wxr
2021-03-30 aa8a3dcb1cb921c9f721aac4c9c87c696ce8a354
Merge branch 'dev-tzy' into temp-wxr
39个文件已添加
19个文件已修改
1018 ■■■■■ 已修改文件
DLL/Android/Shared.Droid.JLCountryCode.dll 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Language.ini 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Comfortable.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/ComfortableSelect.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Energy.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/EnergySelect.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan1.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan1Select.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan2.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan2Select.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan3.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan3Select.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Humidification.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/HumidificationSelect.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/TempAndHumiBack.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Ventilate.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/VentilateSelect.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/Electrical/Fan/DialogTitleMenuGroud2.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/Icon/HomeIcon/airFreshjinmao_blue.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/Icon/HomeIcon/airFreshjinmao_white.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/Assets/Phone/FunctionIcon/Icon/airFreshjinmao.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_Android/HDL-ON_Android.csproj 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/HDL-ON_iOS.csproj 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Language.ini 30 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Comfortable.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/ComfortableSelect.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Energy.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/EnergySelect.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan1.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan1Select.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan2.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan2Select.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan3.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan3Select.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Humidification.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/HumidificationSelect.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/TempAndHumiBack.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Ventilate.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/VentilateSelect.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/Electrical/Fan/DialogTitleMenuGroud2.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/Icon/HomeIcon/airFreshjinmao_blue.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/Icon/HomeIcon/airFreshjinmao_white.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/Resources/Phone/FunctionIcon/Icon/airFreshjinmao.png 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/Common/R.cs 42 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/DAL/DriverLayer/Control_Udp.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/DAL/DriverLayer/Packet.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/HDL_ON.projitems 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI0-Public/PublicAssmeblyBLL.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI0-Stan/Controls/BaseControl/ButtonCtrBase.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI0-Stan/Controls/FrameLayoutControls/FrameRowControl.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI0-Stan/Form/Base/CommonFormBase.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI0-Stan/Form/Base/EditorCommonForm.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI0-Stan/Logic/HdlDeviceStatuPushLogic.cs 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI0-Stan/Logic/HdlFormLogic.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI2/2-Classification/ClassificaitionPublicBLL.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI2/2-Classification/ClassificationPageBLL.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI2/2-Classification/FunctionPage.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI2/FuntionControlView/1ContorlPage/AirFreshControlPage.cs 686 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
DLL/Android/Shared.Droid.JLCountryCode.dll
old mode 100755 new mode 100644 Binary files differ
HDL-ON_Android/Assets/Language.ini
@@ -430,7 +430,7 @@
1001=V-chip
1002=Anion
1003=Sterilization
1004=Humidification
1004=Humidify
1005=Filter Element Reset
1006=Lighting
1007=Automatic
@@ -502,7 +502,18 @@
1073=Please turn on Bluetooth
1074=Location information(GBS) unavailable
1075=Network unavailable
1076=Select infrared remote control
1076=Select infrared remote control
1077=Air Fresh
1078=Residual filter screen
1079=Energy
1080=Ventilated
;别看下面都一样,都是UI特殊要求整的,再加上考虑英文长度
1081=1st Gear
1082=2nd Gear
1083=3rd Gear
1084=1st Gear
1085=2nd Gear
1086=3rd Gear
5000=Music
5001=Group
@@ -1267,6 +1278,17 @@
1074=位置信息(GBS)不可用
1075=网络不可用
1076=选择红外遥控器
1077=新风
1078=当前滤网剩余
1079=节能
1080=通风
1081=1档
1082=2档
1083=3档
1084=风速1档
1085=风速2档
1086=风速3档
5000=音乐
5001=组合
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Comfortable.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/ComfortableSelect.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Energy.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/EnergySelect.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan1.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan1Select.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan2.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan2Select.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan3.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Fan3Select.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Humidification.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/HumidificationSelect.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/TempAndHumiBack.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/Ventilate.png
HDL-ON_Android/Assets/Phone/FunctionIcon/AirFresh/VentilateSelect.png
HDL-ON_Android/Assets/Phone/FunctionIcon/Electrical/Fan/DialogTitleMenuGroud2.png
HDL-ON_Android/Assets/Phone/FunctionIcon/Icon/HomeIcon/airFreshjinmao_blue.png
HDL-ON_Android/Assets/Phone/FunctionIcon/Icon/HomeIcon/airFreshjinmao_white.png
HDL-ON_Android/Assets/Phone/FunctionIcon/Icon/airFreshjinmao.png
HDL-ON_Android/HDL-ON_Android.csproj
@@ -1078,6 +1078,25 @@
