Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK.sln | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/ApiDefinition.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Properties/AssemblyInfo.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK.csproj | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Structs.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK.sln
New file @@ -0,0 +1,25 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.808.6 MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared.IOS.HDLLinphoneSDK", "Shared.IOS.HDLLinphoneSDK\Shared.IOS.HDLLinphoneSDK.csproj", "{9D978BB5-0B26-40BA-A7EC-C629B808D2BE}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {9D978BB5-0B26-40BA-A7EC-C629B808D2BE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {9D978BB5-0B26-40BA-A7EC-C629B808D2BE}.Debug|Any CPU.Build.0 = Debug|Any CPU {9D978BB5-0B26-40BA-A7EC-C629B808D2BE}.Release|Any CPU.ActiveCfg = Release|Any CPU {9D978BB5-0B26-40BA-A7EC-C629B808D2BE}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {92081928-3690-4F15-8FC7-0E35E69CEEE1} EndGlobalSection EndGlobal Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/ApiDefinition.cs
New file @@ -0,0 +1,11 @@ using System; using ObjCRuntime; using Foundation; using UIKit; namespace Shared.IOS.HDLLinphoneSDK { } Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Properties/AssemblyInfo.cs
New file @@ -0,0 +1,34 @@ using System.Reflection; using System.Runtime.CompilerServices; using Foundation; // This attribute allows you to mark your assemblies as “safe to link”. // When the attribute is present, the linker—if enabled—will process the assembly // even if you’re using the “Link SDK assemblies only” option, which is the default for device builds. [assembly: LinkerSafe] // Information about this assembly is defined by the following attributes. // Change them to the values specific to your project. [assembly: AssemblyTitle("Shared.IOS.HDLLinphoneSDK")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Shared.IOS.HDLLinphoneSDK")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". // The form "{Major}.{Minor}.*" will automatically update the build and revision, // and "{Major}.{Minor}.{Build}.*" will update just the revision. [assembly: AssemblyVersion("1.0.1")] // The following attributes are used to specify the signing key for the assembly, // if desired. See the Mono documentation for more information about signing. //[assembly: AssemblyDelaySign(false)] //[assembly: AssemblyKeyFile("")] Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK.csproj
New file @@ -0,0 +1,50 @@ <?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectTypeGuids>{8FFB629D-F513-41CE-95D2-7ECE97B6EEEC};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <ProjectGuid>{9D978BB5-0B26-40BA-A7EC-C629B808D2BE}</ProjectGuid> <TemplateGuid>{b6f3ff35-79b2-4f25-a2fc-60a7cf61013b}</TemplateGuid> <OutputType>Library</OutputType> <RootNamespace>Shared.IOS.HDLLinphoneSDK</RootNamespace> <IPhoneResourcePrefix>Resources</IPhoneResourcePrefix> <AssemblyName>Shared.IOS.HDLLinphoneSDK</AssemblyName> <RestoreProjectStyle>PackageReference</RestoreProjectStyle> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>bin\Debug</OutputPath> <DefineConstants>DEBUG;</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>full</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="Xamarin.iOS" /> </ItemGroup> <ItemGroup> <Folder Include="Resources\" /> </ItemGroup> <ItemGroup> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> <ItemGroup> <ObjcBindingApiDefinition Include="ApiDefinition.cs" /> </ItemGroup> <ItemGroup> <ObjcBindingCoreSource Include="Structs.cs" /> </ItemGroup> <Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.ObjCBinding.CSharp.targets" /> </Project> Shared.IOS.HDLLinphoneSDK/Shared.IOS.HDLLinphoneSDK/Structs.cs
New file @@ -0,0 +1,6 @@ using System; namespace Shared.IOS.HDLLinphoneSDK { }