New file |
| | |
| | | using System; |
| | | using Foundation; |
| | | using UIKit; |
| | | |
| | | namespace NewSingleViewTemplate |
| | | { |
| | | [Register("SceneDelegate")] |
| | | public class SceneDelegate : UIResponder, IUIWindowSceneDelegate |
| | | { |
| | | |
| | | [Export("window")] |
| | | public UIWindow Window { get; set; } |
| | | |
| | | [Export("scene:willConnectToSession:options:")] |
| | | public void WillConnect(UIScene scene, UISceneSession session, UISceneConnectionOptions connectionOptions) |
| | | { |
| | | // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. |
| | | // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. |
| | | // This delegate does not imply the connecting scene or session are new (see UIApplicationDelegate `GetConfiguration` instead). |
| | | } |
| | | |
| | | [Export("sceneDidDisconnect:")] |
| | | public void DidDisconnect(UIScene scene) |
| | | { |
| | | // Called as the scene is being released by the system. |
| | | // This occurs shortly after the scene enters the background, or when its session is discarded. |
| | | // Release any resources associated with this scene that can be re-created the next time the scene connects. |
| | | // The scene may re-connect later, as its session was not neccessarily discarded (see UIApplicationDelegate `DidDiscardSceneSessions` instead). |
| | | } |
| | | |
| | | [Export("sceneDidBecomeActive:")] |
| | | public void DidBecomeActive(UIScene scene) |
| | | { |
| | | // Called when the scene has moved from an inactive state to an active state. |
| | | // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. |
| | | } |
| | | |
| | | [Export("sceneWillResignActive:")] |
| | | public void WillResignActive(UIScene scene) |
| | | { |
| | | // Called when the scene will move from an active state to an inactive state. |
| | | // This may occur due to temporary interruptions (ex. an incoming phone call). |
| | | } |
| | | |
| | | [Export("sceneWillEnterForeground:")] |
| | | public void WillEnterForeground(UIScene scene) |
| | | { |
| | | // Called as the scene transitions from the background to the foreground. |
| | | // Use this method to undo the changes made on entering the background. |
| | | } |
| | | |
| | | [Export("sceneDidEnterBackground:")] |
| | | public void DidEnterBackground(UIScene scene) |
| | | { |
| | | // Called as the scene transitions from the foreground to the background. |
| | | // Use this method to save data, release shared resources, and store enough scene-specific state information |
| | | // to restore the scene back to its current state. |
| | | } |
| | | } |
| | | } |