    <AndroidAsset Include="Assets\Phone\PirIcon\add.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AC\More.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\Energy\EnergyDrodDownIcon.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\VentilateSelect.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\EnergySelect.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\Fan2Select.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\Fan3.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\Energy.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\Fan2.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\ComfortableSelect.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\Fan1.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\Fan3Select.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\TempAndHumiBack.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\Comfortable.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\Humidification.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\HumidificationSelect.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\Ventilate.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\AirFresh\Fan1Select.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\Electrical\Fan\DialogTitleMenuGroud2.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\Icon\airFreshjinmao.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\Icon\HomeIcon\airFreshjinmao_blue.png" />
    <AndroidAsset Include="Assets\Phone\FunctionIcon\Icon\HomeIcon\airFreshjinmao_white.png" />
  </ItemGroup>
  <ItemGroup>
    <AndroidNativeLibrary Include="libs\armeabi-v7a\libelianjni.so" />
HDL-ON_iOS/HDL-ON_iOS.csproj
@@ -1197,6 +1197,25 @@
      <BundleResource Include="Resources\Phone\PirIcon\add.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AC\More.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\Energy\EnergyDrodDownIcon.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\VentilateSelect.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\EnergySelect.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\Fan2Select.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\Fan3.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\Energy.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\Fan2.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\ComfortableSelect.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\Fan1.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\Fan3Select.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\TempAndHumiBack.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\Comfortable.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\Humidification.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\HumidificationSelect.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\Ventilate.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\AirFresh\Fan1Select.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\Electrical\Fan\DialogTitleMenuGroud2.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\Icon\airFreshjinmao.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\Icon\HomeIcon\airFreshjinmao_blue.png" />
      <BundleResource Include="Resources\Phone\FunctionIcon\Icon\HomeIcon\airFreshjinmao_white.png" />
    </ItemGroup>
    <ItemGroup>
      <ITunesArtwork Include="iTunesArtwork" />
HDL-ON_iOS/Resources/Language.ini
@@ -424,13 +424,11 @@
437=Device List
438=humidity:{0}%    air:{1}    wind:{2}
1000=Indoor Humidity
1000=Room Humidity
1001=V-chip
1002=Anion
1003=Sterilization
1004=Humidification
1004=Humidify
1005=Filter Element Reset
1006=Lighting
1007=Automatic
@@ -502,7 +500,18 @@
1073=Please turn on Bluetooth
1074=Location information(GBS) unavailable
1075=Network unavailable
1076=Select infrared remote control
1076=Select infrared remote control
1077=Air Fresh
1078=Residual filter screen
1079=Energy
1080=Ventilated
;别看下面都一样,都是UI特殊要求整的,再加上考虑英文长度
1081=1st Gear
1082=2nd Gear
1083=3rd Gear
1084=1st Gear
1085=2nd Gear
1086=3rd Gear
5000=Music
5001=Group
@@ -1267,6 +1276,17 @@
1074=位置信息(GBS)不可用
1075=网络不可用
1076=选择红外遥控器
1077=新风
1078=当前滤网剩余
1079=节能
1080=通风
1081=1档
1082=2档
1083=3档
1084=风速1档
1085=风速2档
1086=风速3档
5000=音乐
5001=组合
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Comfortable.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/ComfortableSelect.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Energy.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/EnergySelect.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan1.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan1Select.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan2.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan2Select.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan3.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Fan3Select.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Humidification.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/HumidificationSelect.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/TempAndHumiBack.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/Ventilate.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/AirFresh/VentilateSelect.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/Electrical/Fan/DialogTitleMenuGroud2.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/Icon/HomeIcon/airFreshjinmao_blue.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/Icon/HomeIcon/airFreshjinmao_white.png
HDL-ON_iOS/Resources/Phone/FunctionIcon/Icon/airFreshjinmao.png
HDL_ON/Common/R.cs
@@ -739,7 +739,47 @@
        /// <summary>
        /// 选择红外遥控器
        /// </summary>
        public const int ChooseInfraredRemoteControl = 1076;
        public const int ChooseInfraredRemoteControl = 1076;
        /// <summary>
        /// 新风
        /// </summary>
        public const int AirFresh = 1077;
        /// <summary>
        /// 当前滤网剩余
        /// </summary>
        public const int ResidualFilterScreen = 1078;
        /// <summary>
        /// 节能
        /// </summary>
        public const int Energy = 1079;
        /// <summary>
        /// 通风
        /// </summary>
        public const int Ventilated = 1080;
        /// <summary>
        /// 1档
        /// </summary>
        public const int OneGear = 1081;
        /// <summary>
        /// 2档
        /// </summary>
        public const int TwoGear = 1082;
        /// <summary>
        /// 3档
        /// </summary>
        public const int ThreeGear = 1083;
        /// <summary>
        /// 风速1档
        /// </summary>
        public const int FanOneGear = 1084;
        /// <summary>
        /// 风速2档
        /// </summary>
        public const int FanTwoGear = 1085;
        /// <summary>
        /// 风速3档
        /// </summary>
        public const int FanThreeGear = 1086;
HDL_ON/DAL/DriverLayer/Control_Udp.cs
@@ -699,46 +699,60 @@
                            case SPK.AirFreshJinmao:
                                //1   新风编号    1~200
                                //2   类型 第三方类型  0:金茂新风
                                //3   开关  0 - 关机,1 - 开机
                                byte switchValue = 0;
                                if (commandDictionary.ContainsKey(FunctionAttributeKey.OnOff) == true
                                    && commandDictionary[FunctionAttributeKey.OnOff] == "on")
                                {
                                    switchValue = 1;
                                }
                                //4   运行模式    1 - 通风,2 - 加湿
                                byte airFreshMode = 1;
                                if (function.GetAttrState(FunctionAttributeKey.Mode) == "fan")
                                if (commandDictionary.ContainsKey(FunctionAttributeKey.Mode) == true
                                    && commandDictionary[FunctionAttributeKey.Mode] == "humidification")
                                {
                                    airFreshMode = 2;
                                }
                                //5   节能舒适选择  1 - 舒适,2 - 节能
