.vs/HDL_APP_Project/xs/UserPrefs.xml | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/DAL/Server/HttpUtil.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/3-Intelligence/Automation/ConditionDeviceFunList.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/3-Intelligence/Automation/MainView.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/3-Intelligence/Automation/OutdoorEnvironment.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
.vs/HDL_APP_Project/xs/UserPrefs.xml
@@ -1,9 +1,11 @@ <Properties StartupConfiguration="{09712674-2A38-407B-B1E2-560B2C352F9A}|Default"> <MonoDevelop.Ide.ItemProperties.HDL-ON__iOS PreferredExecutionTarget="MonoDevelop.IPhone.IPhoneSimulatorTarget.FE1D0763-7181-4B0C-AB18-E30AA773A6FA" /> <MonoDevelop.Ide.Workbench ActiveDocument="HDL_ON/UI/UI2/4-PersonalCenter/PirDevice/AddButton.cs"> <MonoDevelop.Ide.Workbench ActiveDocument="HDL_ON/UI/UI2/3-Intelligence/Automation/AddInputType.cs"> <Files> <File FileName="HDL_ON/UI/UI2/4-PersonalCenter/PirDevice/Pir.cs" Line="57" Column="19" /> <File FileName="HDL_ON/UI/UI2/4-PersonalCenter/PirDevice/AddButton.cs" Line="203" Column="75" /> <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/ConditionDeviceFunList.cs" Line="556" Column="43" /> <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/PublicInterface.cs" Line="17" Column="21" /> <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/AddLogic.cs" Line="1" Column="1" /> <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/AddInputType.cs" Line="83" Column="43" /> </Files> <Pads> <Pad Id="ProjectPad"> @@ -11,29 +13,22 @@ <Node name="HDL_APP_Project" expanded="True"> <Node name="HDL_ON" expanded="True"> <Node name="Common" expanded="True" /> <Node name="Entity" expanded="True"> <Node name="Function" expanded="True" /> <Node name="DAL" expanded="True"> <Node name="Server" expanded="True" /> </Node> <Node name="Entity" expanded="True" /> <Node name="UI" expanded="True"> <Node name="UI2" expanded="True"> <Node name="3-Intelligence" expanded="True"> <Node name="Automation" expanded="True" /> </Node> <Node name="4-PersonalCenter" expanded="True"> <Node name="PirDevice" expanded="True"> <Node name="View" expanded="True" /> <Node name="AddButton.cs" selected="True" /> <Node name="Automation" expanded="True"> <Node name="AddInputType.cs" selected="True" /> </Node> </Node> <Node name="FuntionControlView" expanded="True" /> </Node> </Node> </Node> <Node name="HDL-ON_Android" expanded="True"> <Node name="Assets" expanded="True" /> </Node> <Node name="HDL-ON_iOS" expanded="True"> <Node name="Resources" expanded="True" /> </Node> </Node> </State> HDL_ON/DAL/Server/HttpUtil.cs
@@ -18,8 +18,8 @@ /// 公共域名就近解析 /// /// </summary> public const string GlobalRequestHttpsHost = "https://nearest.hdlcontrol.com"; //public const string GlobalRequestHttpsHost = "https://test-gz.hdlcontrol.com";//mmmm //public const string GlobalRequestHttpsHost = "https://nearest.hdlcontrol.com"; public const string GlobalRequestHttpsHost = "https://test-gz.hdlcontrol.com";//mmmm /// <summary> /// RegionMark /// </summary> HDL_ON/UI/UI2/3-Intelligence/Automation/ConditionDeviceFunList.cs
@@ -537,7 +537,7 @@ { var value = view.GetValue(key, text); selectedState = device.spk + "_"+ key; AddDictionary(key, value, "integer"); AddDictionary(key, value, "integer","in"); Save(device,index, edit); }); } @@ -553,7 +553,7 @@ private void GetEditState(Entity.Function device, int index, Button button1, Button button2, Button button3, Button button4) { Input inputs = Logic.currlogic.input[index]; var dicList = inputs.condition as List<Dictionary<string, string>>; var dicList = inputs.condition; //清除之前旧数据 dicSateteList.Clear(); if (dicList.Count != 0) HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
@@ -1782,6 +1782,11 @@ } break; } if (!MainView.IsGatewayType) { name +=Language.StringByID(StringId.push); } } catch { } return name; HDL_ON/UI/UI2/3-Intelligence/Automation/MainView.cs
@@ -513,7 +513,7 @@ /// <summary> /// 判断网关类型(0:bus网关;1:A协议网关) /// </summary> /// <returns></returns> /// <returns>true=A协议网关;false=bus网关</returns> public static bool IsGatewayType { get HDL_ON/UI/UI2/3-Intelligence/Automation/OutdoorEnvironment.cs
@@ -169,7 +169,7 @@ , (text) => { var value= pmView.GetValue("pm25", text); AddDic("pm2.5", "=", value); AddDic("pm2.5", "in", value); }); } /// <summary>