.vs/HDL_APP_Project/xs/UserPrefs.xml | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/Common/ApiUtlis.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/DAL/Server/HttpServerRequest.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/Entity/Function/Light.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/Entity/FunctionList.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
.vs/HDL_APP_Project/xs/UserPrefs.xml
@@ -1,9 +1,16 @@ <Properties StartupConfiguration="{D998E133-F0DD-4760-BE3C-461632F54DA4}|Default"> <MonoDevelop.Ide.ItemProperties.HDL-ON__iOS PreferredExecutionTarget="MonoDevelop.IPhone.IPhoneDeviceTarget.00008020-000404163432002E" /> <MonoDevelop.Ide.Workbench ActiveDocument="HDL_ON/UI/UI2/1-HomePage/HomePage.cs"> <MonoDevelop.Ide.ItemProperties.HDL-ON__iOS PreferredExecutionTarget="MonoDevelop.IPhone.IPhoneSimulatorTarget.94B44E9C-E1BC-4BF7-812E-FC71E9B623B2" /> <MonoDevelop.Ide.Workbench ActiveDocument="HDL_ON/Entity/FunctionList.cs"> <Files> <File FileName="HDL_ON/Common/ApiUtlis.cs" Line="305" Column="7" /> <File FileName="HDL_ON/UI/UI2/1-HomePage/HomePage.cs" Line="29" Column="18" /> <File FileName="HDL_ON/Common/ApiUtlis.cs" Line="220" Column="73" /> <File FileName="HDL_ON/UI/UI2/1-HomePage/HomePage.cs" Line="922" Column="1" /> <File FileName="HDL_ON/UI/UI2/2-Classification/FunctionControlZone.cs" Line="111" Column="123" /> <File FileName="HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs" Line="91" Column="22" /> <File FileName="HDL_ON/Entity/Function/Function.cs" Line="612" Column="29" /> <File FileName="HDL_ON/UI/UI2/FuntionControlView/Light/RGBPageBLL.cs" Line="90" Column="1" /> <File FileName="HDL_ON/DAL/DriverLayer/Control.cs" Line="621" Column="1" /> <File FileName="HDL_ON/Entity/Function/Light.cs" Line="206" Column="10" /> <File FileName="HDL_ON/Entity/FunctionList.cs" Line="197" Column="22" /> </Files> <Pads> <Pad Id="ProjectPad"> @@ -18,12 +25,11 @@ </Node> <Node name="Entity" expanded="True"> <Node name="Function" expanded="True" /> <Node name="FunctionList.cs" selected="True" /> </Node> <Node name="UI" expanded="True"> <Node name="UI2" expanded="True"> <Node name="1-HomePage" expanded="True"> <Node name="HomePage.cs" selected="True" /> </Node> <Node name="1-HomePage" expanded="True" /> <Node name="2-Classification" expanded="True" /> <Node name="3-Intelligence" expanded="True"> <Node name="Scene" expanded="True" /> @@ -40,6 +46,16 @@ </Node> </State> </Pad> <Pad Id="MonoDevelop.Debugger.WatchPad"> <State> <Value>light.RedColor</Value> <Value>light.GreenColor</Value> <Value>light.BlueColor</Value> <Value>e2[0]</Value> <Value>e2[1]</Value> <Value>e2[2]</Value> </State> </Pad> </Pads> </MonoDevelop.Ide.Workbench> <MonoDevelop.Ide.DebuggingService.PinnedWatches /> @@ -48,11 +64,13 @@ <String>Shared.Droid.TouchID/Shared.Droid.TouchID.csproj</String> <String>Shared.IOS/Shared.IOS.csproj</String> </DisabledProjects> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|iPhone" /> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" /> <MonoDevelop.Ide.ItemProperties.HDL-ON__Android PreferredExecutionTarget="Android.SelectDevice" /> <MonoDevelop.Ide.DebuggingService.Breakpoints> <BreakpointStore> <Breakpoint file="/Users/kaede/Desktop/HDL_APP_Project/HDL_ON/UI/UI2/3-Intelligence/Automation/MainView.cs" relfile="HDL_ON/UI/UI2/3-Intelligence/Automation/MainView.cs" line="315" column="1" /> <Breakpoint file="/Users/kaede/Desktop/HDL_APP_Project/HDL_ON/UI/UI2/FuntionControlView/Light/RGBPageBLL.cs" relfile="HDL_ON/UI/UI2/FuntionControlView/Light/RGBPageBLL.cs" line="90" column="1" /> <Breakpoint file="/Users/kaede/Desktop/HDL_APP_Project/HDL_ON/Entity/Function/Light.cs" relfile="HDL_ON/Entity/Function/Light.cs" line="180" column="1" /> </BreakpointStore> </MonoDevelop.Ide.DebuggingService.Breakpoints> <MultiItemStartupConfigurations /> HDL_ON/Common/ApiUtlis.cs