                                byte airFreshEnergy = 1;
                                 if(   function.GetAttrState(FunctionAttributeKey.Energy)=="true")
                                if (commandDictionary.ContainsKey(FunctionAttributeKey.Energy) == true
                                   && commandDictionary[FunctionAttributeKey.Energy] == "true")
                                {
                                    airFreshEnergy = 2;
                                }
                                //6   风速档位    0 - 自动,1 - 1档,2 - 2档,3 - 3档
                                byte airFreshFan = 0;
                                switch(function.GetAttrState(FunctionAttributeKey.FanSpeed))
                                if (commandDictionary.ContainsKey(FunctionAttributeKey.FanSpeed) == true)
                                {
                                    case "auto":
                                        airFreshFan = 0;
                                        break;
                                    case "level_1":
                                        airFreshFan = 1;
                                        break;
                                    case "level_2":
                                        airFreshFan = 2;
                                        break;
                                    case "level_3":
                                        airFreshFan = 3;
                                        break;
                                    switch (commandDictionary[FunctionAttributeKey.FanSpeed])
                                    {
                                        case "auto":
                                            airFreshFan = 0;
                                            break;
                                        case "level_1":
                                            airFreshFan = 1;
                                            break;
                                        case "level_2":
                                            airFreshFan = 2;
                                            break;
                                        case "level_3":
                                            airFreshFan = 3;
                                            break;
                                    }
                                }
                                //7   湿度设定 %
                                //8   室内温度值   ℃
                                //9   室内湿度值   ℃
                                //10  过滤网剩余 %
                                //11  过滤网使用超时 1 超时 0 无
                                ControlBytesSend(Command.FreshAirControl_JinMao, subnetId, deviceId, new byte[] {
                                    function.bus.LoopId,0, function.trait_on_off.curValue.ToString() == "on" ? (byte)1 : (byte)0 ,
                                    function.bus.LoopId,0, switchValue ,
                                    airFreshMode,airFreshEnergy,
                                    airFreshFan,
                                    Convert.ToByte( function.GetAttrState(FunctionAttributeKey.Humidity)),
                                    Convert.ToByte(function.GetAttrState(FunctionAttributeKey.Humidity)),
                                    0,0,0,0
                                    //Convert.ToByte( function.GetAttrState(FunctionAttributeKey.IndoorTemp)),
                                    //Convert.ToByte( function.GetAttrState(FunctionAttributeKey.IndoorHumidity)),
HDL_ON/DAL/DriverLayer/Packet.cs
@@ -97,7 +97,7 @@
                {
                    ddd += bb + ",";
                }
                MainPage.Log(ddd);
                MainPage.Log(((int)command) + " : " + ddd);
#endif
                //处理是否要重发数据
                ManagerReceive(subnetID, deviceID, command, usefulBytes);
@@ -666,8 +666,8 @@
                            /// 10    过滤网剩余    %
                            /// 11    过滤网使用超时    1 超时 0 无 true/false
                            airFresh.SetAttrState(FunctionAttributeKey.OnOff, receiveBytes[2] == 0 ? "off" : "on");
                            airFresh.SetAttrState(FunctionAttributeKey.Mode, receiveBytes[3] == 1 ? "humidification" : "fan");
                            airFresh.SetAttrState(FunctionAttributeKey.Energy, receiveBytes[4] == 1 ? "true" : "false");
                            airFresh.SetAttrState(FunctionAttributeKey.Mode, receiveBytes[3] == 1 ? "fan" : "humidification");
                            airFresh.SetAttrState(FunctionAttributeKey.Energy, receiveBytes[4] == 1 ? "false" : "true");
                            switch (receiveBytes[5])
                            {
                                case 0:
@@ -688,6 +688,8 @@
                            airFresh.SetAttrState(FunctionAttributeKey.IndoorHumidity, receiveBytes[8].ToString());
                            airFresh.SetAttrState(FunctionAttributeKey.FilterRemain, receiveBytes[9].ToString());
                            airFresh.SetAttrState(FunctionAttributeKey.FilterTimeout, receiveBytes[10] == 1 ? "true" : "false");
                            //设备状态推送
                            Stan.HdlFormLogic.Current.DeviceStatuPush(airFresh, true);
                        }
                        break;
                }
HDL_ON/HDL_ON.projitems
@@ -392,6 +392,7 @@
    <Compile Include="$(MSBuildThisFileDirectory)UI\UI2\FuntionControlView\Energy\EnergyMainPage.cs" />
    <Compile Include="$(MSBuildThisFileDirectory)DAL\ThirdPartySdk\ESOnVideo.cs" />
    <Compile Include="$(MSBuildThisFileDirectory)UI\UI2\FuntionControlView\Energy\EchartsOption_Energy.cs" />
    <Compile Include="$(MSBuildThisFileDirectory)UI\UI2\FuntionControlView\1ContorlPage\AirFreshControlPage.cs" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="$(MSBuildThisFileDirectory)DAL\" />
HDL_ON/UI/UI0-Public/PublicAssmeblyBLL.cs
@@ -142,6 +142,10 @@
                    case SPK.IrLearn:
                        var irLearinPage = new IrLearnPage();
                        irLearinPage.AddForm(function, btnCollectionIcon, btnName, btnFromFloor);
                        break;
                    case SPK.AirFreshJinmao:
                        var airFresh1 = new AirFreshControlPage();
                        airFresh1.AddForm(function, btnCollectionIcon, btnName, btnFromFloor);
                        break;
                }
            };
HDL_ON/UI/UI0-Stan/Controls/BaseControl/ButtonCtrBase.cs
@@ -360,13 +360,18 @@
        /// <summary>
        /// 根据文本,计算它需要的总行数
        /// </summary>
        /// <param name="i_width">当值为-1时,需要父控件,真实值</param>
        /// <returns></returns>
        public int GetRealRowCountByText()
        public int GetRealRowCountByText(int i_width = -1)
        {
            if (i_width == -1)
            {
                i_width = this.Width;
            }
            //先获取它的真实宽度
            int realWidth = this.GetRealWidthByText();
            int row = realWidth / this.Width;
            if (realWidth % this.Width > 0)
            int row = realWidth / i_width;
            if (realWidth % i_width > 0)
            {
                row++;
            }
HDL_ON/UI/UI0-Stan/Controls/FrameLayoutControls/FrameRowControl.cs
@@ -126,7 +126,8 @@
            }
            var btnCaption = new NormalViewControl(i_width, i_height, real);
            btnCaption.X = XX;
