.vs/HDL_APP_Project/xs/UserPrefs.xml | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL-ON_iOS/Resources/Language.ini | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/Common/R.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/Entity/Room.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/AddRoom/AddRoomPage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/AddRoom/RoomBinglingFloorPage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/FloorsManagementPage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/RoomEditPageBLL.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
.vs/HDL_APP_Project/xs/UserPrefs.xml
@@ -1,6 +1,18 @@ <Properties StartupConfiguration="{09712674-2A38-407B-B1E2-560B2C352F9A}|Default"> <MonoDevelop.Ide.ItemProperties.HDL-ON__iOS automaticSigning="False" PreferredExecutionTarget="MonoDevelop.IPhone.IPhoneDeviceTarget.00008030-00014C392121802E" /> <MonoDevelop.Ide.Workbench> <Properties StartupConfiguration="{D998E133-F0DD-4760-BE3C-461632F54DA4}|Default"> <MonoDevelop.Ide.ItemProperties.HDL-ON__iOS PreferredExecutionTarget="MonoDevelop.IPhone.IPhoneDeviceTarget.6242be7109c740c6cb8999a8904b6e0ea8d45192" /> <MonoDevelop.Ide.Workbench ActiveDocument="HDL_ON/Entity/Room.cs"> <Files> <File FileName="HDL_ON/DAL/Server/HttpServerRequest.cs" Line="1878" Column="32" /> <File FileName="HDL_ON/UI/UI2/1-HomePage/HomePage.cs" Line="163" Column="56" /> <File FileName="HDL_ON/UI/UI1-Login/LoginPage.cs" Line="1" Column="1" /> <File FileName="HDL-ON_iOS/AppDelegate.cs" Line="342" Column="46" /> <File FileName="HDL_ON/Common/OnAppConfig.cs" Line="136" Column="22" /> <File FileName="HDL_ON/Common/FileUtlis.cs" Line="21" Column="10" /> <File FileName="HDL_ON/DAL/Server/HttpUtil.cs" Line="149" Column="74" /> <File FileName="HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/AddRoom/RoomBinglingFloorPage.cs" Line="221" Column="1" /> <File FileName="HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/AddRoom/AddRoomPage.cs" Line="448" Column="67" /> <File FileName="HDL_ON/Entity/Room.cs" Line="366" Column="23" /> </Files> <Pads> <Pad Id="ProjectPad"> <State name="__root__"> @@ -8,29 +20,27 @@ <Node name="HDL_ON" expanded="True"> <Node name="Common" expanded="True" /> <Node name="DAL" expanded="True"> <Node name="DriverLayer" expanded="True" /> <Node name="Server" expanded="True" /> </Node> <Node name="Entity" expanded="True" /> <Node name="Entity" expanded="True"> <Node name="Function" expanded="True" /> <Node name="ResponseEntity" expanded="True" /> <Node name="Room.cs" selected="True" /> </Node> <Node name="UI" expanded="True"> <Node name="UI1-Login" expanded="True" /> <Node name="CSS" expanded="True" /> <Node name="UI2" expanded="True"> <Node name="4-PersonalCenter" expanded="True"> <Node name="RoomListManage" expanded="True" /> <Node name="UnlockSetting" expanded="True" /> <Node name="RoomListManage" expanded="True"> <Node name="AddRoom" expanded="True" /> </Node> </Node> </Node> </Node> </Node> <Node name="HDL-ON_Android" expanded="True"> <Node name="Assets" expanded="True" /> <Node name="Resources" expanded="True"> <Node name="values" expanded="True" /> </Node> </Node> <Node name="HDL-ON_iOS" expanded="True"> <Node name="Other" expanded="True" /> <Node name="Resources" expanded="True" /> <Node name="AppDelegate.cs" selected="True" /> </Node> </Node> </State> @@ -44,9 +54,13 @@ <String>Shared.IOS/Shared.IOS.csproj</String> </DisabledProjects> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|iPhone" /> <MonoDevelop.Ide.ItemProperties.HDL-ON__Android PreferredExecutionTarget="Android.364c4b3158493098" /> <MonoDevelop.Ide.ItemProperties.HDL-ON__Android PreferredExecutionTarget="Android.SelectDevice" /> <MonoDevelop.Ide.DebuggingService.Breakpoints> <BreakpointStore /> <BreakpointStore> <Breakpoint file="/Users/kaede/Desktop/HDL_APP_Project/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs" relfile="HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs" line="136" column="1" /> <Breakpoint file="/Users/kaede/Desktop/HDL_APP_Project/HDL_ON/UI/UI2/1-HomePage/HomePage.cs" relfile="HDL_ON/UI/UI2/1-HomePage/HomePage.cs" line="163" column="1" /> <Breakpoint file="/Users/kaede/Desktop/HDL_APP_Project/HDL_ON/Entity/Room.cs" relfile="HDL_ON/Entity/Room.cs" line="371" column="1" /> </BreakpointStore> </MonoDevelop.Ide.DebuggingService.Breakpoints> <MultiItemStartupConfigurations /> </Properties> HDL-ON_iOS/Resources/Language.ini
