.vs/HDL_APP_Project/xs/UserPrefs.xml | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
DLL/Linphone/Android/Shared.Droid.HDLLinphone.dll | 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL-ON_iOS/HDL-ON_iOS.csproj | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/Common/ApiUtlis.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
.vs/HDL_APP_Project/xs/UserPrefs.xml
@@ -1,16 +1,13 @@ <Properties StartupConfiguration="{D998E133-F0DD-4760-BE3C-461632F54DA4}|Default"> <Properties StartupConfiguration="{09712674-2A38-407B-B1E2-560B2C352F9A}|Default"> <MonoDevelop.Ide.ItemProperties.HDL-ON__iOS automaticSigning="False" PreferredExecutionTarget="MonoDevelop.IPhone.IPhoneDeviceTarget.00008030-00014C392121802E" /> <MonoDevelop.Ide.Workbench> <Pads> <Pad Id="ProjectPad"> <State name="__root__"> <Node name="HDL_APP_Project" expanded="True"> <Node name="HDL-ON_iOS" expanded="True"> <Node name="References" expanded="True"> <Node name="Shared.IOS.HDLLinphoneSDK" selected="True" /> </Node> <Node name="Packages" expanded="True" /> </Node> <Node name="HDL_ON" expanded="True" /> <Node name="HDL-ON_Android" expanded="True" /> <Node name="HDL-ON_iOS" expanded="True" selected="True" /> </Node> </State> </Pad> DLL/Linphone/Android/Shared.Droid.HDLLinphone.dllBinary files differ
HDL-ON_iOS/HDL-ON_iOS.csproj
@@ -102,7 +102,7 @@ <HintPath>..\DLL\LC\IOS\Shared.IOS.LCVideoOnSDK.dll</HintPath> </Reference> <Reference Include="Shared.IOS.HDLLinphoneSDK"> <HintPath>..\..\Linphone\HDLLinphoneSDK_IOS\Shared.IOS.HDLLinphoneSDK\Shared.IOS.HDLLinphoneSDK\bin\Release\Shared.IOS.HDLLinphoneSDK.dll</HintPath> <HintPath>..\DLL\Linphone\iOS\Shared.IOS.HDLLinphoneSDK.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> HDL_ON/Common/ApiUtlis.cs
@@ -281,7 +281,7 @@ } } //======================获取Sip账号并且初始化SDK可视对讲设备列表==================== //如果检测线程没启动,才继续下面操作 因为App刚启动马上收到推送了,然后才执行到这里 //如果检测线程没启动,才继续下面操作 因为App有可能刚启动马上收到推送了,然后才执行到这里 if (HDLLinphone.Current.CheckIncomingCallThreadIsNull()) { //当前住宅是HDL可视对讲类型的设备 if (isInterphoneType_HDL)