            //2021.03.18 整英文版,加上自动换行
            btnCaption.IsMoreLines = true;
            btnCaption.Text = i_caption;
            return btnCaption;
@@ -329,6 +330,8 @@
            btnContr.TextColor = CSS_Color.PromptingColor1;
            btnContr.Text = i_text;
            btnContr.TextSize = CSS_FontSize.PromptFontSize_FirstLevel;
            //2021.03.18 整英文版,加上自动换行
            btnContr.IsMoreLines = true;
            return btnContr;
        }
HDL_ON/UI/UI0-Stan/Form/Base/CommonFormBase.cs
@@ -215,6 +215,24 @@
            return Application.GetRealWidth(i_size);
        }
        /// <summary>
        /// 获取图片里面,子控件文本的高度
        /// </summary>
        /// <param name="i_height">高度</param>
        /// <returns></returns>
        public int GetPicChidrenTextHeight(int i_height)
        {
            int value1 = Application.GetRealHeight(i_height);
            int value2 = Application.GetRealWidth(i_height);
            //当宽度比率大于高度时,用宽度
            if (value2 > value1)
            {
                return value2;
            }
            //否则,考虑到显示完全的问题,需要使用高度比率
            return value1;
        }
        #endregion
        #region ■ 反射方法___________________________
HDL_ON/UI/UI0-Stan/Form/Base/EditorCommonForm.cs
@@ -290,7 +290,7 @@
        #region ■ 添加列表消息显示控件_______________
        /// <summary>
        /// 添加列表消息显示控件,返回的是最后一个控件的底部坐标
        /// 添加列表消息显示控件,返回的是最后一个控件的底部坐标(没看懂这个函数前,请勿使用)
        /// </summary>
        /// <param name="frameTable">桌布容器控件</param>
        /// <param name="i_msg">显示的消息(换行请使用【{0}】进行分割)</param>
@@ -303,12 +303,37 @@
        /// <para>注:除了新建这个函数的开发者以外,都不建议把这个值不设置为true</para>
        /// <para>说明:以最长的控件的X轴为基准,所有控件的X轴都变成一致</para>
        /// </param>
        /// <param name="i_width">文本宽度,真实值,当为-1时,内部自动计算</param>
        /// <returns></returns>
        public int AddListMsgControls(FrameLayout frameTable, string i_msg, int i_fontSize, uint i_fontColor, int i_height,
            int i_yy, TextAlignment alignment = TextAlignment.Center, bool special = false)
            int i_yy, TextAlignment alignment = TextAlignment.Center, bool special = false, int i_width = -1)
        {
            var listMsg = i_msg.Split(new string[] { "{0}" }, StringSplitOptions.RemoveEmptyEntries);
            int defultWidth = this.bodyFrameLayout.Width - HdlControlResourse.XXLeft * 2;
            int defultWidth = 0;
            if (this.bodyFrameLayout != null)
            {
                defultWidth = i_width == -1 ? this.bodyFrameLayout.Width - HdlControlResourse.XXLeft * 2 : i_width;
            }
            else
            {
                defultWidth = i_width == -1 ? frameTable.Width - HdlControlResourse.XXLeft * 2 : i_width;
            }
            //如果只是一行的时候
            bool isMoreLine = false;
            if (listMsg.Length == 1)
            {
                var btnTemp = new ButtonCtrBase();
                btnTemp.TextSize = i_fontSize;
                btnTemp.Text = i_msg;
                int rowCount = btnTemp.GetRealRowCountByText(defultWidth);
                //它的高度由行数决定(理论上应该都是1行,这里做特殊处理而已)
                if (rowCount > 1)
                {
                    i_height = i_height * rowCount;
                    isMoreLine = true;
                }
            }
            var listContr = new List<NormalViewControl>();
            int minXX = 10086;//控件集合最小的X轴
@@ -322,6 +347,11 @@
                btnMsg.TextColor = i_fontColor;
                btnMsg.TextSize = i_fontSize;
                btnMsg.Text = strMsg;
                if (isMoreLine == true)
                {
                    //可以换行
                    btnMsg.IsMoreLines = isMoreLine;
                }
                //特殊处理
                if (special == true && alignment == TextAlignment.Center)
HDL_ON/UI/UI0-Stan/Logic/HdlDeviceStatuPushLogic.cs
@@ -44,28 +44,8 @@
            if (localDevice != null)
            {
                foreach (var attr in updateData)
                {
                    //var localAttr2 = localDevice.attributes.Find((obj) => obj.key == attr.key);
                    //if (localAttr2 == null)
                    //{
                    //    //本身它就没有这个属性,则不处理
                    //    continue;
                    //}
                    ////更改属性值
                    //localAttr2.curValue = attr.value;
                    //var localAttr = localDevice.status.Find((obj) => obj.key == attr.key);
                    //if (localAttr == null)
                    //{
                    //    //status是当前设备上报过的属性才会存在,也就是它的个数有可能和attributes不一致
                    //    localAttr = new AttributesStatus() { key = attr.key, value = attr.value };
                    //    localDevice.status.Add(localAttr);
                    //}
                    ////更改属性值
                    //localAttr.value = attr.value;
                    localDevice.SetAttrState(attr.key, attr.value);
                {
                    localDevice.SetAttrState(attr.key, attr.value);
                }
                //全部界面推送
                HdlFormLogic.Current.DeviceStatuPush(localDevice);
HDL_ON/UI/UI0-Stan/Logic/HdlFormLogic.cs
@@ -147,7 +147,8 @@
        /// 设备状态更新推送
        /// </summary>
        /// <param name="i_LocalDevice">本地设备对象</param>
        public void DeviceStatuPush(Entity.Function i_LocalDevice)
        /// <param name="refreshCardContr">是否刷新主页,分类,房间等等的设备卡片的状态,默认不刷新(此变量目前是给bus接收那里使用的)</param>
        public void DeviceStatuPush(Entity.Function i_LocalDevice, bool refreshCardContr = false)
        {
            HdlThreadLogic.Current.RunMain(() =>
            {
@@ -155,11 +156,37 @@
                {
                    this.ListActionForm[i]?.DeviceStatuPush(i_LocalDevice);
                }
                if (refreshCardContr == true)
                {
                    //刷新主页,分类,房间等等的设备卡片状态
                    this.RefreshAllDeviceCardControl(i_LocalDevice);
                }
            }, ShowErrorMode.NO);
        }
        #endregion
        #region ■ 手动刷新各设备卡片_________________
        /// <summary>
        /// 手动刷新主页,分类,房间等等的设备卡片状态
        /// </summary>
        /// <param name="i_device">需要刷新的设备对象</param>
        public void RefreshAllDeviceCardControl(Entity.Function i_device)
        {
            //刷新主页
            UI.HomePage.UpdataFunctionStates(i_device);
            //刷新分类
            UI.ClassificationPage.UpdataInfo(i_device);
            //刷新房间
            UI.RoomPage.UpdataStates(i_device);
            //刷新功能
            UI.FunctionPage.UpdataStates(i_device);
        }
        #endregion
        #region ■ 一般方法___________________________
        /// <summary>
HDL_ON/UI/UI2/2-Classification/ClassificaitionPublicBLL.cs
@@ -59,6 +59,7 @@
                                        case FunctionCategory.AC:
                                        case FunctionCategory.FloorHeat:
                                        case FunctionCategory.Electric:
                                        case FunctionCategory.AirFresh:
                                            #region 按钮状态更新
                                            if (cTag == updataFunction.sid + "_Switch")
                                            {
HDL_ON/UI/UI2/2-Classification/ClassificationPageBLL.cs
@@ -51,6 +51,10 @@
                        case SPK.ClothesHanger:
                            vv = ShowFunction.Electric;