@@ -217,8 +217,6 @@ if (sceneList == null) { sceneList = new List<Scene>(); } { for (int i = 0; i < FunctionList.List.scenes.Count;) { var localScene = FunctionList.List.scenes[i]; @@ -256,20 +254,28 @@ //如果是一端口需要提前下载场景数据,否则控制不了一端口场景 if (DB_ResidenceData.Instance.GatewayType == 0) { var sceneIds = new List<string>(); foreach (var tempScene in FunctionList.List.scenes) { var pcak = HttpRequest.GetSceneInfo(tempScene.userSceneId); if (pack.Code == StateCode.SUCCESS) sceneIds.Add(tempScene.userSceneId); } var packInfo = HttpRequest.GetSceneListInfo(sceneIds); if (packInfo.Code == StateCode.SUCCESS) { var serverTempList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(packInfo.Data.ToString()); foreach (var localScene in FunctionList.List.scenes) { var serverTempList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(pack.Data.ToString()); var serverTemp = serverTempList.Find((obj) => obj.userSceneId == tempScene.userSceneId); tempScene.functions = serverTemp.functions; tempScene.SaveSceneFile(); var serverTemp = serverTempList.Find((obj) => obj.userSceneId == localScene.userSceneId); if (serverTemp != null) { localScene.functions = serverTemp.functions; localScene.SaveSceneFile(); } } else { IMessageCommon.Current.ShowErrorInfoAlter(pack.Code); } } else { IMessageCommon.Current.ShowErrorInfoAlter(packInfo.Code); } } endTime = DateTime.Now.AddSeconds(5); HDL_ON/DAL/Server/HttpServerRequest.cs
@@ -1946,6 +1946,21 @@ var requestJson = HttpUtil.GetSignRequestJson(d); return HttpUtil.RequestHttpsPostFroHome(NewAPI.Api_Post_GetSecneInfo, requestJson); } /// <summary> /// 获取场景详情列表 /// </summary> /// <param name="seceneId">场景ID</param> /// <returns></returns> public ResponsePackNew GetSceneListInfo(List<string> seceneIds) { Dictionary<string, object> d = new Dictionary<string, object>(); d.Add("userSceneIds", seceneIds); var requestJson = HttpUtil.GetSignRequestJson(d); return HttpUtil.RequestHttpsPostFroHome(NewAPI.Api_Post_GetSecneInfo, requestJson); } /// <summary> /// 添加场景 /// </summary> HDL_ON/Entity/Function/Light.cs
@@ -176,10 +176,10 @@ } if (trait_color.curValue.ToString() == "{}") trait_color.curValue = "255,255,255"; int.TryParse(trait_color.curValue.ToString().Split(",")[0], out redColor); int.TryParse(trait_color.curValue.ToString().Split(",")[1], out greenColor); int.TryParse(trait_color.curValue.ToString().Split(",")[2], out blueColor); } int.TryParse(trait_color.curValue.ToString().Split(",")[0], out redColor); int.TryParse(trait_color.curValue.ToString().Split(",")[1], out greenColor); int.TryParse(trait_color.curValue.ToString().Split(",")[2], out blueColor); int recolor = redColor * 256 * 256 + greenColor * 256 + blueColor; @@ -202,6 +202,7 @@ redColor = color[0]; greenColor = color[1]; blueColor = color[2]; trait_color.curValue = redColor + "," + greenColor + "," + blueColor; } [Newtonsoft.Json.JsonIgnore] HDL_ON/Entity/FunctionList.cs
