New file |
| | |
| | | using Shared.Common; |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Text; |
| | | using Shared.IOS.HDLFVSDK; |
| | | namespace Shared.Phone.UserCenter |
| | | { |
| | | /// <summary> |
| | | /// 住宅对象的逻辑 |
| | | /// </summary> |
| | | public class HdlResidenceLogic |
| | | { |
| | | #region ■ 变量声明___________________________ |
| | | |
| | | /// <summary> |
| | | /// 住宅对象的逻辑 |
| | | /// </summary> |
| | | private static HdlResidenceLogic m_Current = null; |
| | | /// <summary> |
| | | /// 住宅对象的逻辑 |
| | | /// </summary> |
| | | public static HdlResidenceLogic Current |
| | | { |
| | | get |
| | | { |
| | | if (m_Current == null) |
| | | { |
| | | m_Current = new HdlResidenceLogic(); |
| | | } |
| | | return m_Current; |
| | | } |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 创建新住宅_________________________ |
| | | |
| | | /// <summary> |
| | | /// 创建新的住宅(返回住宅id,null代表失败) |
| | | /// </summary> |
| | | /// <param name="residenceName">住宅名称</param> |
| | | public string CreatNewResidence(string residenceName) |
| | | { |
| | | var Pra = new AddResidencePra(); |
| | | Pra.Name = residenceName; |
| | | //添加住宅 |
| | | string resultData = UserCenterLogic.GetResponseDataByRequestHttps("App/AddHome", false, Pra); |
| | | if (string.IsNullOrEmpty(resultData) == true) |
| | | { |
| | | return null; |
| | | } |
| | | var newInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<List<NewResidenceInfo>>(resultData); |
| | | |
| | | //添加住宅到缓存 |
| | | this.AddHouseToMemmory(newInfo[0].Id, residenceName); |
| | | |
| | | return newInfo[0].Id; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 添加住宅到缓存 |
| | | /// </summary> |
| | | /// <param name="houseId">住宅id</param> |
| | | /// <param name="houseName">住宅名称.</param> |
| | | /// <param name="isOthreShare">是否为其他主用户分享过来的住宅</param> |
| | | /// <param name="accountType">仅子账号登陆的时候使用,当【IsOthreShare】为"true",并且【AccountType】为"1"时,该账号拥有管理员权限</param> |
| | | public void AddHouseToMemmory(string houseId, string houseName, |
| | | bool isOthreShare = false, int accountType = 0) |
| | | { |
| | | var home = new Common.House(); |
| | | home.Id = houseId; |
| | | home.Name = houseName; |
| | | home.IsOthreShare = isOthreShare; |
| | | home.AccountType = accountType; |
| | | |
| | | //创建文件夹 |
| | | Common.Global.CreateHomeDirectory(houseId); |
| | | home.Save(); |
| | | Common.Config.Instance.HomeFilePathList.Add(home.FileName); |
| | | Common.Config.Instance.Save(); |
| | | //如果当前没有住宅的话 |
| | | if (Common.Config.Instance.Home.Id == string.Empty) |
| | | { |
| | | Common.Config.Instance.Home = this.GetHouseByFilePath(home.FileName); |
| | | Common.Config.Instance.HomeId = home.Id; |
| | | } |
| | | } |
| | | |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 切换住宅___________________________ |
| | | |
| | | /// <summary> |
| | | /// 切换住宅(注:它只切换内存,界面并未处理) |
| | | /// </summary> |
| | | /// <param name="residenceId"></param> |
| | | /// <returns></returns> |
| | | public bool SwitchResidence(string residenceId) |
| | | { |
| | | //打开进度条 |
| | | ProgressBar.Show(); |
| | | |
| | | Config.Instance.HomeId = residenceId; |
| | | //重新初始化住宅对象 |
| | | Config.Instance.Home = this.GetHouseByHouseId(residenceId); |
| | | Config.Instance.Save(); |
| | | //刷新个人中心的内存及线程 |
| | | bool result = UserCenterLogic.InitUserCenterMenmoryAndThread(false); |
| | | |
| | | //关闭进度条 |
| | | ProgressBar.Close(); |
| | | |
| | | #if iOS |
| | | //退出登录全视通 |
| | | Shared.IOS.HDLFVSDK.Video.Logout(); |
| | | //重新登录全视通 |
| | | Shared.IOS.HDLFVSDK.Video.Init("", residenceId); |
| | | #endif |
