.DS_Store | 补丁 | 查看 | 原始文档 | blame | 历史 | |
.vs/HDL_APP_Project/xs/UserPrefs.xml | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
.vs/HDL_APP_Project/xs/sqlite3/storage.ide | 补丁 | 查看 | 原始文档 | blame | 历史 | |
.vs/HDL_APP_Project/xs/sqlite3/storage.ide-shm | 补丁 | 查看 | 原始文档 | blame | 历史 | |
.vs/HDL_APP_Project/xs/sqlite3/storage.ide-wal | 补丁 | 查看 | 原始文档 | blame | 历史 | |
CommonLib/.DS_Store | 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL-ON_Android/Assets/Language.ini | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/.DS_Store | 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/Common/R.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/Music/A31MusicSourcePage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/Music/A31PlayMusicPage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/Music/View/DialogView.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/Music/View/MusicSourceView.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI0-Public/PublicAssmebly.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/1-HomePage/HomePageBLL.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
.DS_StoreBinary files differ
.vs/HDL_APP_Project/xs/UserPrefs.xml
@@ -1,11 +1,14 @@ <Properties StartupConfiguration="{09712674-2A38-407B-B1E2-560B2C352F9A}|Default"> <MonoDevelop.Ide.Workbench ActiveDocument="HDL_ON/UI/Music/MusicMain.cs"> <MonoDevelop.Ide.Workbench ActiveDocument="HDL_ON/UI/Music/View/DialogView.cs"> <Files> <File FileName="HDL_ON/UI/Music/View/DialogView.cs" Line="1305" Column="18" /> <File FileName="HDL_ON/UI/Music/MusicMain.cs" Line="390" Column="10" /> <File FileName="HDL_ON/UI/Music/SendMethod.cs" Line="291" Column="22" /> <File FileName="HDL_ON/UI/Music/A31MusicModel.cs" Line="1" Column="1" /> <File FileName="HDL_ON/UI/Music/A31PlayMusicPage.cs" Line="18" Column="37" /> <File FileName="HDL_ON/UI/Music/View/DialogView.cs" Line="1106" Column="24" /> <File FileName="HDL_ON/UI/Music/MusicMain.cs" /> <File FileName="HDL_ON/UI/Music/SendMethod.cs" /> <File FileName="HDL_ON/UI/Music/A31PlayMusicPage.cs" Line="10" Column="6" /> <File FileName="HDL_ON/Common/R.cs" Line="249" Column="55" /> <File FileName="HDL-ON_Android/Assets/Language.ini" Line="156" Column="10" /> <File FileName="HDL_ON/UI/UI0-Public/PublicAssmebly.cs" Line="591" Column="10" /> <File FileName="HDL_ON/UI/Music/A31MusicSourcePage.cs" Line="64" Column="50" /> </Files> <Pads> <Pad Id="ProjectPad"> @@ -15,8 +18,13 @@ <Node name="Common" expanded="True" /> <Node name="UI" expanded="True"> <Node name="Music" expanded="True"> <Node name="View" expanded="True" /> <Node name="MusicMain.cs" selected="True" /> <Node name="View" expanded="True"> <Node name="DialogView.cs" selected="True" /> </Node> </Node> <Node name="UI0-Public" expanded="True" /> <Node name="UI2" expanded="True"> <Node name="1-HomePage" expanded="True" /> </Node> </Node> </Node> .vs/HDL_APP_Project/xs/sqlite3/storage.ideBinary files differ
.vs/HDL_APP_Project/xs/sqlite3/storage.ide-shmBinary files differ
.vs/HDL_APP_Project/xs/sqlite3/storage.ide-walBinary files differ
