| | |
| | | <Properties StartupConfiguration="{09712674-2A38-407B-B1E2-560B2C352F9A}|Default"> |
| | | <MonoDevelop.Ide.ItemProperties.HDL-ON__iOS automaticSigning="False" PreferredExecutionTarget="MonoDevelop.IPhone.IPhoneDeviceTarget.00008020-001674E61438002E" /> |
| | | <MonoDevelop.Ide.Workbench ActiveDocument="HDL_ON/UI/UI2/3-Intelligence/Automation/FunTpye.cs"> |
| | | <MonoDevelop.Ide.Workbench ActiveDocument="HDL_ON/UI/UI2/3-Intelligence/Automation/LogicView/CheckView.cs"> |
| | | <Files> |
| | | <File FileName="HDL_ON/UI/UI1-Login/LoginPage.cs" Line="476" Column="19" /> |
| | | <File FileName="HDL_ON/UI/UI1-Login/LoginPageBLL.cs" Line="31" Column="32" /> |
| | | <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/FunTpye.cs" Line="260" Column="56" /> |
| | | <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs" Line="84" Column="33" /> |
| | | <File FileName="HDL_ON/UI/UI2/2-Classification/RoomPageBLL.cs" Line="43" Column="38" /> |
| | | <File FileName="HDL_ON/UI/UI2/2-Classification/RoomPage.cs" Line="78" Column="51" /> |
| | | <File FileName="HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/RoomEditPage.cs" Line="145" Column="33" /> |
| | | <File FileName="HDL_ON/UI/UI2/4-PersonalCenter/RoomListManage/RoomEditPageBLL.cs" Line="115" Column="33" /> |
| | | <File FileName="HDL_ON/Entity/Room.cs" Line="52" Column="23" /> |
| | | <File FileName="HDL_ON/Entity/FunctionList.cs" Line="215" Column="87" /> |
| | | <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs" Line="213" Column="47" /> |
| | | <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/FunTpye.cs" Line="21" Column="32" /> |
| | | <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/PublicInterface.cs" Line="349" Column="67" /> |
| | | <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/LogicView/DateView.cs" Line="51" Column="47" /> |
| | | <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/AddTarget.cs" Line="95" Column="30" /> |
| | | <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs" Line="168" Column="23" /> |
| | | <File FileName="HDL_ON/UI/UI2/3-Intelligence/Automation/LogicView/CheckView.cs" Line="40" Column="43" /> |
| | | </Files> |
| | | <Pads> |
| | | <Pad Id="ProjectPad"> |
| | | <State name="__root__"> |
| | | <Node name="HDL_APP_Project" expanded="True"> |
| | | <Node name="HDL_ON" expanded="True"> |
| | | <Node name="DAL" expanded="True" /> |
| | | <Node name="Entity" expanded="True"> |
| | | <Node name="Function" expanded="True" /> |
| | | </Node> |
| | | <Node name="UI" expanded="True"> |
| | | <Node name="UI1-Login" expanded="True" /> |
| | | <Node name="UI2" expanded="True"> |
| | | <Node name="2-Classification" expanded="True" /> |
| | | <Node name="3-Intelligence" expanded="True"> |
| | | <Node name="Automation" expanded="True"> |
| | | <Node name="FunTpye.cs" selected="True" /> |
| | | <Node name="LogicView" expanded="True"> |
| | | <Node name="CheckView.cs" selected="True" /> |
| | | </Node> |
| | | </Node> |
| | | </Node> |
| | | <Node name="4-PersonalCenter" expanded="True"> |
| | | <Node name="RoomListManage" expanded="True" /> |
| | | </Node> |
| | | <Node name="FuntionControlView" expanded="True" /> |
| | | </Node> |
| | | </Node> |
| | | </Node> |
| | | <Node name="HDL-ON_iOS" expanded="True" /> |
| | | </Node> |
| | | </State> |
| | | </Pad> |
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| | |
| | | //场景点击事件 |
| | | sceneView.btnClick.MouseUpEventHandler += (sen, e) => |
| | | { |
| | | |
| | | FrameLayout fLayout = new FrameLayout |
| | | { |
| | | BackgroundColor = CSS.CSS_Color.viewTrans60lucence, |
