tzy
2021-08-06 004793173e22d9a810ee8acb853639e634668ad5
2021-08-06 1.新增xamarin.ios绑定库
5个文件已添加
126 ■■■■■ 已修改文件
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK.sln 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/ApiDefinition.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Properties/AssemblyInfo.cs 34 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK.csproj 50 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Structs.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.808.6
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared.IOS.HDLLinphoneSDK", "Shared.IOS.HDLLinphoneSDK\Shared.IOS.HDLLinphoneSDK.csproj", "{9D978BB5-0B26-40BA-A7EC-C629B808D2BE}"
EndProject
Global
    GlobalSection(SolutionConfigurationPlatforms) = preSolution
        Debug|Any CPU = Debug|Any CPU
        Release|Any CPU = Release|Any CPU
    EndGlobalSection
    GlobalSection(ProjectConfigurationPlatforms) = postSolution
        {9D978BB5-0B26-40BA-A7EC-C629B808D2BE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
        {9D978BB5-0B26-40BA-A7EC-C629B808D2BE}.Debug|Any CPU.Build.0 = Debug|Any CPU
        {9D978BB5-0B26-40BA-A7EC-C629B808D2BE}.Release|Any CPU.ActiveCfg = Release|Any CPU
        {9D978BB5-0B26-40BA-A7EC-C629B808D2BE}.Release|Any CPU.Build.0 = Release|Any CPU
    EndGlobalSection
    GlobalSection(SolutionProperties) = preSolution
        HideSolutionNode = FALSE
    EndGlobalSection
    GlobalSection(ExtensibilityGlobals) = postSolution
        SolutionGuid = {92081928-3690-4F15-8FC7-0E35E69CEEE1}
    EndGlobalSection
EndGlobal
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/ApiDefinition.cs
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@@ -0,0 +1,11 @@
using System;
using ObjCRuntime;
using Foundation;
using UIKit;
namespace Shared.IOS.HDLLinphoneSDK
{
}
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using Foundation;
// This attribute allows you to mark your assemblies as “safe to link”.
// When the attribute is present, the linker—if enabled—will process the assembly
// even if you’re using the “Link SDK assemblies only” option, which is the default for device builds.
[assembly: LinkerSafe]
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Shared.IOS.HDLLinphoneSDK")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Shared.IOS.HDLLinphoneSDK")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.1")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectTypeGuids>{8FFB629D-F513-41CE-95D2-7ECE97B6EEEC};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <ProjectGuid>{9D978BB5-0B26-40BA-A7EC-C629B808D2BE}</ProjectGuid>
    <TemplateGuid>{b6f3ff35-79b2-4f25-a2fc-60a7cf61013b}</TemplateGuid>
    <OutputType>Library</OutputType>
    <RootNamespace>Shared.IOS.HDLLinphoneSDK</RootNamespace>
    <IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
    <AssemblyName>Shared.IOS.HDLLinphoneSDK</AssemblyName>
    <RestoreProjectStyle>PackageReference</RestoreProjectStyle>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug</OutputPath>
    <DefineConstants>DEBUG;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>full</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="Xamarin.iOS" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="Resources\" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <ObjcBindingApiDefinition Include="ApiDefinition.cs" />
  </ItemGroup>
  <ItemGroup>
    <ObjcBindingCoreSource Include="Structs.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.ObjCBinding.CSharp.targets" />
</Project>
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Structs.cs
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using System;
namespace Shared.IOS.HDLLinphoneSDK
{
}