                            break;
                        case SPK.AirFreshJinmao:
                        case SPK.AirFreshStandard:
                            vv = ShowFunction.FreshAir;
                            break;
                    }
                    UpdataFunctionOnCount(vv, function.spk);
                    UpdataCloseAllButton(function);
@@ -118,6 +122,9 @@
                                                        case ShowFunction.Electric:
                                                            btnText = FunctionList.List.GetElectricals().FindAll((obj) => obj.trait_on_off.curValue.ToString() == "on").Count.ToString();
                                                            break;
                                                        case ShowFunction.FreshAir:
                                                            btnText = FunctionList.List.GetAirFreshList().FindAll((obj) => obj.trait_on_off.curValue.ToString() == "on").Count.ToString();
                                                            break;
                                                    }
                                                    if (btn.Tag.ToString() == functionCategory + "_onCount")
                                                    {
HDL_ON/UI/UI2/2-Classification/FunctionPage.cs
@@ -108,6 +108,10 @@
            else if (titleId == StringId.Sensor)
            {
                functionList.AddRange(FunctionList.List.GetArmSensorList());
            }
            else if (titleId == StringId.FreshAir)
            {
                functionList.AddRange(FunctionList.List.GetAirFreshList());
            }
            functionList.OrderByDescending(o => o.controlCounter).ToList();
HDL_ON/UI/UI2/FuntionControlView/1ContorlPage/AirFreshControlPage.cs
New file
@@ -0,0 +1,686 @@
using System;
using System.Collections.Generic;
using System.Text;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using HDL_ON.Stan;
using HDL_ON.UI.CSS;
using Shared;
namespace HDL_ON.UI
{
    /// <summary>
    /// 金茂新风设备的控制界面
    /// </summary>
    public class AirFreshControlPage : DeviceFunctionCardCommonForm
    {
        #region ■ 变量声明___________________________
        /// <summary>
        /// 室内湿度控件
        /// </summary>
        private NormalViewControl btnHumidity = null;
        /// <summary>
        /// %控件
        /// </summary>
        private NormalViewControl btnHumidityUnit = null;
        /// <summary>
        /// 室内温度控件
        /// </summary>
        private NormalViewControl btnTemperature = null;
        /// <summary>
        /// ℃控件
        /// </summary>
        private NormalViewControl btnTemperatureUnit = null;
        /// <summary>
        /// 当前滤网剩余控件
        /// </summary>
        private NormalViewControl btnFilterScreen = null;
        /// <summary>
        /// 节能/舒适图标控件
        /// </summary>
        private IconViewControl btnMode1 = null;
        /// <summary>
        /// 节能/舒适文本控件
        /// </summary>
        private NormalViewControl btnMode1View = null;
        /// <summary>
        /// 通风/加湿图标控件
        /// </summary>
        private IconViewControl btnMode2 = null;
        /// <summary>
        /// 通风/加湿文本控件
        /// </summary>
        private NormalViewControl btnMode2View = null;
        /// <summary>
        /// 风速图标控件
        /// </summary>
        private IconViewControl btnFan = null;
        /// <summary>
        /// 风速文本控件
        /// </summary>
        private NormalViewControl btnFanView = null;
        /// <summary>
        /// 开关图标
        /// </summary>
        private IconViewControl btnSwitch = null;
        /// <summary>
        /// 新风数据
        /// </summary>
        private AirFreshData airFreshData = new AirFreshData();
        /// <summary>
        /// 各种文本
        /// </summary>
        private Dictionary<string, string> dicText = new Dictionary<string, string>();
        #endregion
        #region ■ 初始化_____________________________
        /// <summary>
        /// 初始化白色区域的内容
        /// </summary>
        public override void InitFrameWhiteContent()
        {
            base.SetTitleText(Language.StringByID(StringId.AirFresh));
            //这个东西加个空格
            this.dicText["滤网剩余"] = Language.StringByID(StringId.ResidualFilterScreen) + " ";
            this.dicText["节能"] = Language.StringByID(StringId.Energy);
            this.dicText["舒适"] = Language.StringByID(StringId.Comfortable);
            this.dicText["通风"] = Language.StringByID(StringId.Ventilated);
            this.dicText["加湿"] = Language.StringByID(StringId.Humidification);
            this.dicText["1档"] = Language.StringByID(StringId.OneGear);
            this.dicText["2档"] = Language.StringByID(StringId.TwoGear);
            this.dicText["3档"] = Language.StringByID(StringId.ThreeGear);
            //刷新当前设备的状态缓存
            this.RefreshNowDeviceStatuMemory(this.device);
            //初始化第一个索引页的内容
            this.InitFrameWhiteContent1();
        }
        /// <summary>
        /// 初始化第一个索引页的内容
        /// </summary>
        private void InitFrameWhiteContent1()
        {
            //一个背景图片
            var framePic = new FrameLayout();
            framePic.Y = Application.GetRealHeight(120);
            framePic.Width = this.GetPictrueRealSize(303);
            framePic.Height = this.GetPictrueRealSize(175);
            framePic.Gravity = Gravity.CenterHorizontal;
            framePic.BackgroundImagePath = "FunctionIcon/AirFresh/TempAndHumiBack.png";
            this.FrameWhiteCentet1.AddChidren(framePic);
            //室内湿度 的容器(为了重新计算坐标使用)
            int frameWidth = framePic.Width / 2 - this.GetPictrueRealSize(21);
            var frameHumidity = new FrameLayout();
            frameHumidity.X = this.GetPictrueRealSize(21);
            frameHumidity.Y = this.GetPictrueRealSize(12);
            frameHumidity.Width = frameWidth;
            frameHumidity.Height = frameWidth;
            framePic.AddChidren(frameHumidity);
            //室内湿度值
            this.btnHumidity = new NormalViewControl(20, this.GetPicChidrenTextHeight(30), false);
            btnHumidity.Y = this.GetPictrueRealSize(39);
            btnHumidity.TextSize = 30;
            btnHumidity.TextColor = CSS_Color.FirstLevelTitleColor;
            btnHumidity.TextAlignment = TextAlignment.TopCenter;
            frameHumidity.AddChidren(btnHumidity);
            //%
            this.btnHumidityUnit = new NormalViewControl(10, 10, true);
            btnHumidityUnit.Y = btnHumidity.Y + this.GetPictrueRealSize(8);
            btnHumidityUnit.TextColor = CSS_Color.TextualColor;
            btnHumidityUnit.Text = "%";
            btnHumidityUnit.TextSize = CSS_FontSize.PromptFontSize_SecondaryLevel;
            btnHumidityUnit.Width = btnHumidityUnit.GetRealWidthByText();
            frameHumidity.AddChidren(btnHumidityUnit);
            //室内湿度
            var btnHumidityView = new NormalViewControl(frameHumidity.Width, this.GetPicChidrenTextHeight(18), false);
            btnHumidityView.Y = btnHumidity.Bottom + this.GetPictrueRealSize(8);
            btnHumidityView.TextAlignment = TextAlignment.Center;
            btnHumidityView.TextColor = CSS_Color.TextualColor;
            btnHumidityView.TextSize = CSS_FontSize.PromptFontSize_FirstLevel;
            btnHumidityView.TextID = StringId.IndoorHumidity;