| | | |
| | | |
| | | return result; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 编辑住宅___________________________ |
| | | |
| | | /// <summary> |
| | | /// 编辑住宅 |
| | | /// </summary> |
| | | /// <param name="residenceId">住宅id</param> |
| | | /// <param name="residenceName">住宅名称</param> |
| | | /// <returns></returns> |
| | | public bool EditorResidenceName(string residenceId, string residenceName) |
| | | { |
| | | var Pra = new EditorResidencePra(); |
| | | Pra.HomeId = residenceId; |
| | | Pra.Name = residenceName; |
| | | Pra.IsOtherAccountCtrl = false; |
| | | Pra.LoginAccessToken = Config.Instance.Token; |
| | | |
| | | //编辑住宅 |
| | | bool flage = UserCenterLogic.GetResultStatuByRequestHttps("App/EditHome", false, Pra); |
| | | if (flage == true) |
| | | { |
| | | //刷新内存的住宅名 |
| | | this.EditorHouseByHouseId(residenceId, residenceName); |
| | | } |
| | | return flage; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 编辑缓存住宅 |
| | | /// </summary> |
| | | /// <param name="residenceId">住宅id</param> |
| | | /// <param name="residenceName">住宅名称</param> |
| | | public void EditorHouseByHouseId(string residenceId, string residenceName) |
| | | { |
| | | if (Config.Instance.Home.Id == residenceId) |
| | | { |
| | | Config.Instance.Home.Name = residenceName; |
| | | } |
| | | |
| | | var home = GetHouseByHouseId(residenceId); |
| | | if (home == null) |
| | | { |
| | | return; |
| | | } |
| | | home.Name = residenceName; |
| | | home.Save(); |
| | | //住宅修改名称的话,主页需要重新刷新 |
| | | UserView.UserPage.Instance.RefreshAllForm = true; |
| | | } |
| | | |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 获取住宅___________________________ |
| | | |
| | | /// <summary> |
| | | /// 通过【id】获取住宅 |
| | | /// </summary> |
| | | /// <returns>The house by house identifier.</returns> |
| | | /// <param name="houseId">住宅id</param> |
| | | public House GetHouseByHouseId(string houseId) |
| | | { |
| | | var path = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Config.Instance.Guid, houseId, $"House_{houseId}.json"); |
| | | var file = HdlFileLogic.Current.ReadFileByteContent(path); |
| | | if (file == null) |
| | | { |
| | | return null; |
| | | } |
| | | return Newtonsoft.Json.JsonConvert.DeserializeObject<House>(System.Text.Encoding.UTF8.GetString(file)); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 通过【文件路径】获取住宅 |
| | | /// </summary> |
| | | /// <returns>The house by file path.</returns> |
| | | /// <param name="filePath">文件路径</param> |
| | | public House GetHouseByFilePath(string filePath) |
| | | { |
| | | var path = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Config.Instance.Guid, GetHouseIdByFilePath(filePath), filePath); |
| | | var file = HdlFileLogic.Current.ReadFileByteContent(path); |
| | | if (file == null) |
| | | { |
| | | return null; |
| | | } |
| | | return Newtonsoft.Json.JsonConvert.DeserializeObject<House>(System.Text.Encoding.UTF8.GetString(file)); |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 获取云端住宅列表___________________ |
| | | /// <summary> |
| | | /// 获取云端住宅列表 |
| | | /// </summary> |
| | | /// <param name="checkNetwork">是否检测网络,如果设置检测的话,当不能联网时,直接返回本地住宅</param> |
| | | /// <returns></returns> |
| | | public List<string> GetHomeListsFromDb(bool checkNetwork) |
| | | { |
| | | if (checkNetwork == true && HdlWifiLogic.Current.CanAccessHttp == false) |
| | | { |
| | | //当前无法联网 |
| | | return Config.Instance.HomeFilePathList; |
| | | } |
| | | var requestObj = new SendDataToServer.ResidenceListReqDto() |
| | | { |
| | | RequestVersion = CommonPage.RequestVersion, |
