old mode 100755
new mode 100644
| | |
| | | using System;
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| | | using System.Collections.Generic;
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| | | using System.Text;
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| | |
|
| | | namespace Shared.Phone.UserCenter
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| | | {
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| | | /// <summary>
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| | | /// 做成一个简单场景选择的行控件(它会自动设置选择状态)
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| | | /// </summary>
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| | | public class SceneSimpleSelectControl : FrameRowControl
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| | | {
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| | | #region ■ 变量声明___________________________
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| | |
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| | | /// <summary>
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| | | /// 场景ID
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| | | /// </summary>
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| | | private int SceneId = 0;
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| | | /// <summary>
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| | | /// 场景对象
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| | | /// </summary>
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| | | public Common.SceneUI Scene
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| | | {
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| | | get { return HdlSceneLogic.Current.GetSceneUIBySceneId(SceneId); }
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| | | }
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| | | /// <summary>
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| | | /// 选择控件
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| | | /// </summary>
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| | | private MostRightIconControl btnSelect = null;
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| | |
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| | | /// <summary>
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| | | /// 选择的状态是否能够取消
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| | | /// </summary>
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| | | public bool SelectCancel = true;
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| | | /// <summary>
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| | | /// 状态
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| | | /// </summary>
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| | | private StatuMode Statu = StatuMode.UN_SELECT;
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| | | /// <summary>
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| | | /// 是否处于选择状态
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| | | /// </summary>
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| | | public bool IsSelected
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| | | {
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| | | get { return Statu == StatuMode.SELECT; }
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| | | set
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| | | {
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| | | if (value == false)
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| | | {
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| | | if (SelectCancel == true)
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| | | {
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| | | this.SetUnselectStatu();
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| | | }
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| | | }
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| | | else
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| | | {
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| | | this.SetSelectStatu();
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| | | }
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| | | }
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| | | }
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| | |
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| | | #endregion
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| | |
|
| | | #region ■ 初始化_____________________________
|
| | |
|
| | | /// <summary>
|
| | | /// 做成一个简单场景选择的行控件(它会自动设置选择状态)
|
| | | /// </summary>
|
| | | /// <param name="i_Scene">场景对象</param>
|
| | | /// <param name="i_ChidrenYaxis">子控件Y轴偏移量(真实值,有些界面需要这种特殊操作)</param>
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| | | public SceneSimpleSelectControl(Common.SceneUI i_Scene, int i_ChidrenYaxis = 0) : base(i_ChidrenYaxis)
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| | | {
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| | | this.SceneId = i_Scene.Id;
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| | | this.ButtonClickEvent += (sender, e) =>
|
| | | {
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| | | this.IsSelected = Statu == StatuMode.SELECT ? false : true;
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| | | };
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| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 初始化内部控件
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| | | /// </summary>
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| | | public void InitControl()
|
| | | {
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| | | var SceneTemp = this.Scene;
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| | |
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| | | //图标
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| | | var btnIcon = this.AddLeftIcon();
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| | | btnIcon.UnSelectedImagePath = "Scene/SceneIcon.png";
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| | |
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| | | //场景