@@ -191,7 +191,7 @@ } if (filePath.StartsWith("SceneData_")) { var sceneDataBytes = Common.FileUtlis.Files.ReadFile(filePath); var sceneDataBytes = FileUtlis.Files.ReadFile(filePath); var sceneDataString = System.Text.Encoding.UTF8.GetString(sceneDataBytes); var tempScene = Newtonsoft.Json.JsonConvert.DeserializeObject<Scene>(sceneDataString); List.scenes.Add(tempScene); @@ -376,129 +376,6 @@ } return pack.Code; } /// <summary> /// 下来云端设备数据 /// </summary> public void DownloadFunctionList() { new Thread(() => { var pm = new HttpServerRequest(); var pack = pm.GetDeviceList(); if (pack.Code == StateCode.SUCCESS) { var deviceList = Newtonsoft.Json.JsonConvert.DeserializeObject<DevcieApiPack>(pack.Data.ToString()); if (deviceList != null) { if (List.GetDeviceFunctionList().Count > 0) { for (int i = 0; i < List.GetDeviceFunctionList().Count;) { var localFunction = List.GetDeviceFunctionList()[i]; if (localFunction.functionCategory == FunctionCategory.Music) { i++; continue; } var newFunction = deviceList.list.Find((obj) => obj.deviceId == localFunction.deviceId); if (newFunction == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录 { List.DeleteFunction(localFunction); } else { MainPage.Log($"deviceType:{localFunction.spk} local:{localFunction.modifyTime} server:{newFunction.modifyTime}"); i++; if (localFunction.modifyTime != newFunction.modifyTime) { localFunction.name = newFunction.name; localFunction.collect = newFunction.collect; localFunction.modifyTime = newFunction.modifyTime; localFunction.roomIds = newFunction.roomIds; localFunction.bus = newFunction.bus; localFunction.SaveFunctionFile(); } deviceList.list.Remove(newFunction);//操作完的数据清理掉,剩下的就是新增的功能 } } } //处理剩下的新增功能 foreach (var newFunction in deviceList.list) { newFunction.SaveFunctionFile(); List.IniFunctionList(newFunction.savePath); } } //MainPage.Log($"读取云端设备数据:\r\n{ pack.Data.ToString()}"); } else { MainPage.Log($"读取云端设备数据失败:\r\nCode:{pack.Code}; Msg:{pack.message}"); } }) { IsBackground = true }.Start(); } /// <summary> /// 下载云端场景数据 /// </summary> public void DownloadSceneList() { new Thread(() => { var pm = new HttpServerRequest(); var pack = pm.GetSceneList(); if(pack.Code == StateCode.SUCCESS) { //MainPage.Log($"读取云端场景数据:\r\n{pack.Data.ToString()}"); var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(pack.Data.ToString()); if (sceneList != null) { for (int i=0;i<List.scenes.Count;) { var localScene = List.scenes[i]; if (localScene == null) { List.scenes.Remove(localScene); continue; } var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId); if (newScene == null)//如果云端最新数据没有该条数据,则本地需要删掉该数据记录 { List.DeleteScene(localScene,false); } else { i++; if (localScene.modifyTime != newScene.modifyTime) { localScene.name = newScene.name; localScene.collect = newScene.collect; localScene.modifyTime = newScene.modifyTime; localScene.roomIds = newScene.roomIds; localScene.SaveSceneFile(); } sceneList.Remove(newScene);//操作完的数据清理掉,剩下的就是新增的功能 } } //处理剩下的新增功能 foreach (var newScene in sceneList) { newScene.SaveSceneFile(); List.scenes.Add(newScene); } } } else { MainPage.Log($"读取云端场景数据失败:\r\nCode:{pack.Code}; Msg:{pack.message}"); } }) { IsBackground = true }.Start(); } /// <summary> /// 删除场景 HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs
@@ -85,7 +85,9 @@ d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString()); if(fadeTime!= null) { d.Add(FunctionAttributeKey.FadeTime, fadeTime.curValue.ToString()); int result = 0; int.TryParse(fadeTime.curValue.ToString(), out result); d.Add(FunctionAttributeKey.FadeTime, result.ToString()); } Control.Ins.SendWriteCommand(function, d); })