| | | }; |
| | | this.AddChidren(fLayout); |
| | | SceneMethod(fLayout); |
| | | SceneMethod(); |
| | | }; |
| | | //延时点击事件 |
| | | delayView.btnClick.MouseUpEventHandler += (sen, e) => |
| | |
| | | /// <summary> |
| | | /// 添加场景 |
| | | /// </summary> |
| | | /// <param name="fLayout">弹框主控件</param> |
| | | public void SceneMethod(FrameLayout fLayout) |
| | | public void SceneMethod() |
| | | { |
| | | int line = 0; |
| | | var sceneList = LogicMethod.GetSceneList(); |
| | | if (sceneList.Count == 0|| sceneList.Count>5) |
| | | { |
| | | line = 5; |
| | | } |
| | | else { |
| | | line = sceneList.Count; |
| | | } |
| | | LogicView.DateView view = new LogicView.DateView(); |
| | | view.btnTitle.TextID = StringId.addSceneLogic; |
| | | view.FLayoutView(fLayout, line); |
| | | |
| | | view.btnCancel.MouseUpEventHandler += (sender2, e2) => |
| | | { |
| | | fLayout.RemoveFromParent(); |
| | | }; |
| | | FrameLayout frameL = new FrameLayout |
| | | { |
| | | Y = Application.GetRealHeight(56), |
| | | Height = Application.GetRealHeight(50 * line), |
| | | }; |
| | | |
| | | VerticalRefreshLayout verticalRefresh = new VerticalRefreshLayout |
| | | { |
| | | Y = Application.GetRealHeight(56), |
| | | Height = Application.GetRealHeight(50 * 5), |
| | | |
| | | }; |
| | | verticalRefresh.BeginHeaderRefreshingAction += () => |
| | | { |
| | | //关闭刷新View; |
| | | verticalRefresh.EndHeaderRefreshing(); |
| | | }; |
| | | |
| | | if (sceneList.Count == 0) |
| | | { |
| | | Button btnTipNot = new Button |
| | | { |
| | | X=Application.GetRealWidth(93), |
| | | Y = Application.GetRealHeight(80), |
| | | Width = Application.GetRealWidth(158), |
| | | Height = Application.GetRealWidth(158), |
| | | UnSelectedImagePath = "TipNot.png", |
| | | |
| | | }; |
| | | view.frameLayout.AddChidren(btnTipNot); |
| | | |
| | | Button btnTipNotText = new Button() |
| | | { |
| | | Y = btnTipNot.Bottom+ Application.GetRealHeight(16), |
| | | Height = Application.GetRealHeight(20), |
| | | TextID = StringId.secnenull, |
| | | TextColor = CSS.CSS_Color.textColor, |
| | | TextSize =LogicView.TextSize.text14, |
| | | TextAlignment = TextAlignment.Center, |
| | | }; |
| | | view.frameLayout.AddChidren(btnTipNotText); |
| | | } |
| | | else if (sceneList.Count <=5 ) { |
| | | view.frameLayout.AddChidren(frameL); |
| | | } |
| | | else if(sceneList.Count>5) { |
| | | view.frameLayout.AddChidren(verticalRefresh); |
| | | |
| | | } |
| | | |
| | | |
| | | //定义一个局部变量记录选中状态 |
| | | Button buttonClick = new Button(); |
| | | HDL_ON.Entity.Scene sceneSelecetd = null; |
| | | verticalRefresh.BeginHeaderRefreshingAction += () => |
| | | { |
| | | //关闭刷新View; |
| | | verticalRefresh.EndHeaderRefreshing(); |
| | | }; |
| | | |
| | | for (int i = 0; i < sceneList.Count; i++) |
| | | { |
| | | List<string> nameList = new List<string>(); |
| | | for (int i = 0; i < sceneList.Count; i++) { |
| | | var scene = sceneList[i]; |
| | | LogicView.CheckView sceneView = new LogicView.CheckView(); |
| | | sceneView.btnText.Text = scene.name; |
| | | sceneView.btnText.TextSize = LogicView.TextSize.text14; |
| | | if (sceneList.Count <= 5) |
| | | { |
| | | sceneView.frameLayout.Y = Application.GetRealWidth(i*50); |
| | | frameL.AddChidren(sceneView.FLayoutView()); |
| | | if (sceneList.Count-1==i) { |
| | | sceneView.btnLine.BackgroundColor = CSS.CSS_Color.view; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | verticalRefresh.AddChidren(sceneView.FLayoutView()); |
| | | } |
| | | sceneView.btnClick.Tag = scene;//标记索引 |
| | | //场景的点击事件 |
| | | sceneView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | buttonClick.IsSelected = false; |