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| | | this.AddTopView(SceneTemp.Name, 850);
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| | |
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| | | //房间
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| | | string roomName = HdlRoomLogic.Current.GetRoomNameBySceneId(SceneId);
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| | | this.AddBottomView(roomName, 850);
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| | |
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| | | btnSelect = this.AddMostRightEmptyIcon(58, 58);
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| | | btnSelect.Visible = false;
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| | | btnSelect.UnSelectedImagePath = "Item/ItemSelected.png";
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| | | }
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| | |
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| | | #endregion
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| | |
|
| | | #region ■ 选择状态___________________________
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| | |
|
| | | /// <summary>
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| | | /// 设定选择状态
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| | | /// </summary>
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| | | private void SetSelectStatu()
|
| | | {
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| | | if (Statu == StatuMode.SELECT)
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| | | {
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| | | return;
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| | | }
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| | | btnSelect.Visible = true;
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| | | //状态变更
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| | | Statu = StatuMode.SELECT;
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| | | }
|
| | |
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| | | /// <summary>
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| | | /// 设置非选择状态
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| | | /// </summary>
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| | | private void SetUnselectStatu()
|
| | | {
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| | | if (Statu == StatuMode.UN_SELECT)
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| | | {
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| | | return;
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| | | }
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| | | btnSelect.Visible = false;
|
| | | //状态变更
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| | | Statu = StatuMode.UN_SELECT;
|
| | | }
|
| | | #endregion
|
| | | }
|
| | | }
|
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Text; |
| | | |
| | | namespace Shared.Phone.UserCenter |
| | | { |
| | | /// <summary> |
| | | /// 做成一个简单场景选择的行控件(它会自动设置选择状态) |
| | | /// </summary> |
| | | public class SceneSimpleSelectControl : FrameRowControl |
| | | { |
| | | #region ■ 变量声明___________________________ |
| | | |
| | | /// <summary> |
| | | /// 场景ID |
| | | /// </summary> |
| | | private int SceneId = 0; |
| | | /// <summary> |
| | | /// 场景对象 |
| | | /// </summary> |
| | | public Common.SceneUI Scene |
| | | { |
| | | get { return HdlSceneLogic.Current.GetSceneUIBySceneId(SceneId); } |
| | | } |
| | | /// <summary> |
| | | /// 选择控件 |
| | | /// </summary> |
| | | private MostRightIconControl btnSelect = null; |
| | | |
| | | /// <summary> |
| | | /// 选择的状态是否能够取消 |
| | | /// </summary> |
| | | public bool SelectCancel = true; |
| | | /// <summary> |
| | | /// 状态 |
| | | /// </summary> |
| | | private StatuMode Statu = StatuMode.UN_SELECT; |
| | | /// <summary> |
| | | /// 是否处于选择状态 |
| | | /// </summary> |
| | | public bool IsSelected |
| | | { |
| | | get { return Statu == StatuMode.SELECT; } |
| | | set |
| | | { |
| | | if (value == false) |
| | | { |
| | | if (SelectCancel == true) |
| | | { |
| | | this.SetUnselectStatu(); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | this.SetSelectStatu(); |
| | | } |
| | | } |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 初始化_____________________________ |
| | | |
| | | /// <summary> |
| | | /// 做成一个简单场景选择的行控件(它会自动设置选择状态) |
| | | /// </summary> |
| | | /// <param name="i_Scene">场景对象</param> |
| | | /// <param name="i_ChidrenYaxis">子控件Y轴偏移量(【列表控件的rowSpace/2】即可,不懂默认为0即可)</param> |
| | | public SceneSimpleSelectControl(Common.SceneUI i_Scene, int i_ChidrenYaxis = 0) : base(i_ChidrenYaxis) |
| | | { |
| | | this.SceneId = i_Scene.Id; |
| | | this.ButtonClickEvent += (sender, e) => |
| | | { |
| | | this.IsSelected = Statu == StatuMode.SELECT ? false : true; |
| | | }; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 初始化内部控件 |
| | | /// </summary> |
| | | public void InitControl() |
| | | { |
| | | var SceneTemp = this.Scene; |
| | | |
| | | //图标 |
| | | var btnIcon = this.AddLeftIcon(); |
| | | btnIcon.UnSelectedImagePath = "Scene/SceneIcon.png"; |
| | | |
| | | //场景 |
| | | this.AddTopView(SceneTemp.Name, 850); |
| | | |
| | | //房间 |
| | | string roomName = HdlRoomLogic.Current.GetRoomNameBySceneId(SceneId); |
| | | this.AddBottomView(roomName, 850); |
| | | |
| | | btnSelect = this.AddMostRightEmptyIcon(58, 58); |
| | | btnSelect.Visible = false; |
| | | btnSelect.UnSelectedImagePath = "Item/ItemSelected.png"; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 选择状态___________________________ |
| | | |
| | | /// <summary> |
| | | /// 设定选择状态 |
| | | /// </summary> |
| | | private void SetSelectStatu() |
| | | { |
| | | if (Statu == StatuMode.SELECT) |
| | | { |
| | | return; |
| | | } |
| | | btnSelect.Visible = true; |
| | | //状态变更 |
| | | Statu = StatuMode.SELECT; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置非选择状态 |
| | | /// </summary> |
| | | private void SetUnselectStatu() |
| | | { |
| | | if (Statu == StatuMode.UN_SELECT) |
| | | { |
| | | return; |
| | | } |
| | | btnSelect.Visible = false; |
| | | //状态变更 |
| | | Statu = StatuMode.UN_SELECT; |
| | | } |
| | | #endregion |
| | | } |
| | | } |