JLChen
2021-08-25 bb4b3ed9e69ed83c9dd79f3ae4c0f0081cacee83
2021-08-24 1.更新iOSLinphoneDLL库
4个文件已修改
15 ■■■■■ 已修改文件
.vs/HDL_APP_Project/xs/UserPrefs.xml 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
DLL/Linphone/Android/Shared.Droid.HDLLinphone.dll 补丁 | 查看 | 原始文档 | blame | 历史
HDL-ON_iOS/HDL-ON_iOS.csproj 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/Common/ApiUtlis.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
.vs/HDL_APP_Project/xs/UserPrefs.xml
@@ -1,16 +1,13 @@
<Properties StartupConfiguration="{D998E133-F0DD-4760-BE3C-461632F54DA4}|Default">
<Properties StartupConfiguration="{09712674-2A38-407B-B1E2-560B2C352F9A}|Default">
  <MonoDevelop.Ide.ItemProperties.HDL-ON__iOS automaticSigning="False" PreferredExecutionTarget="MonoDevelop.IPhone.IPhoneDeviceTarget.00008030-00014C392121802E" />
  <MonoDevelop.Ide.Workbench>
    <Pads>
      <Pad Id="ProjectPad">
        <State name="__root__">
          <Node name="HDL_APP_Project" expanded="True">
            <Node name="HDL-ON_iOS" expanded="True">
              <Node name="References" expanded="True">
                <Node name="Shared.IOS.HDLLinphoneSDK" selected="True" />
              </Node>
              <Node name="Packages" expanded="True" />
            </Node>
            <Node name="HDL_ON" expanded="True" />
            <Node name="HDL-ON_Android" expanded="True" />
            <Node name="HDL-ON_iOS" expanded="True" selected="True" />
          </Node>
        </State>
      </Pad>
DLL/Linphone/Android/Shared.Droid.HDLLinphone.dll
Binary files differ
HDL-ON_iOS/HDL-ON_iOS.csproj
@@ -102,7 +102,7 @@
          <HintPath>..\DLL\LC\IOS\Shared.IOS.LCVideoOnSDK.dll</HintPath>
        </Reference>
        <Reference Include="Shared.IOS.HDLLinphoneSDK">
          <HintPath>..\..\Linphone\HDLLinphoneSDK_IOS\Shared.IOS.HDLLinphoneSDK\Shared.IOS.HDLLinphoneSDK\bin\Release\Shared.IOS.HDLLinphoneSDK.dll</HintPath>
          <HintPath>..\DLL\Linphone\iOS\Shared.IOS.HDLLinphoneSDK.dll</HintPath>
        </Reference>
    </ItemGroup>
    <ItemGroup>
HDL_ON/Common/ApiUtlis.cs
@@ -281,7 +281,7 @@
                        }
                    }
                    //======================获取Sip账号并且初始化SDK可视对讲设备列表====================
                    //如果检测线程没启动,才继续下面操作 因为App刚启动马上收到推送了,然后才执行到这里
                    //如果检测线程没启动,才继续下面操作 因为App有可能刚启动马上收到推送了,然后才执行到这里
                    if (HDLLinphone.Current.CheckIncomingCallThreadIsNull()) {
                        //当前住宅是HDL可视对讲类型的设备
                        if (isInterphoneType_HDL)