HDL Home App 第二版本 旧平台金堂用 正在使用
黄学彪
2020-03-06 a5b3c4bae726ef6770d4bfcbf2f4b50a37ed4a15
ZigbeeApp/Shared/Phone/Device/Logic/AddScenePage.cs
@@ -102,11 +102,12 @@
                Y = Application.GetRealHeight(92),
                UnSelectedImagePath = "ZigeeLogic/drop-down.png",
            };
            topRowLayout.AddChidren(dropdown);
            topRowLayout.AddChidren(dropdown);
            #endregion
            ///没有房间直接返回去;
            if (Common.Room.Lists.Count == 0)
            var listAllRoom = UserCenter.HdlRoomLogic.Current.GetAllListRooms();
            if (listAllRoom.Count == 0)
            {
                return;
            }
@@ -283,7 +284,7 @@
                dropdown.Visible = false;
                if (Config.Instance.Home.FloorDics.Count == 0)
                {
                    roomlists.AddRange(Common.Room.Lists);
                    roomlists.AddRange(listAllRoom);
                }
                else
                {
@@ -349,7 +350,7 @@
                    roomTextButton.IsSelected = false;
                    roomTextButton = roomnameBtn;
                    roomnameBtn.IsSelected = true;
                    SceneView(room.SceneUIList);
                    SceneView(room.ListSceneId);
                }
@@ -367,7 +368,7 @@
                    roomTextButton.IsSelected = false;
                    roomTextButton = roomnameBtn;
                    roomnameBtn.IsSelected = true;
                    SceneView(room.SceneUIList);
                    SceneView(room.ListSceneId);
                };
                roomnameBtn.MouseUpEventHandler += roomclick;
                roombjBtn.MouseUpEventHandler += roomclick;
@@ -378,11 +379,16 @@
        /// 显示所有的场景的方法
        /// </summary>
        /// <param name="scenelist"></param>
        void SceneView(List<SceneUI>scenelist)
        void SceneView(List<int>scenelist)
        {
            middle.RemoveAll();
            foreach (var scene in scenelist)
            foreach (var sceneId in scenelist)
            {
                var scene = UserCenter.HdlSceneLogic.Current.GetSceneUIBySceneId(sceneId);
                if (scene == null)
                {
                    continue;
                }
                var sceneFramelayout = new FrameLayout
                {
                    Height = Application.GetRealHeight(160),