HDL Home App 第二版本 旧平台金堂用 正在使用
黄学彪
2020-03-06 a5b3c4bae726ef6770d4bfcbf2f4b50a37ed4a15
ZigbeeApp/Shared/Phone/UserCenter/SharedContent/LookSharedListRoomForm.cs
@@ -79,7 +79,6 @@
                }
                //初始化区域列表
                this.InitAreaListRow();
            });
        }
@@ -125,7 +124,7 @@
                    bodyFrameLayout.AddChidren(listView);
                    //排序楼层
                    var dicSort = Common.Room.CurrentRoom.GetFloorSortList();
                    var dicSort = HdlRoomLogic.Current.GetFloorSortList();
                    foreach (var floorId in dicSort.Keys)
                    {
                        if (dicGroup.ContainsKey(floorId) == true)
@@ -181,7 +180,7 @@
                }
            }
            //房间排序
            var listSortRoom = Common.Room.CurrentRoom.GetFloorSortRoom(floorId, false);
            var listSortRoom = HdlRoomLogic.Current.GetFloorSortRoom(floorId, false);
            var listSort = new HashSet<string>();
            foreach (var room in listSortRoom)
            {
@@ -264,8 +263,13 @@
        {
            //获取全部设备
            var listDevice = new List<CommonDevice>();
            foreach (var deviceFile in room.DeviceUIFilePathList)
            foreach (var deviceKeys in room.ListDevice)
            {
                string deviceFile = HdlShardLogic.Current.GetShardDeviceFileName(deviceKeys);
                if (deviceFile == string.Empty)
                {
                    continue;
                }
                var byteData = HdlShardLogic.Current.GetShardFileContent(deviceFile);
                if (byteData == null)
                {
@@ -276,8 +280,14 @@
            }
            //获取全部场景
            var listScene = new List<Common.SceneUI>();
            foreach (var sceneUi in room.SceneUIList)
            foreach (var sceneId in room.ListSceneId)
            {
                var byteData = HdlShardLogic.Current.GetShardFileContent($"Scene_{sceneId}.json");
                if (byteData == null)
                {
                    continue;
                }
                var sceneUi = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.SceneUI>(System.Text.Encoding.UTF8.GetString(byteData));
                listScene.Add(sceneUi);
            }