| | | sceneView.btnCheckIcon.IsSelected = true; |
| | | buttonClick = sceneView.btnCheckIcon; |
| | | sceneSelecetd = sceneView.btnClick.Tag as HDL_ON.Entity.Scene; |
| | | }; |
| | | |
| | | nameList.Add(scene.name); |
| | | } |
| | | //确认点击事件 |
| | | view.btnConfirm.MouseUpEventHandler += (sender1, e1) => |
| | | PublicInterface publicInterface = new PublicInterface(); |
| | | publicInterface.FrameOrVv(this, nameList, StringId.addSceneLogic, (index) => |
| | | { |
| | | |
| | | if (sceneSelecetd == null) |
| | | { |
| | | //提示:还没选中执行周期 |
| | | return; |
| | | } |
| | | var sceneSelecetd = sceneList[index]; |
| | | Output outputDevice = new Output(); |
| | | outputDevice.target_type = "2"; |
| | | outputDevice.sid = sceneSelecetd.sid; |
| | | //没啥作用,为了发送数据格式统一; |
| | | outputDevice.status = new List<Dictionary<string, string>> { new Dictionary<string, string> { { "key", "scene"},{ "value", "0" } } }; |
| | | outputDevice.status = new List<Dictionary<string, string>> { new Dictionary<string, string> { { "key", "scene" }, { "value", "0" } } }; |
| | | AddOutput(outputDevice); |
| | | fLayout.RemoveFromParent(); |
| | | LogicMethod.RemoveAllView(); |
| | | AddLogic addLogic = new AddLogic(); |
| | | MainPage.BasePageView.AddChidren(addLogic); |
| | | addLogic.Show(); |
| | | MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1; |
| | | }; |
| | | |
| | | }); |
| | | } |
| | | |
| | | /// <summary> |
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| | |
| | | /// 定义一个变量,记录选中状态 |
| | | /// </summary> |
| | | private string selectedState = "unknown"; |
| | | /// <summary> |
| | | /// 定义一个变量,记录选中状态记录属性 |
| | | /// </summary> |
| | | private string keyVlaue = ""; |
| | | public void Show(Entity.Function device, int index, bool edit) |
| | | { |
| | | #region 界面布局 |
| | |
| | | BackgroundColor = CSS.CSS_Color.viewTrans60lucence, |
| | | }; |
| | | this.AddChidren(frame); |
| | | SwitchViewMethod(frame, device, lightSwitchView.btnState, 2); |
| | | LogicView.SwitchView switchView = new LogicView.SwitchView(); |
| | | switchView.FLayoutView(frame, 2, lightSwitchView.btnState.Text, (strValue) => |
| | | { |
| | | int id = 0; |
| | | switch (strValue) |
| | | { |
| | | case "on": |
| | | { |
| | | id = StringId.onLogic; |
| | | } |
| | | break; |
| | | case "off": |
| | | { |
| | | id = StringId.offLogic; |
| | | } |
| | | break; |
| | | } |
| | | //显示文本 |
| | | lightSwitchView.btnState.TextID = id; |
| | | selectedState = device.functionType + "_" + strValue; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "on_off"; |
| | | AddDictionary(keyVlaue, strValue); |
| | | |
| | | }); |
| | | }; |
| | | if (edit) |
| | | { |
| | |
| | | this.AddChidren(saveView.FLayoutView()); |
| | | saveView.btnClick.MouseUpEventHandler += (sen, e) => |
| | | { |
| | | |
| | | |
| | | if (selectedState != "unknown") |
| | | { |
| | | Input inputDevice = new Input(); |
| | |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 开关功能展开界面 |
| | | /// </summary> |
| | | /// <param name="frame"></param> |
| | | /// <param name="device"></param> |
| | | /// <param name="button"></param> |
| | | /// <param name="len"></param> |
| | | public void SwitchViewMethod(FrameLayout frame, Entity.Function device, Button button, int len) |
| | | { |
| | | |
| | | LogicView.SwitchView switchView = new LogicView.SwitchView(); |
| | | switchView.FLayoutView(frame, len, button.Text, (strValue) => |
| | | { |
| | | int id = 0; |
| | | switch (strValue) |
| | | { |
| | | case "on": |
| | | { |
| | | id = StringId.onLogic; |
| | | } |
