| | |
| | | { |
| | | //选择场景--所有房间的所有场景 |
| | | AllSceneRoomUIList.Clear(); |
| | | List<int> sceneIdList = new List<int> { }; |
| | | foreach (var r in Shared.Common.Room.Lists) |
| | | List<int> sceneIdList = new List<int> { };
|
| | | var listAllRoom = Phone.UserCenter.HdlRoomLogic.Current.GetAllListRooms(); |
| | | foreach (var r in listAllRoom) |
| | | { |
| | | if (r.SceneUIList.Count == 0) |
| | | if (r.ListSceneId.Count == 0) |
| | | { |
| | | continue; |
| | | } |
| | | foreach (var scene in r.SceneUIList) |
| | | foreach (var sceneId in r.ListSceneId) |
| | | { |
| | | var scene = Phone.UserCenter.HdlSceneLogic.Current.GetSceneUIBySceneId(sceneId); |
| | | if (scene == null) |
| | | { |
| | | continue; |