CommonLib/.DS_StoreBinary files differ
HDL-ON_Android/Assets/Language.ini
@@ -193,4 +193,5 @@ 5042=配置中... 5043=解除中... 5044=音量 5045=总音量 5045=总音量 5046=调节音量 HDL_ON/.DS_StoreBinary files differ
HDL_ON/Common/R.cs
@@ -248,6 +248,6 @@ public readonly static int lifting = 5043; public readonly static int volumeMusic = 5044; public readonly static int totalVolume = 5045; public readonly static int volumeAdjustment = 5046; } } HDL_ON/UI/Music/A31MusicSourcePage.cs
@@ -63,6 +63,7 @@ areaText.fLayout.Y = bluetoothNameView.fLayout.Bottom; areaText.FrameLayoutView(fL1, false); areaText.nextLevelBtn.X = Application.GetRealWidth(339); areaText.nextLevelBtn.Y = Application.GetRealHeight(17); areaText.nextLevelBtn.Width = Application.GetMinRealAverage(16); areaText.nextLevelBtn.Height = Application.GetMinRealAverage(16); areaText.nextLevelBtn.UnSelectedImagePath = "MusicIcon/sourceNetx.png"; HDL_ON/UI/Music/A31PlayMusicPage.cs
@@ -142,7 +142,7 @@ msg += Language.StringByID(StringId.listMode); break; } new PublicAssmebly().TipMsgAutoClose(msg, false); new PublicAssmebly().TipMsgAutoClose(msg, false,1000); string url = "http://" + A31MusicModel.Current.IPAddress + "/httpapi.asp?command=setPlayerCmd:" + "loopmode:" + A31MusicModel.Current.A31PlayStatus.loop; SendMethod.SendCommand(url); }; HDL_ON/UI/Music/View/DialogView.cs
@@ -1224,8 +1224,7 @@ TextColor = Color.TextColor, TextSize = TextSize.Text16, TextAlignment = TextAlignment.Center, //TextID = StringId.readyPlay, Text="调节音量", TextID = StringId.volumeAdjustment, IsBold = true, }; topFra.AddChidren(txetBtn); HDL_ON/UI/Music/View/MusicSourceView.cs
@@ -94,7 +94,7 @@ fLayout.AddChidren(iconBtn); textBtn.X = Application.GetRealWidth(56); nextLevelBtn.X = Application.GetRealWidth(339); nextLevelBtn.Height = Application.GetRealHeight(17); nextLevelBtn.Y = Application.GetRealHeight(17); nextLevelBtn.Width = Application.GetMinRealAverage(16); nextLevelBtn.Height = Application.GetMinRealAverage(16); } @@ -103,7 +103,7 @@ textBtn.X = Application.GetRealWidth(16); fLayout.AddChidren(inputTextBtn); nextLevelBtn.X = Application.GetRealWidth(333); nextLevelBtn.Height = Application.GetRealHeight(11); nextLevelBtn.Y = Application.GetRealHeight(11); nextLevelBtn.Width = Application.GetMinRealAverage(28); nextLevelBtn.Height = Application.GetMinRealAverage(28); nextLevelBtn.UnSelectedImagePath = "MusicIcon/edit.png"; HDL_ON/UI/UI0-Public/PublicAssmebly.cs
@@ -587,7 +587,7 @@ /// </summary> /// <param name="msg"></param> /// <param name="isWhite"></param> public void TipMsgAutoClose(string msg, bool isWhite) public void TipMsgAutoClose(string msg, bool isWhite,int time=1500) { Dialog dialog = new Dialog() { @@ -629,7 +629,7 @@ new Thread(() => { Thread.Sleep(1500); Thread.Sleep(time); Application.RunOnMainThread(() => { dialog.Close(); HDL_ON/UI/UI2/1-HomePage/HomePageBLL.cs
@@ -34,7 +34,7 @@ LoadSceneFunctionControlZone(); } DB_ResidenceData.residenceData.SaveResidenceData(); new PublicAssmebly().TipMsgAutoClose(msg, true); new PublicAssmebly().TipMsgAutoClose(msg, true,1000); }; }