| | | ReqDto = new SendDataToServer.ResidenceListObj() |
| | | { |
| | | LoginAccessToken = Config.Instance.Token, |
| | | PageSetting = new SendDataToServer.ResidenceListPageSettingObj { PageSize = 999 } |
| | | } |
| | | }; |
| | | try |
| | | { |
| | | var requestJson = Newtonsoft.Json.JsonConvert.SerializeObject(requestObj); |
| | | var revertObj = CommonPage.Instance.RequestHttpsZigbeeAsync("App/GetHomePager", System.Text.Encoding.UTF8.GetBytes(requestJson), 5); |
| | | if (revertObj == null) |
| | | { |
| | | return null; |
| | | } |
| | | if (revertObj.StateCode.ToUpper() == "SUCCESS") |
| | | { |
| | | var responseDataObj = Newtonsoft.Json.JsonConvert.DeserializeObject<Shared.Common.ResponseEntity.ResidenceRes>(revertObj.ResponseData.ToString()); |
| | | if (responseDataObj.TotalCount > 0) |
| | | { |
| | | //清空当前住宅列表 |
| | | Config.Instance.HomeFilePathList.Clear(); |
| | | var listHouse = new List<House>(); |
| | | foreach (var residence in responseDataObj.PageData) |
| | | { |
| | | Config.Instance.HomeFilePathList.Add($"House_{residence.Id}.json"); |
| | | var house = GetHouseByHouseId(residence.Id); |
| | | if (house == null) |
| | | { |
| | | house = new House |
| | | { |
| | | Id = residence.Id, |
| | | Name = residence.Name, |
| | | IsOthreShare = residence.IsOthreShare, |
| | | AccountType = residence.AccountType, |
| | | MainUserDistributedMark = residence.MainUserDistributedMark, |
| | | Longitude = residence.Longitude, |
| | | Latitude = residence.Latitude |
| | | }; |
| | | } |
| | | else |
| | | { |
| | | house.Id = residence.Id; |
| | | house.Name = residence.Name; |
| | | house.IsOthreShare = residence.IsOthreShare; |
| | | house.AccountType = residence.AccountType; |
| | | house.MainUserDistributedMark = residence.MainUserDistributedMark; |
| | | house.Longitude = residence.Longitude; |
| | | house.Latitude = residence.Latitude; |
| | | } |
| | | Global.CreateHomeDirectory(residence.Id); |
| | | house.Save(false); |
| | | listHouse.Add(house); |
| | | } |
| | | //检测本地的住宅文件是否合法 |
| | | var listLocal = this.GetAllLocalResidenceListByDirectory(); |
| | | foreach (var myHouse in listLocal) |
| | | { |
| | | //如果本地存在不属于他的住宅文件,则删除 |
| | | if (myHouse.HouseDataDiv == 1 && Config.Instance.HomeFilePathList.Contains(myHouse.FileName) == false) |
| | | { |
| | | string housePath = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Config.Instance.Guid, myHouse.Id); |
| | | HdlFileLogic.Current.DeleteDirectory(housePath); |
| | | } |
| | | } |
| | | //如果切换了账号,或者原来的id不存在,则重置住宅ID |
| | | if (Config.Instance.TheSameLoginAccount == false || |
| | | Config.Instance.HomeFilePathList.Contains($"House_{Config.Instance.HomeId}.json") == false) |
| | | { |
| | | Config.Instance.HomeId = listHouse[0].Id; |
| | | if (listHouse.Count > 0) |
| | | { |
| | | Config.Instance.HomeId = listHouse[0].Id; |
| | | Config.Instance.Home = GetHouseByHouseId(listHouse[0].Id); |
| | | #if iOS |
| | | //初始化全视通 |
| | | |
| | | Shared.IOS.HDLFVSDK.Video.Init("", listHouse[0].Id); |
| | | #endif |
| | | } |
| | | } |
| | | else { |
| | | #if iOS |
| | | Console.WriteLine(Config.Instance.HomeId); |
| | | //初始化全视通 |
| | | Shared.IOS.HDLFVSDK.Video.Init("", Config.Instance.HomeId); |
| | | #endif |
| | | } |
| | | Config.Instance.Save(); |
| | | } |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | HdlLogLogic.Current.WriteLog(ex); |
| | | } |
| | | return Config.Instance.HomeFilePathList; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 获取本地住宅列表___________________ |
| | | |
| | | /// <summary> |