| | | break; |
| | | case "off": |
| | | { |
| | | id = StringId.offLogic; |
| | | } |
| | | break; |
| | | } |
| | | button.TextID = id; |
| | | keyVlaue = "on_off"; |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", "on_off"); |
| | | LogicMethod.dictionary(dic, "comparator", "="); |
| | | LogicMethod.dictionary(dic, "data_type", "string"); |
| | | LogicMethod.dictionary(dic, "value", strValue); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | selectedState = device.functionType + "_" + strValue; |
| | | |
| | | }); |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 显示编辑之前的设备状态 |
| | | /// </summary> |
| | | /// <param name="device">编辑设备</param> |
| | |
| | | /// <param name="button2">显示Btn</param> |
| | | /// <param name="button3">显示Btn</param> |
| | | /// <param name="button4">显示Btn</param> |
| | | private void GetEditState(Entity.Function device , int index, Button button1, Button button2, Button button3, Button button4) |
| | | private void GetEditState(Entity.Function device, int index, Button button1, Button button2, Button button3, Button button4) |
| | | { |
| | | Input inputs = Logic.currlogic.input[index]; |
| | | var dicList = inputs.condition as List<Dictionary<string, string>>; |
| | |
| | | //有数据重新赋值 |
| | | dicSateteList = dicList; |
| | | } |
| | | switch (device.functionType) |
| | | { |
| | | //开关灯光 light.Switch |
| | | case FunctionType.Dimmer: |
| | | case FunctionType.RGB: |
| | | case FunctionType.RGBW: |
| | | case FunctionType.ColorTemperature: |
| | | case FunctionType.Relay: |
| | | //窗帘 |
| | | case FunctionType.Curtain: |
| | | case FunctionType.RollingShutter: |
| | | case FunctionType.MotorCurtain: |
| | | //空调 |
| | | case FunctionType.AC: |
| | | //地热 |
| | | case FunctionType.FloorHeating: |
| | | { |
| | | foreach (var dic in dicList) |
| | | { |
| | | string value = dic["value"]; |
| | | if (value == "on") |
| | | { |
| | | button1.Text = Language.StringByID(StringId.onLogic); |
| | | } |
| | | else |
| | | { |
| | | button1.Text = Language.StringByID(StringId.offLogic); |
| | | } |
| | | } |
| | | } |
| | | break; |
| | | |
| | | } |
| | | InpOrOutLogicMethod.EditState(device, dicList, button1, button2, button3, button4); |
| | | } |
| | | /// <summary> |
| | | /// 添加选中数据 |
| | | /// </summary> |
| | | /// <param name="dicList">存储数据列表</param> |
| | | /// <param name="keyValue">识别设备</param> |
| | | /// <param name="KeyValue">设备属性值,云雀上定义好的</param> |
| | | /// <param name="selectedValue">状态值</param> |
| | | private void AddDictionary(string KeyValue, string selectedValue) |
| | | { |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", KeyValue); |
| | | LogicMethod.dictionary(dic, "comparator", "="); |
| | | LogicMethod.dictionary(dic, "data_type", "string"); |
| | | LogicMethod.dictionary(dic, "value", selectedValue); |
| | | AddDictionaryList(KeyValue, dic, dicSateteList); |
| | | } |
| | | /// <summary> |
| | | /// 更新数据列表 |
| | | /// </summary> |
| | | /// <param name="keyValue">设备属性值,云雀上定义好的</param> |
| | | /// <param name="dictionary">选中数据</param> |
| | | /// <param name="dicList">存储数据列表</param> |
| | | /// <returns></returns> |
| | | private void AddDictionaryData(List<Dictionary<string, string>> dicList, string keyValue, Dictionary<string, string> dictionary) |
| | | private void AddDictionaryList(string keyValue, Dictionary<string, string> dictionary, List<Dictionary<string, string>> dicList) |
| | | { |
| | | int indexValue = -1; |
| | | for (int i = 0; i < dicList.Count; i++) |
| | |
| | | Logic.currlogic.input.Add(input); |
| | | } |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 移除控件 |
