JLChen
2021-04-02 728ceead4ea3f18abcb6f70772e64e4549f9dcac
2021-04-02 1.ZigBee 丰林同样更新SDK。
1个文件已添加
6个文件已修改
132 ■■■■■ 已修改文件
xamarin/ESVideoPhoneSDKXamarin/ESVideoPhoneSDKXamarin.xcodeproj/project.pbxproj 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
xamarin/ESVideoPhoneSDKXamarin/ESVideoPhoneSDKXamarin.xcodeproj/xcshareddata/xcschemes/ESVideoPhoneSDKXamarin.xcscheme 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
xamarin/Shared.IOS.ESVideoPhoneSDK/ApiDefinition.cs 57 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
xamarin/Shared.IOS.ESVideoPhoneSDK/Library/ESVideoPhoneSDk.a 补丁 | 查看 | 原始文档 | blame | 历史
xamarin/Shared.IOS.ESVideoPhoneSDK/Library/libESVideoPhoneSDKXamarin.a 补丁 | 查看 | 原始文档 | blame | 历史
xamarin/Shared.IOS.ESVideoPhoneSDK/Properties/AssemblyInfo.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
xamarin/Shared.IOS.ESVideoPhoneSDK/Structs.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
xamarin/ESVideoPhoneSDKXamarin/ESVideoPhoneSDKXamarin.xcodeproj/project.pbxproj
@@ -310,6 +310,7 @@
        B956B475248D28B70093C489 /* Release */ = {
            isa = XCBuildConfiguration;
            buildSettings = {
                ARCHS = arm64;
                CODE_SIGN_STYLE = Automatic;
                ENABLE_BITCODE = NO;
                FRAMEWORK_SEARCH_PATHS = (
xamarin/ESVideoPhoneSDKXamarin/ESVideoPhoneSDKXamarin.xcodeproj/xcshareddata/xcschemes/ESVideoPhoneSDKXamarin.xcscheme
New file
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
   LastUpgradeVersion = "1220"
   version = "1.3">
   <BuildAction
      parallelizeBuildables = "YES"
      buildImplicitDependencies = "YES">
      <BuildActionEntries>
         <BuildActionEntry
            buildForTesting = "YES"
            buildForRunning = "YES"
            buildForProfiling = "YES"
            buildForArchiving = "YES"
            buildForAnalyzing = "YES">
            <BuildableReference
               BuildableIdentifier = "primary"
               BlueprintIdentifier = "B956B469248D28B70093C489"
               BuildableName = "libESVideoPhoneSDKXamarin.a"
               BlueprintName = "ESVideoPhoneSDKXamarin"
               ReferencedContainer = "container:ESVideoPhoneSDKXamarin.xcodeproj">
            </BuildableReference>
         </BuildActionEntry>
      </BuildActionEntries>
   </BuildAction>
   <TestAction
      buildConfiguration = "Debug"
      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
      shouldUseLaunchSchemeArgsEnv = "YES">
      <Testables>
      </Testables>
   </TestAction>
   <LaunchAction
      buildConfiguration = "Release"
      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
      launchStyle = "0"
      useCustomWorkingDirectory = "NO"
      ignoresPersistentStateOnLaunch = "NO"
      debugDocumentVersioning = "YES"
      debugServiceExtension = "internal"
      allowLocationSimulation = "YES">
   </LaunchAction>
   <ProfileAction
      buildConfiguration = "Release"
      shouldUseLaunchSchemeArgsEnv = "YES"
      savedToolIdentifier = ""
      useCustomWorkingDirectory = "NO"
      debugDocumentVersioning = "YES">
      <MacroExpansion>
         <BuildableReference
            BuildableIdentifier = "primary"
            BlueprintIdentifier = "B956B469248D28B70093C489"
            BuildableName = "libESVideoPhoneSDKXamarin.a"
            BlueprintName = "ESVideoPhoneSDKXamarin"
            ReferencedContainer = "container:ESVideoPhoneSDKXamarin.xcodeproj">
         </BuildableReference>
      </MacroExpansion>
   </ProfileAction>
   <AnalyzeAction
      buildConfiguration = "Debug">
   </AnalyzeAction>
   <ArchiveAction
      buildConfiguration = "Release"
      revealArchiveInOrganizer = "YES">
   </ArchiveAction>
</Scheme>
xamarin/Shared.IOS.ESVideoPhoneSDK/ApiDefinition.cs
@@ -6,62 +6,7 @@
namespace Shared.IOS.ESVideoPhoneSDK
{
    // The first step to creating a binding is to add your native library ("libNativeLibrary.a")
    // to the project by right-clicking (or Control-clicking) the folder containing this source
    // file and clicking "Add files..." and then simply select the native library (or libraries)
    // that you want to bind.
    //
    // When you do that, you'll notice that MonoDevelop generates a code-behind file for each
    // native library which will contain a [LinkWith] attribute. VisualStudio auto-detects the
    // architectures that the native library supports and fills in that information for you,
    // however, it cannot auto-detect any Frameworks or other system libraries that the
    // native library may depend on, so you'll need to fill in that information yourself.
    //
    // Once you've done that, you're ready to move on to binding the API...
    //
    //
    // Here is where you'd define your API definition for the native Objective-C library.
    //
    // For example, to bind the following Objective-C class:
    //
    //     @interface Widget : NSObject {
    //     }
    //
    // The C# binding would look like this:
    //
    //     [BaseType (typeof (NSObject))]
    //     interface Widget {
    //     }
    //
    // To bind Objective-C properties, such as:
    //
    //     @property (nonatomic, readwrite, assign) CGPoint center;
    //
    // You would add a property definition in the C# interface like so:
    //
    //     [Export ("center")]
    //     CGPoint Center { get; set; }
    //
    // To bind an Objective-C method, such as:
    //
    //     -(void) doSomething:(NSObject *)object atIndex:(NSInteger)index;
    //
    // You would add a method definition to the C# interface like so:
    //
    //     [Export ("doSomething:atIndex:")]
    //     void DoSomething (NSObject object, int index);
    //
    // Objective-C "constructors" such as:
    //
    //     -(id)initWithElmo:(ElmoMuppet *)elmo;
    //
    // Can be bound as:
    //
    //     [Export ("initWithElmo:")]
    //     IntPtr Constructor (ElmoMuppet elmo);
    //
    // For more information, see https://aka.ms/ios-binding
    //
    //***************************监控页面***********************
    // typedef void (^CollectButtonCallBack)(_Bool);
xamarin/Shared.IOS.ESVideoPhoneSDK/Library/ESVideoPhoneSDk.a
Binary files differ
xamarin/Shared.IOS.ESVideoPhoneSDK/Library/libESVideoPhoneSDKXamarin.a
Binary files differ
xamarin/Shared.IOS.ESVideoPhoneSDK/Properties/AssemblyInfo.cs
@@ -25,7 +25,8 @@
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.3")]
[assembly: AssemblyVersion("1.0.4")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
xamarin/Shared.IOS.ESVideoPhoneSDK/Structs.cs
@@ -4,3 +4,7 @@
{
}
//2021-04-02
//1.0.4
//1.更新丰林最新SDK。