            frameHumidity.AddChidren(btnHumidityView);
            //室内温度 的容器(为了重新计算坐标使用)
            var frameTemperature = new FrameLayout();
            frameTemperature.Y = frameHumidity.Y;
            frameTemperature.X = frameHumidity.Right;
            frameTemperature.Width = frameWidth;
            frameTemperature.Height = frameWidth;
            framePic.AddChidren(frameTemperature);
            //室内温度值
            this.btnTemperature = new NormalViewControl(20, this.GetPicChidrenTextHeight(30), false);
            btnTemperature.Y = btnHumidity.Y;
            btnTemperature.TextSize = 30;
            btnTemperature.TextColor = CSS_Color.FirstLevelTitleColor;
            btnTemperature.TextAlignment = TextAlignment.TopCenter;
            btnTemperature.GetRealWidthByText();
            frameTemperature.AddChidren(btnTemperature);
            //℃
            this.btnTemperatureUnit = new NormalViewControl(10, 10, true);
            btnTemperatureUnit.Y = btnTemperature.Y + this.GetPictrueRealSize(8);
            btnTemperatureUnit.TextColor = CSS_Color.TextualColor;
            btnTemperatureUnit.Text = "℃";
            btnTemperatureUnit.TextSize = CSS_FontSize.PromptFontSize_SecondaryLevel;
            btnTemperatureUnit.Width = btnTemperatureUnit.GetRealWidthByText();
            frameTemperature.AddChidren(btnTemperatureUnit);
            //室内温度
            var btnTemperatureView = new NormalViewControl(frameTemperature.Width, this.GetPicChidrenTextHeight(18), false);
            btnTemperatureView.Y = btnTemperature.Bottom + this.GetPictrueRealSize(8);
            btnTemperatureView.TextAlignment = TextAlignment.Center;
            btnTemperatureView.TextColor = CSS_Color.TextualColor;
            btnTemperatureView.TextSize = CSS_FontSize.PromptFontSize_FirstLevel;
            btnTemperatureView.TextID = StringId.IndoorTemp;
            frameTemperature.AddChidren(btnTemperatureView);
            //当前滤网剩余0%
            this.btnFilterScreen = new NormalViewControl(this.FrameWhiteCentet1.Width, Application.GetRealHeight(18), false);
            btnFilterScreen.Y = framePic.Bottom;
            btnFilterScreen.TextAlignment = TextAlignment.Center;
            btnFilterScreen.TextSize = CSS_FontSize.PromptFontSize_FirstLevel;
            btnFilterScreen.TextColor = CSS_Color.MainColor;
            this.FrameWhiteCentet1.AddChidren(btnFilterScreen);
            //节能/舒适图标
            this.btnMode1 = new IconViewControl(28);
            btnMode1.X = Application.GetRealWidth(42);
            btnMode1.Y = btnFilterScreen.Bottom + Application.GetRealHeight(61);
            this.FrameWhiteCentet1.AddChidren(btnMode1);
            btnMode1.ButtonClickEvent += (sender, e) =>
            {
                //显示节能/舒适选择界面
                this.ShowMode1SelectView();
            };
            //节能/舒适文本
            this.btnMode1View = new NormalViewControl(this.FrameWhiteCentet1.Width / 3, Application.GetRealHeight(18), false);
            btnMode1View.Y = btnMode1.Bottom + Application.GetRealHeight(6);
            btnMode1View.TextAlignment = TextAlignment.Center;
            btnMode1View.TextSize = CSS_FontSize.PromptFontSize_FirstLevel;
            btnMode1View.TextColor = CSS_Color.TextualColor;
            this.FrameWhiteCentet1.AddChidren(btnMode1View);
            //通风/加湿图标
            this.btnMode2 = new IconViewControl(28);
            btnMode2.Y = btnMode1.Y;
            btnMode2.Gravity = Gravity.CenterHorizontal;
            this.FrameWhiteCentet1.AddChidren(btnMode2);
            btnMode2.ButtonClickEvent += (sender, e) =>
            {
                //显示通风/加湿选择界面
                this.ShowMode2SelectView();
            };
            //通风/加湿文本
            this.btnMode2View = new NormalViewControl(this.FrameWhiteCentet1.Width / 3, Application.GetRealHeight(18), false);
            btnMode2View.X = btnMode1View.Right;
            btnMode2View.Y = btnMode2.Bottom + Application.GetRealHeight(6);
            btnMode2View.TextAlignment = TextAlignment.Center;
            btnMode2View.TextSize = CSS_FontSize.PromptFontSize_FirstLevel;
            btnMode2View.TextColor = CSS_Color.TextualColor;
            this.FrameWhiteCentet1.AddChidren(btnMode2View);
            //风速图标
            this.btnFan = new IconViewControl(28);
            btnFan.X = this.FrameWhiteCentet1.Width - btnMode1.X - btnFan.IconSize;
            btnFan.Y = btnMode1.Y;
            this.FrameWhiteCentet1.AddChidren(btnFan);
            btnFan.ButtonClickEvent += (sender, e) =>
            {
                //显示风速选择界面
                this.ShowFanSelectView();
            };
            //风速文本
            this.btnFanView = new NormalViewControl(this.FrameWhiteCentet1.Width / 3, Application.GetRealHeight(18), false);
            btnFanView.X = btnMode2View.Right;
            btnFanView.Y = btnFan.Bottom + Application.GetRealHeight(6);
            btnFanView.TextAlignment = TextAlignment.Center;
            btnFanView.TextSize = CSS_FontSize.PromptFontSize_FirstLevel;
            btnFanView.TextColor = CSS_Color.TextualColor;
            this.FrameWhiteCentet1.AddChidren(btnFanView);
            //开关图标
            this.btnSwitch = new IconViewControl(40);
            btnSwitch.Gravity = Gravity.CenterHorizontal;
            btnSwitch.Y = Application.GetRealHeight(468);
            btnSwitch.UnSelectedImagePath = "Public/PowerClose.png";
            btnSwitch.SelectedImagePath = "Public/PowerOpen.png";
            FrameWhiteCentet1.AddChidren(btnSwitch);
            btnSwitch.ButtonClickEvent += (sender, e) =>
            {
                //发送开关命令
                this.SendSwitchComand();
            };
            //刷新界面状态
            this.RefreshFormStatu();
        }
        #endregion
        #region ■ 显示节能/舒适选择界面______________
        /// <summary>
        /// 显示节能/舒适选择界面
        /// </summary>
        private void ShowMode1SelectView()
        {
            //整个灰色界面
            var frameBack = new Dialog();
            var dialogBody = new NormalFrameLayout();
            frameBack.AddChidren(dialogBody);
            dialogBody.ButtonClickEvent = (sender, e) =>
            {
                frameBack.Close();
            };
            frameBack.Show();
            //菜单控件(模式)
            var menuContr = new DialogTitleMenuControl(2, Language.StringByID(StringId.Mode));
            menuContr.X = Application.GetRealWidth(6);
            menuContr.Y = Application.GetRealHeight(277);
            menuContr.Width = Application.GetRealWidth(160);
            menuContr.Height = Application.GetRealHeight(154);
            dialogBody.AddChidren(menuContr);
            //节能
            var iconPath = this.airFreshData.Energy == "true" ? "FunctionIcon/AirFresh/EnergySelect.png" : "FunctionIcon/AirFresh/Energy.png";
            menuContr.AddRowMenu(this.dicText["节能"], iconPath, this.airFreshData.Energy == "true", () =>
            {
                frameBack.Close();
                //发送节能命令
                this.SendOtherComand(this.btnMode1, FunctionAttributeKey.Energy, "true");
            });
            //舒适
            iconPath = this.airFreshData.Energy == "false" ? "FunctionIcon/AirFresh/ComfortableSelect.png" : "FunctionIcon/AirFresh/Comfortable.png";
            menuContr.AddRowMenu(this.dicText["舒适"], iconPath, this.airFreshData.Energy == "false", () =>
            {