| | | /// </summary> |
| | | /// <param name="frame"></param> |
| | | private void RemView(FrameLayout frame) |
| | | { |
| | | frame.RemoveFromParent(); |
| | | } |
| | | } |
| | | } |
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| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// |
| | | /// </summary> |
| | | /// <param name="frame">显示在哪个界面的父控件</param> |
| | | /// <param name="list">显示数据源</param> |
| | | /// <param name="titleText">标题</param> |
| | | /// <param name="action">返回值</param> |
| | | public void FrameOrVv(FrameLayout frame, List<string>list, int titleText,Action<int> action) { |
| | | |
| | | int line = 0; |
| | | if (list.Count == 0 || list.Count > 5) |
| | | { |
| | | //超出5个只能默认5个; |
| | | line = 5; |
| | | } |
| | | else |
| | | { |
| | | line = list.Count; |
| | | } |
| | | |
| | | FrameLayout frameLayout = new FrameLayout |
| | | { |
| | | BackgroundColor = CSS.CSS_Color.viewTrans60lucence, |
| | | }; |
| | | frame.AddChidren(frameLayout); |
| | | |
| | | LogicView.DateView view = new LogicView.DateView(); |
| | | view.btnTitle.TextID = titleText; |
| | | view.FLayoutView(frameLayout, line); |
| | | view.btnCancel.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | //移除fLayout界面 |
| | | frameLayout.RemoveFromParent(); |
| | | }; |
| | | //小于5使用 |
| | | FrameLayout frameL = new FrameLayout |
| | | { |
| | | Y = Application.GetRealHeight(56), |
| | | Height = Application.GetRealHeight(50 * line), |
| | | }; |
| | | //大于5使用 |
| | | VerticalRefreshLayout verticalRefresh = new VerticalRefreshLayout |
| | | { |
| | | Y = Application.GetRealHeight(56), |
| | | Height = Application.GetRealHeight(50 * 5), |
| | | |
| | | }; |
| | | verticalRefresh.BeginHeaderRefreshingAction += () => |
| | | { |
| | | //关闭刷新View; |
| | | verticalRefresh.EndHeaderRefreshing(); |
| | | }; |
| | | |
| | | if (list.Count == 0) |
| | | { |
| | | Button btnTipNot = new Button |
| | | { |
| | | X = Application.GetRealWidth(93), |
| | | Y = Application.GetRealHeight(80), |
| | | Width = Application.GetRealWidth(158), |
| | | Height = Application.GetRealWidth(158), |
| | | UnSelectedImagePath = "TipNot.png", |
| | | |
| | | }; |
| | | view.frameLayout.AddChidren(btnTipNot); |
| | | |
| | | Button btnTipNotText = new Button() |
| | | { |
| | | Y = btnTipNot.Bottom + Application.GetRealHeight(16), |
| | | Height = Application.GetRealHeight(20), |
| | | TextID = StringId.secnenull, |
| | | TextColor = CSS.CSS_Color.textColor, |
| | | TextSize = LogicView.TextSize.text14, |
| | | TextAlignment = TextAlignment.Center, |
| | | }; |
| | | view.frameLayout.AddChidren(btnTipNotText); |
| | | } |
| | | else if (list.Count > 0 && list.Count <= 5) |
| | | { |
| | | view.frameLayout.AddChidren(frameL); |
| | | } |
| | | else if (list.Count > 5) |
| | | { |
| | | view.frameLayout.AddChidren(verticalRefresh); |
| | | |
| | | } |
| | | ///定义一个Btn记录选中状态 |
| | | Button checkBtn = new Button |
| | | { |
| | | Tag = "unknown", |
| | | }; |
| | | for (int i = 0; i < list.Count; i++) |
| | | { |
| | | string strName = list[i]; |
| | | LogicView.CheckView checkView = new LogicView.CheckView(); |
| | | checkView.btnText.TextSize = LogicView.TextSize.text14; |
| | | if (list.Count <= 5) |
| | | { |
| | | checkView.frameLayout.Y = Application.GetRealWidth(i * 50); |
| | | frameL.AddChidren(checkView.FLayoutView()); |
| | | if (line - 1 == i) |
| | | { |
| | | checkView.btnLine.BackgroundColor = CSS.CSS_Color.view; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | verticalRefresh.AddChidren(checkView.FLayoutView()); |
| | | } |
