// <summary>
        /// 获取该楼层所有场景
        /// </summary>
        /// <param name="floorId"></param>
        /// <returns></returns>
        public List<SceneUI> GetSameFloorScenes(string floorId)
        {
            List<SceneUI> sceneUIs = new List<SceneUI> { };
            var rooms= CurrentRoom.GetRoomsByFloorId(floorId);
            foreach(var r in rooms)
            {
                sceneUIs.AddRange(r.SceneUIList);
            }
            return sceneUIs;
        }
        #endregion
        #region ◆ 刷新场景_________________________