                frameBack.Close();
                //发送舒适命令
                this.SendOtherComand(this.btnMode1, FunctionAttributeKey.Energy, "false");
            });
        }
        #endregion
        #region ■ 显示通风/加湿选择界面______________
        /// <summary>
        /// 显示通风/加湿选择界面
        /// </summary>
        private void ShowMode2SelectView()
        {
            //整个灰色界面
            var frameBack = new Dialog();
            var dialogBody = new NormalFrameLayout();
            frameBack.AddChidren(dialogBody);
            dialogBody.ButtonClickEvent = (sender, e) =>
            {
                frameBack.Close();
            };
            frameBack.Show();
            //菜单控件(模式)
            var menuContr = new DialogTitleMenuControl(2, Language.StringByID(StringId.Mode));
            menuContr.Y = Application.GetRealHeight(277);
            menuContr.Gravity = Gravity.CenterHorizontal;
            menuContr.Width = Application.GetRealWidth(160);
            menuContr.Height = Application.GetRealHeight(154);
            dialogBody.AddChidren(menuContr);
            //通风
            var iconPath = this.airFreshData.Mode == "fan" ? "FunctionIcon/AirFresh/VentilateSelect.png" : "FunctionIcon/AirFresh/Ventilate.png";
            menuContr.AddRowMenu(this.dicText["通风"], iconPath, this.airFreshData.Mode == "fan", () =>
            {
                frameBack.Close();
                //发送通风命令
                this.SendOtherComand(this.btnMode2, FunctionAttributeKey.Mode, "fan");
            });
            //加湿
            iconPath = this.airFreshData.Mode == "humidification" ? "FunctionIcon/AirFresh/HumidificationSelect.png" : "FunctionIcon/AirFresh/Humidification.png";
            menuContr.AddRowMenu(this.dicText["加湿"], iconPath, this.airFreshData.Mode == "humidification", () =>
            {
                frameBack.Close();
                //发送加湿命令
                this.SendOtherComand(this.btnMode2, FunctionAttributeKey.Mode, "humidification");
            });
        }
        #endregion
        #region ■ 显示风速选择界面___________________
        /// <summary>
        /// 显示风速选择界面
        /// </summary>
        private void ShowFanSelectView()
        {
            //整个灰色界面
            var frameBack = new Dialog();
            var dialogBody = new NormalFrameLayout();
            frameBack.AddChidren(dialogBody);
            dialogBody.ButtonClickEvent = (sender, e) =>
            {
                frameBack.Close();
            };
            frameBack.Show();
            //菜单控件(风速)
            var menuContr = new DialogTitleMenuControl(3, Language.StringByID(StringId.FanSpeed));
            menuContr.X = Application.GetRealWidth(209);
            menuContr.Y = Application.GetRealHeight(231);
            menuContr.Width = Application.GetRealWidth(160);
            menuContr.Height = Application.GetRealHeight(199);
            dialogBody.AddChidren(menuContr);
            //1档
            var iconPath = this.airFreshData.Fan == "level_1" ? "FunctionIcon/AirFresh/Fan1Select.png" : "FunctionIcon/AirFresh/Fan1.png";
            menuContr.AddRowMenu(Language.StringByID(StringId.FanOneGear), iconPath, this.airFreshData.Fan == "level_1", () =>
            {
                frameBack.Close();
                //发送档位命令
                this.SendOtherComand(this.btnFan, FunctionAttributeKey.FanSpeed, "level_1");
            });
            //2档
            iconPath = this.airFreshData.Fan == "level_2" ? "FunctionIcon/AirFresh/Fan2Select.png" : "FunctionIcon/AirFresh/Fan2.png";
            menuContr.AddRowMenu(Language.StringByID(StringId.FanTwoGear), iconPath, this.airFreshData.Fan == "level_2", () =>
            {
                frameBack.Close();
                //发送档位命令
                this.SendOtherComand(this.btnFan, FunctionAttributeKey.FanSpeed, "level_2");
            });
            //3档
            iconPath = this.airFreshData.Fan == "level_3" ? "FunctionIcon/AirFresh/Fan3Select.png" : "FunctionIcon/AirFresh/Fan3.png";
            menuContr.AddRowMenu(Language.StringByID(StringId.FanThreeGear), iconPath, this.airFreshData.Fan == "level_3", () =>
            {
                frameBack.Close();
                //发送档位命令
                this.SendOtherComand(this.btnFan, FunctionAttributeKey.FanSpeed, "level_3");
            });
        }
        #endregion
        #region ■ 设备状态反馈_______________________
        /// <summary>
        /// 设备状态反馈
        /// </summary>
        /// <param name="i_LocalDevice"></param>
        public override void DeviceStatuPush(Function i_LocalDevice)
        {
            //不是同一个东西
            if (this.device.sid != i_LocalDevice.sid) { return; }
            //刷新当前设备的状态缓存
            this.RefreshNowDeviceStatuMemory(i_LocalDevice);
            //刷新界面状态
            this.RefreshFormStatu();
        }
        #endregion
        #region ■ 刷新界面状态_______________________
        /// <summary>
        /// 刷新界面状态
        /// </summary>
        private void RefreshFormStatu()
        {
            //开关
            this.btnSwitch.IsSelected = this.airFreshData.Open;
            //滤网剩余
            this.btnFilterScreen.Text = this.dicText["滤网剩余"] + this.airFreshData.Filter_remain + "%";
            //室内湿度
            if (this.btnHumidity.Text == string.Empty || Convert.ToDecimal(this.btnHumidity.Text) != this.airFreshData.Indoor_humidity)
            {
                //变更了才改
                this.btnHumidity.Text = this.airFreshData.Indoor_humidity == 0 ? "0.0" : this.airFreshData.Indoor_humidity.ToString();
                this.btnHumidity.Width = this.btnHumidity.GetRealWidthByText();
                //重新计算坐标,让它们居中
                this.btnHumidity.X = (btnHumidity.Parent.Width - btnHumidity.Width - btnHumidityUnit.Width) / 2;
                this.btnHumidityUnit.X = btnHumidity.Right;
            }
            //室内温度
            if (this.btnTemperature.Text == string.Empty || Convert.ToDecimal(this.btnTemperature.Text) != this.airFreshData.Indoor_temp)
            {
                //变更了才改
                this.btnTemperature.Text = this.airFreshData.Indoor_temp == 0 ? "0.0" : this.airFreshData.Indoor_temp.ToString();
                this.btnTemperature.Width = this.btnTemperature.GetRealWidthByText();
                //重新计算坐标,让它们居中
                this.btnTemperature.X = (btnHumidity.Parent.Width - btnTemperature.Width - btnTemperatureUnit.Width) / 2;
                this.btnTemperatureUnit.X = btnTemperature.Right;
            }
            //节能/舒适
            if (this.airFreshData.Energy == "true")
            {
                this.btnMode1.UnSelectedImagePath = "FunctionIcon/AirFresh/Energy.png";
                this.btnMode1.SelectedImagePath = "FunctionIcon/AirFresh/EnergySelect.png";
                this.btnMode1View.Text = this.dicText["节能"];
            }
            else
            {
                this.btnMode1.UnSelectedImagePath = "FunctionIcon/AirFresh/Comfortable.png";
                this.btnMode1.SelectedImagePath = "FunctionIcon/AirFresh/ComfortableSelect.png";
                this.btnMode1View.Text = this.dicText["舒适"];
            }
            this.btnMode1.IsSelected = this.airFreshData.Open;
            this.btnMode1.CanClick = this.airFreshData.Open;
            //通风/加湿
            if (this.airFreshData.Mode == "fan")
            {