| | | checkView.btnText.Text = strName; |
| | | checkView.btnClick.Tag = i;//标记 |
| | | //点击事件 |
| | | checkView.btnClick.MouseUpEventHandler += (sender1, e1) => |
| | | { |
| | | checkBtn.IsSelected = false; |
| | | checkView.btnCheckIcon.IsSelected = true; |
| | | checkBtn = checkView.btnCheckIcon; |
| | | checkBtn.Tag = checkView.btnClick.Tag.ToString(); |
| | | }; |
| | | |
| | | } |
| | | view.btnConfirm.MouseUpEventHandler += (sender1, e1) => |
| | | { |
| | | if (checkBtn.Tag.ToString() == "unknown") |
| | | { |
| | | return; |
| | | } |
| | | int indexValue = int.Parse(checkBtn.Tag.ToString()); |
| | | action(indexValue); |
| | | //移除fLayout界面 |
| | | frameLayout.RemoveFromParent(); |
| | | }; |
| | | |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 获取界面列表 |
| | | /// </summary> |
| | | /// <param name="isStr">自己定义自己用</param> |
| | |
| | | /// <summary> |
| | | /// 模式/风速互相转换值的方法 |
| | | /// </summary> |
| | | /// <param name="text"></param> |
| | | /// <param name="text">文本</param> |
| | | /// <param name="type">自己定义自己用</param> |
| | | /// <returns></returns> |
| | | public string GetModeValueString(string text, string type) |
| | |
| | | case FunctionType.RGBW: |
| | | case FunctionType.ColorTemperature: |
| | | { |
| | | //2表示(开,关)功能 |
| | | SwitchBrightnessView(fLayout, device, index, edit, 2); |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView(); |
| | | lightSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(lightSwitchView.FLayoutView()); |
| | | ///亮度 |
| | | LogicView.FunTypeView brightnessView = new LogicView.FunTypeView(); |
| | | brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom; |
| | | brightnessView.btnText.TextID = StringId.brightnesLogic; |
| | | fLayout.AddChidren(brightnessView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, lightSwitchView.btnState, 2); |
| | | }; |
| | | ///亮度点击事件 |
| | | brightnessView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text); |
| | | |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null); |
| | | } |
| | | #endregion |
| | | } |
| | | break; |
| | | case FunctionType.Relay: |
| | | { |
| | | //2表示(开,关)功能 |
| | | SwitchView(fLayout, device, index, edit, 2); |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView(); |
| | | lightSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(lightSwitchView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, lightSwitchView.btnState, 2); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, lightSwitchView.btnState, null, null, null); |
| | | } |
| | | #endregion |
| | | } |
| | | break; |
| | | //窗帘 |
| | |
| | | case FunctionType.MotorCurtain: |
| | | case FunctionType.RollingShutter: |
| | | { |
| | | //3表示(开,关,暂停)功能 |
| | | SwitchView(fLayout, device, index, edit, 3); |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView(); |
| | | curtainSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(curtainSwitchView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, curtainSwitchView.btnState, 3); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, curtainSwitchView.btnState, null, null, null); |
| | | } |
| | | #endregion |
| | | } |
| | | break; |
| | | case FunctionType.AC: |
| | |
| | | { |
| | | ///之前的状态文本 |
| | | string tempValue = temperatureView.btnState.Text; |
| | | LogicView.TemperatureView tempView= new LogicView.TemperatureView(); |
| | | tempView.FLayoutView(this, tempValue,(stateStr)=> { |
| | | LogicView.TemperatureView tempView = new LogicView.TemperatureView(); |
| | | tempView.FLayoutView(this, tempValue, (stateStr) => |
| | | { |
| | | //界面显示选中值 |