@@ -392,6 +392,7 @@ 370=成为家庭成员 371=功能无法使用,请绑定网关 372=无法创建场景,请绑定网关 373=添加楼层失败。 5000=音乐 5001=组合 HDL_ON/Common/R.cs
@@ -4,6 +4,7 @@ { public static class StringId { public const int AddFloorFail = 373; public const int UnableToCreateScenarioPleaseBindGateway = 372; public const int FunctionCannotBeUsedPleaseBindGateway = 371; public const int TobeFamily = 370; HDL_ON/Entity/Room.cs
@@ -247,7 +247,7 @@ /// 增加楼层 /// </summary> /// <param name="floor"></param> public string AddFloor(SpatialInfo floor) public string AddFloor(SpatialInfo floor, out SpatialInfo newFloor) { var pm = new HttpServerRequest(); var revPack = new ResponsePackNew(); @@ -255,10 +255,10 @@ if (revPack.Code == StateCode.SUCCESS) { var revData = Newtonsoft.Json.JsonConvert.DeserializeObject<List<SpatialInfo>>(revPack.Data.ToString()); if(revData.Count>0) if (revData.Count > 0) { var addFloor = revData.Find((obj) => obj.uid == floor.uid); if(addFloor!= null) if (addFloor != null) { CurrentSpatial.FloorList.Add(addFloor); floor = addFloor; @@ -267,6 +267,11 @@ var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(CurrentSpatial.FloorList)); Common.FileUtlis.Files.WriteFileByBytes(dataSavePath, ssd); } else { Utlis.ShowTip(Language.StringByID(StringId.AddFloorFail) + "\r\nCode:" + revPack.Code); } newFloor = floor; return revPack.Code; } /// <summary> @@ -358,7 +363,7 @@ /// 增加房间 /// </summary> /// <param name="room"></param> public string AddRoom(Room room) public string AddRoom(Room room,out Room newRoom) { var pm = new HttpServerRequest(); var pack = pm.AddRoom(new List<SpatialInfo>() { room }); @@ -373,7 +378,7 @@ var tempRoom = revData.Find((obj) => obj.uid == room.uid); if (tempRoom != null) { room = tempRoom as Room; room.roomId = tempRoom.roomId; CurrentSpatial.RoomList.Add(room); var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(room)); Common.FileUtlis.Files.WriteFileByBytes(dataSavePath, ssd); @@ -381,6 +386,7 @@ } } } newRoom = room; return pack.Code; } /// <summary> HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/AddRoom/AddRoomPage.cs
@@ -445,7 +445,7 @@ return; } } var addResult = SpatialInfo.CurrentSpatial.AddRoom(room);//检查room是否为云端返回的最新数据 var addResult = SpatialInfo.CurrentSpatial.AddRoom(room,out room);//检查room是否为云端返回的最新数据 if (addResult == StateCode.SUCCESS) { var deviceIds = new List<string>(); @@ -456,6 +456,10 @@ var bindResult = FunctionList.List.FunctionsBindRooms(new List<string>() { room.roomId }, deviceIds); if (bindResult == StateCode.SUCCESS) { foreach(var f in roomFunctions) { f.roomIds.Add(room.roomId); } room.GetRoomFunctions(true); } else HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/AddRoom/RoomBinglingFloorPage.cs
@@ -95,7 +95,7 @@ try { var f = new SpatialInfo("FLOOR") { roomName = floorName, parentId = UserInfo.Current.CurReginID }; var addResult = SpatialInfo.CurrentSpatial.AddFloor(f); var addResult = SpatialInfo.CurrentSpatial.AddFloor(f,out f); if (addResult == DAL.Server.StateCode.SUCCESS) { LoadFloorRow(f); HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/FloorsManagementPage.cs
@@ -126,7 +126,7 @@ try { var f = new SpatialInfo("FLOOR") { roomName = floorName, parentId = UserInfo.Current.CurReginID }; var addResult = SpatialInfo.CurrentSpatial.AddFloor(f); var addResult = SpatialInfo.CurrentSpatial.AddFloor(f,out f); if (addResult == DAL.Server.StateCode.SUCCESS) { LoadFloorRow(f); HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/RoomEditPageBLL.cs
@@ -59,7 +59,7 @@ return; } } var addResult = SpatialInfo.CurrentSpatial.AddRoom(room); var addResult = SpatialInfo.CurrentSpatial.AddRoom(room,out room); if (addResult == StateCode.SUCCESS) { backAction();