                this.btnMode2.UnSelectedImagePath = "FunctionIcon/AirFresh/Ventilate.png";
                this.btnMode2.SelectedImagePath = "FunctionIcon/AirFresh/VentilateSelect.png";
                this.btnMode2View.Text = this.dicText["通风"];
            }
            else
            {
                this.btnMode2.UnSelectedImagePath = "FunctionIcon/AirFresh/Humidification.png";
                this.btnMode2.SelectedImagePath = "FunctionIcon/AirFresh/HumidificationSelect.png";
                this.btnMode2View.Text = this.dicText["加湿"];
            }
            this.btnMode2.IsSelected = this.airFreshData.Open;
            this.btnMode2.CanClick = this.airFreshData.Open;
            //风速
            if (this.airFreshData.Fan == "level_3")
            {
                this.btnFan.UnSelectedImagePath = "FunctionIcon/AirFresh/Fan3.png";
                this.btnFan.SelectedImagePath = "FunctionIcon/AirFresh/Fan3Select.png";
                this.btnFanView.Text = this.dicText["3档"];
            }
            else if(this.airFreshData.Fan == "level_2")
            {
                this.btnFan.UnSelectedImagePath = "FunctionIcon/AirFresh/Fan2.png";
                this.btnFan.SelectedImagePath = "FunctionIcon/AirFresh/Fan2Select.png";
                this.btnFanView.Text = this.dicText["2档"];
            }
            else
            {
                this.btnFan.UnSelectedImagePath = "FunctionIcon/AirFresh/Fan1.png";
                this.btnFan.SelectedImagePath = "FunctionIcon/AirFresh/Fan1Select.png";
                this.btnFanView.Text = this.dicText["1档"];
            }
            this.btnFan.IsSelected = this.airFreshData.Open;
            this.btnFan.CanClick = this.airFreshData.Open;
        }
        #endregion
        #region ■ 发送各种命令_______________________
        /// <summary>
        /// 发送其他命令
        /// </summary>
        /// <param name="btnIcon">按钮</param>
        /// <param name="comadKey">命令主键</param>
        /// <param name="comadValue">命令</param>
        private void SendOtherComand(IconViewControl btnIcon, string comadKey, string comadValue)
        {
            btnIcon.CanClick = false;
            HdlThreadLogic.Current.RunThread(() =>
            {
                //获取发送命令的样板(bus协议是需要一次性把全部命令一起发送的)
                var dic = this.GetSendComandSample();
                dic[comadKey] = comadValue;
                Control.Ins.SendWriteCommand(this.device, dic);
                HdlThreadLogic.Current.RunMain(() =>
                {
                    btnIcon.CanClick = true;
                });
            });
        }
        /// <summary>
        /// 发送开关命令
        /// </summary>
        private void SendSwitchComand()
        {
            this.btnSwitch.CanClick = false;
            string statu = this.btnSwitch.IsSelected == true ? "off" : "on";
            HdlThreadLogic.Current.RunThread(() =>
            {
                //获取发送命令的样板(bus协议是需要一次性把全部命令一起发送的)
                var dic = this.GetSendComandSample();
                dic[FunctionAttributeKey.OnOff] = statu;
                Control.Ins.SendWriteCommand(this.device, dic);
                HdlThreadLogic.Current.RunMain(() =>
                {
                    this.btnSwitch.CanClick = true;
                });
            });
        }
        /// <summary>
        /// 获取发送命令的样板(bus协议是需要一次性把全部命令一起发送的)
        /// </summary>
        /// <returns></returns>
        private Dictionary<string, string> GetSendComandSample()
        {
            var dic = new Dictionary<string, string>();
            //开关
            dic[FunctionAttributeKey.OnOff] = this.airFreshData.Open == true ? "on" : "off";
            //模式
            dic[FunctionAttributeKey.Mode] = this.airFreshData.Mode;
            //节能
            dic[FunctionAttributeKey.Energy] = this.airFreshData.Energy;
            //风速
            dic[FunctionAttributeKey.FanSpeed] = this.airFreshData.Fan ;
            return dic;
        }
        #endregion
        #region ■ 一般方法___________________________
        /// <summary>
        /// 刷新当前设备的状态缓存
        /// </summary>
        private void RefreshNowDeviceStatuMemory(Function i_LocalDevice)
        {
            for (int i = 0; i < i_LocalDevice.attributes.Count; i++)
            {
                var data = i_LocalDevice.attributes[i];
                //开关
                if (data.key == FunctionAttributeKey.OnOff) { this.airFreshData.Open = data.state == "on"; }
                //模式
                else if (data.key == FunctionAttributeKey.Mode) { this.airFreshData.Mode = data.state; }
                //节能
                else if (data.key == FunctionAttributeKey.Energy) { this.airFreshData.Energy = data.state; }
                //风速
                else if (data.key == FunctionAttributeKey.FanSpeed) { this.airFreshData.Fan = data.state; }
                //湿度
                else if (data.key == FunctionAttributeKey.Humidity)
                {
                    if (data.state != string.Empty)
                    {
                        this.airFreshData.Humidity = Convert.ToInt32(data.state);
                    }
                }
                //室内温度
                else if (data.key == FunctionAttributeKey.IndoorTemp)
                {
                    if (data.state != string.Empty)
                    {
                        this.airFreshData.Indoor_temp = Math.Round(Convert.ToDecimal(data.state), 1);
                    }
                }
                //室内湿度
                else if (data.key == FunctionAttributeKey.IndoorHumidity)
                {
                    if (data.state != string.Empty)
                    {
                        this.airFreshData.Indoor_humidity = Math.Round(Convert.ToDecimal(data.state), 1);
                    }
                }
                //过滤网剩余量
                else if (data.key == FunctionAttributeKey.FilterRemain)
                {
                    if (data.state != string.Empty)
                    {
                        this.airFreshData.Filter_remain = Convert.ToInt32(data.state);
                    }
                }
            }
        }
        #endregion
        #region ■ 结构体_____________________________
        /// <summary>
        /// 新风的数据
        /// </summary>
        private class AirFreshData
        {
            /// <summary>
            /// 是否打开
            /// </summary>
            public bool Open = false;
            /// <summary>
            /// humidification:加湿  fan:送风
            /// </summary>
            public string Mode = string.Empty;
            /// <summary>
            /// true:节能  false:舒适  这个有问题的
            /// </summary>
            public string Energy = string.Empty;
            /// <summary>
            /// level_1:1档 level_2:2档 level_3:3档 auto:自动(目前这个不用)
            /// </summary>
            public string Fan = string.Empty;
            /// <summary>
            /// 湿度(%)
            /// </summary>
            public int Humidity = 0;
            /// <summary>
            /// 室内温度(保留一位小数)
            /// </summary>
            public decimal Indoor_temp = 0;
            /// <summary>
            /// 室内湿度(保留一位小数)
            /// </summary>
            public decimal Indoor_humidity = 0;
            /// <summary>
            /// 剩余滤网(%)
            /// </summary>
            public int Filter_remain = 0;
        }
        #endregion
    }
}