| | | temperatureView.btnState.Text = stateStr; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "set_temp"; |
| | | selectedState = device.functionType + "_"+ keyVlaue; |
| | | selectedState = device.functionType + "_" + keyVlaue; |
| | | string set_temp_value = stateStr.Replace("℃", ""); |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", keyVlaue); |
| | | LogicMethod.dictionary(dic, "value", set_temp_value); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | AddDictionary(keyVlaue, set_temp_value); |
| | | }); |
| | | |
| | | |
| | |
| | | string currText = acModehView.btnState.Text; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "mode"; |
| | | selectedState = device.functionType + "_"+keyVlaue; |
| | | selectedState = device.functionType + "_" + keyVlaue; |
| | | PublicInterface modeView = new PublicInterface(); |
| | | var modeListStr= modeView.GetViewList(keyVlaue); |
| | | var modeListStr = modeView.GetViewList(keyVlaue); |
| | | modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText |
| | | , (stateValue) => |
| | | { |
| | | //界面显示选中值 |
| | | acModehView.btnState.Text = stateValue; |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", keyVlaue); |
| | | LogicMethod.dictionary(dic, "value", modeView.GetModeValueString(stateValue, keyVlaue)); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | |
| | | AddDictionary(keyVlaue, modeView.GetModeValueString(stateValue, keyVlaue)); |
| | | }); |
| | | |
| | | }; |
| | |
| | | //界面显示选中值 |
| | | acSpeedView.btnState.Text = stateValue; |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", keyVlaue); |
| | | LogicMethod.dictionary(dic, "value", speedView.GetModeValueString(stateValue, keyVlaue)); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | AddDictionary(keyVlaue, speedView.GetModeValueString(stateValue, keyVlaue)); |
| | | |
| | | }); |
| | | }; |
| | |
| | | ///开关点击事件 |
| | | floorHeatingSwitchVie.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | |
| | | SwitchViewMethod(device, floorHeatingSwitchVie.btnState, 2); |
| | | }; |
| | | ///温度点击事件 |
| | |
| | | { |
| | | string tempValue = temperatureView.btnState.Text; |
| | | LogicView.TemperatureView tempView = new LogicView.TemperatureView(); |
| | | tempView.FLayoutView(this, tempValue, (stateStr) => { |
| | | tempView.FLayoutView(this, tempValue, (stateStr) => |
| | | { |
| | | //界面显示选中值 |
| | | temperatureView.btnState.Text = stateStr; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "set_temp"; |
| | | selectedState = device.functionType + "_"+ keyVlaue; |
| | | selectedState = device.functionType + "_" + keyVlaue; |
| | | string set_temp_value = stateStr.Replace("℃", ""); |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", keyVlaue); |
| | | LogicMethod.dictionary(dic, "value", set_temp_value); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | AddDictionary(keyVlaue, set_temp_value); |
| | | |
| | | }); |
| | | |
| | | |
| | | }; |
| | | ///模式点击事件 |
| | | floorHeatingModehView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | |
| | | |
| | | |
| | | |
| | | ///之前的状态文本 |
| | | string currText= floorHeatingModehView.btnState.Text; |
| | | string currText = floorHeatingModehView.btnState.Text; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "mode"; |
| | | selectedState = device.functionType + "_"+ keyVlaue; |
| | | |
| | | selectedState = device.functionType + "_" + keyVlaue; |
| | | PublicInterface modeView = new PublicInterface(); |
| | | var modeListStr = modeView.GetViewList("floorheatingmode"); |
| | | modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText |
| | |
| | | //界面显示选中值 |