| | | /// 获取本地住宅列表 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public List<Common.House> GetLocalResidenceList() |
| | | { |
| | | //如果是虚拟住宅,则从根目录中获取 |
| | | if (Common.Config.Instance.Home.IsVirtually == true) |
| | | { |
| | | //从文件夹中获取全部的住宅对象 |
| | | return this.GetAllLocalResidenceListByDirectory(); |
| | | } |
| | | |
| | | var listHome = new List<Common.House>(); |
| | | foreach (var housePath in Common.Config.Instance.HomeFilePathList) |
| | | { |
| | | var home = this.GetHouseByFilePath(housePath); |
| | | if (home == null) |
| | | { |
| | | continue; |
| | | } |
| | | listHome.Add(home); |
| | | } |
| | | return this.SortHouse(listHome); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 从文件夹中获取全部的住宅对象 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public List<Common.House> GetAllLocalResidenceListByDirectory() |
| | | { |
| | | var strPath = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Common.Config.Instance.Guid); |
| | | var listHome = new List<Common.House>(); |
| | | //获取全部的文件夹 |
| | | var listDirectory = new List<string>(); |
| | | var arryDirs = System.IO.Directory.GetDirectories(strPath); |
| | | foreach (var file in arryDirs) |
| | | { |
| | | string[] arry = file.Split(new string[] { "/" }, StringSplitOptions.RemoveEmptyEntries); |
| | | listDirectory.Add(arry[arry.Length - 1]); |
| | | } |
| | | foreach (var myDir in listDirectory) |
| | | { |
| | | //获取各个文件夹里面的住宅文件 |
| | | string nowPath = System.IO.Path.Combine(strPath, myDir); |
| | | var arryHouse = System.IO.Directory.GetFiles(nowPath, "House_*"); |
| | | if (arryHouse.Length > 0) |
| | | { |
| | | //读取文件内容 |
| | | var textValue = HdlFileLogic.Current.ReadFileTextContent(System.IO.Path.Combine(nowPath, arryHouse[0])); |
| | | if (textValue == null) |
| | | { |
| | | continue; |
| | | } |
| | | var myHouse = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.House>(textValue); |
| | | listHome.Add(myHouse); |
| | | } |
| | | } |
| | | return this.SortHouse(listHome); |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 住宅排序___________________________ |
| | | |
| | | /// <summary> |
| | | /// 住宅排序 |
| | | /// </summary> |
| | | /// <param name="i_listHouse"></param> |
| | | /// <returns></returns> |
| | | public List<House> SortHouse(List<House> i_listHouse) |
| | | { |
| | | //从一堆文字中,获取这一堆文字里面数字字符串的最长长度 |
| | | var listName = new List<string>(); |
| | | foreach (var house in i_listHouse) |
| | | { |
| | | listName.Add(house.Name); |
| | | } |
| | | int numberLength = this.GetNumberMaxLength(listName); |
| | | |
| | | var listSort = new List<string[]>(); |
| | | var dicHouse = new Dictionary<string, House>(); |
| | | foreach (var house in i_listHouse) |
| | | { |
| | | //临时缓存 |
| | | dicHouse[house.Id] = house; |
| | | |
| | | var strArry = new string[2]; |
| | | strArry[0] = house.Id; |
| | | strArry[1] = string.Empty; |
| | | |
| | | string value = string.Empty; |
| | | foreach (var c in house.Name) |
| | | { |
| | | if (char.IsNumber(c) == true) |
| | | { |
| | | //数字 |
| | | value += c.ToString(); |
| | | continue; |
| | | } |
| | | else if (value != string.Empty) |
| | | { |
| | | //如果房间名字带有数字的话,则左边加零,因为这里有个排序的问题 |
| | | strArry[1] += value.PadLeft(numberLength, '0'); |
| | | value = string.Empty; |
| | | } |
| | | strArry[1] += c.ToString(); |
| | | } |
| | | if (value != string.Empty) |
| | | { |
| | | //以数字结尾的话 |
| | | strArry[1] += value.PadLeft(numberLength, '0'); |
| | | } |
| | | listSort.Add(strArry); |
| | | } |
| | | //排序 |
| | | listSort.Sort((obj1, obj2) => |
| | | { |
| | | if (obj1[1].CompareTo(obj2[1]) > 0) |
| | | { |
| | | return 1; |
| | | } |
| | | return -1; |
| | | }); |
| | | var listSortHouse = new List<House>(); |
| | | foreach (var strArry in listSort) |
| | | { |
| | | listSortHouse.Add(dicHouse[strArry[0]]); |
| | | } |
| | | return listSortHouse; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 云端住宅排序 |
| | | /// </summary> |
| | | /// <param name="i_listData"></param> |
| | | /// <returns></returns> |
| | | public List<Common.ResponseEntity.ResidenceObj> SortHouse(List<Common.ResponseEntity.ResidenceObj> i_listData) |
| | | { |
| | | //从一堆文字中,获取这一堆文字里面数字字符串的最长长度 |
| | | var listName = new List<string>(); |
| | | foreach (var house in i_listData) |
| | | { |
| | | listName.Add(house.Name); |
| | | } |
| | | int numberLength = this.GetNumberMaxLength(listName); |
| | | |
| | | var listSort = new List<string[]>(); |
| | | var dicHouse = new Dictionary<string, Common.ResponseEntity.ResidenceObj>(); |
| | | foreach (var house in i_listData) |
| | | { |
| | | //临时缓存 |
| | | dicHouse[house.Id] = house; |
| | | |
| | | var strArry = new string[2]; |
| | | strArry[0] = house.Id; |
| | | strArry[1] = string.Empty; |
| | | |
| | | string value = string.Empty; |
| | | foreach (var c in house.Name) |
| | | { |
| | | if (char.IsNumber(c) == true) |
| | | { |
| | | //数字 |
| | | value += c.ToString(); |
| | | continue; |
| | | } |
| | | else if (value != string.Empty) |
| | | { |
| | | //如果房间名字带有数字的话,则左边加零,因为这里有个排序的问题 |
| | | strArry[1] += value.PadLeft(numberLength, '0'); |
| | | value = string.Empty; |
| | | } |
| | | strArry[1] += c.ToString(); |
| | | } |
| | | if (value != string.Empty) |
| | | { |
| | | //以数字结尾的话 |
| | | strArry[1] += value.PadLeft(numberLength, '0'); |
| | | } |
| | | listSort.Add(strArry); |
| | | } |
| | | //排序 |
| | | listSort.Sort((obj1, obj2) => |
| | | { |
| | | if (obj1[1].CompareTo(obj2[1]) > 0) |
| | | { |
| | | return 1; |
| | | } |
| | | return -1; |
| | | }); |
| | | var listSortHouse = new List<Common.ResponseEntity.ResidenceObj>(); |
| | | foreach (var strArry in listSort) |
| | | { |
| | | listSortHouse.Add(dicHouse[strArry[0]]); |
| | | } |
| | | return listSortHouse; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 从一堆文字中,获取这一堆文字里面数字字符串的最长长度 |
| | | /// </summary> |
| | | /// <param name="listText"></param> |
| | | /// <returns></returns> |
| | | private int GetNumberMaxLength(List<string> listText) |
| | | { |
| | | int maxLength = 0; |
| | | foreach (var text in listText) |
| | | { |
| | | string value = string.Empty; |
| | | foreach (var c in text) |
| | | { |
| | | if (char.IsNumber(c) == true) |
| | | { |
| | | //数字 |
| | | value += c.ToString(); |
| | | continue; |
| | | } |
| | | else if (value != string.Empty) |
| | | { |
| | | //判断数字长度 |
| | | if (maxLength <= value.Length) |
| | | { |
| | | maxLength = value.Length; |
| | | } |
| | | value = string.Empty; |
| | | } |
| | | } |
| | | //判断数字长度 |
| | | if (maxLength <= value.Length) |
| | | { |
| | | maxLength = value.Length; |
| | | } |
| | | } |
| | | return maxLength; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 删除住宅___________________________ |
| | | |
| | | /// <summary> |
| | | /// 删除住宅 |
| | | /// </summary> |
| | | /// <param name="filePath">File path.</param> |
| | | public void DeleteHouseMemmory(string houseId) |
| | | { |
| | | string filePath = this.GetHouseFilePathByHouseId(houseId); |
| | | var delPath = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Config.Instance.Guid, GetHouseIdByFilePath(filePath)); |
| | | if (System.IO.Directory.Exists(delPath) == false) |
| | | { |
| | | return; |
| | | } |
| | | var fileList = GetHouseFileListByHomeId(houseId); |
| | | foreach (var file in fileList) |
| | | { |
| | | //删除文件 |
| | | System.IO.File.Delete(System.IO.Path.Combine(delPath, file)); |
| | | } |
| | | //删除文件夹 |
| | | System.IO.Directory.Delete(delPath, true); |
| | | //HomeFilePathList中删除该列表 |
| | | Common.Config.Instance.HomeFilePathList.RemoveAll((obj) => obj == filePath); |
| | | Config.Instance.Save(); |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 获取该住宅的文件列表_______________ |
| | | |
| | | /// <summary> |
| | | /// 通过【houseId】获取该住宅的文件列表 |
| | | /// </summary> |
| | | /// <returns>The house file list by home identifier.</returns> |
| | | /// <param name="houseId">House identifier.</param> |
| | | public List<string> GetHouseFileListByHomeId(string houseId) |
| | | { |
| | | var list = new List<string> { }; |
| | | var path = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Config.Instance.Guid, houseId); |
| | | if (!System.IO.Directory.Exists(path)) |
| | | { |
| | | return new List<string> { }; |
| | | } |
| | | var files = System.IO.Directory.GetFiles(path); |
| | | foreach (var file in files) |
| | | { |
| | | var f = file.Substring(path.Length + 1); |
| | | System.Console.WriteLine(f); |
| | | list.Add(f); |
| | | } |
| | | return list; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 一般方法___________________________ |
| | | |
| | | /// <summary> |
| | | /// 获取楼层名称 |
| | | /// </summary> |
| | | /// <param name="i_FloorId">楼层ID</param> |
| | | /// <returns></returns> |
| | | public string GetFloorNameById(string i_FloorId) |
| | | { |
| | | if (i_FloorId == null) { return string.Empty; } |
| | | if (Config.Instance.Home.FloorDics.ContainsKey(i_FloorId) == false) |
| | | { |
| | | return string.Empty; |
| | | } |
| | | return Config.Instance.Home.FloorDics[i_FloorId]; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 通过【文件路径】获取住宅id |
| | | /// </summary> |
| | | /// <returns>The house identifier by file path.</returns> |
| | | /// <param name="filePath">文件路径</param> |
| | | public string GetHouseIdByFilePath(string filePath) |
| | | { |
| | | string[] sArray = filePath.Split(new string[] { "House_", ".json" }, StringSplitOptions.RemoveEmptyEntries); |
| | | if (sArray.Length >= 1) |
| | | { |
| | | return sArray[0]; |
| | | } |
| | | return null; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 通过【住宅id】获取住宅路径 |
| | | /// </summary> |
| | | /// <returns>The house identifier by file path.</returns> |
| | | /// <param name="houseId">住宅id</param> |
| | | public string GetHouseFilePathByHouseId(string houseId) |
| | | { |
| | | return $"House_{houseId}.json"; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 结构体_____________________________ |
| | | |
| | | /// <summary> |
| | | /// 添加住宅的启动参数 |
| | | /// </summary> |
| | | private class AddResidencePra : IfacePraCommon |
| | | { |
| | | /// <summary> |
| | | /// RequestVersion |
| | | /// </summary> |
| | | public string RequestVersion = Common.CommonPage.RequestVersion; |
| | | /// <summary> |
| | | /// LoginAccessToken |
| | | /// </summary> |
| | | public string LoginAccessToken = Common.Config.Instance.Token; |
| | | /// <summary> |
| | | /// Name |
| | | /// </summary> |
| | | public string Name = string.Empty; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 新住宅的信息 |
| | | /// </summary> |
| | | private class NewResidenceInfo |
| | | { |
| | | /// <summary> |
| | | /// ZigbeeHomeGuid |
| | | /// </summary> |
| | | public string Id = string.Empty; |
| | | } |
| | | #endregion |
| | | } |
| | | } |