| | | floorHeatingModehView.btnState.Text = stateValue; |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", keyVlaue); |
| | | LogicMethod.dictionary(dic, "value", modeView.GetModeValueString(stateValue, "floorheatingmode")); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | AddDictionary(keyVlaue, modeView.GetModeValueString(stateValue, "floorheatingmode")); |
| | | }); |
| | | |
| | | }; |
| | |
| | | #region 保存点击事件 |
| | | saveView.btnClick.MouseUpEventHandler += (sen, e) => |
| | | { |
| | | |
| | | |
| | | if (selectedState != "unknown") |
| | | { |
| | | Output outputDevice = new Output(); |
| | |
| | | #endregion |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | ///开关=界面 |
| | | /// </summary> |
| | | /// <param name="fLayout"></param> |
| | | /// <param name="device"></param> |
| | | /// <param name="index"></param> |
| | | /// <param name="edit"></param> |
| | | /// <param name="intView">选中View的数量</param> |
| | | private void SwitchView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView) |
| | | { |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView(); |
| | | curtainSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(curtainSwitchView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, curtainSwitchView.btnState, intView); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, curtainSwitchView.btnState, null, null, null); |
| | | } |
| | | #endregion |
| | | |
| | | } |
| | | /// <summary> |
| | | ///(开关+亮度/百分比)界面 |
| | | /// </summary> |
| | | /// <param name="fLayout"></param> |
| | | /// <param name="device"></param> |
| | | /// <param name="index"></param> |
| | | /// <param name="edit"></param> |
| | | /// <param name="intView">选中View的数量</param> |
| | | private void SwitchBrightnessView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView) |
| | | { |
| | | #region 界面 |
| | | ///开关 |
| | | LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView(); |
| | | lightSwitchView.btnText.TextID = StringId.switchLogic; |
| | | fLayout.AddChidren(lightSwitchView.FLayoutView()); |
| | | ///亮度 |
| | | LogicView.FunTypeView brightnessView = new LogicView.FunTypeView(); |
| | | brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom; |
| | | if (device.functionType == FunctionType.MotorCurtain || device.functionType == FunctionType.RollingShutter) |
| | | { |
| | | |
| | | brightnessView.btnText.TextID = StringId.percentum; |
| | | } |
| | | else |
| | | { |
| | | brightnessView.btnText.TextID = StringId.brightnesLogic; |
| | | } |
| | | fLayout.AddChidren(brightnessView.FLayoutView()); |
| | | #endregion |
| | | #region 点击事件 |
| | | ///开关点击事件 |
| | | lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | SwitchViewMethod(device, lightSwitchView.btnState, intView); |
| | | }; |
| | | ///亮度点击事件 |
| | | brightnessView.btnClick.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text); |
| | | }; |
| | | if (edit) |
| | | { |
| | | //显示编辑之前的设备状态 |
| | | GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null); |
| | | } |
| | | #endregion |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 开关=功能下一级界面 |
| | | /// </summary> |
| | |
| | | switchView.FLayoutView(frame, len, button.Text, (strValue) => |
| | | { |
| | | int id = 0; |
| | | switch (strValue) { |
| | | case "on": { |
| | | switch (strValue) |
| | | { |
| | | case "on": |
| | | { |
| | | id = StringId.onLogic; |
| | | } |
| | | break; |
| | | case "off": { |
| | | case "off": |
| | | { |
| | | id = StringId.offLogic; |
| | | } break; |
| | | case "stop": { |
| | | } |
| | | break; |
| | | case "stop": |
| | | { |
| | | id = StringId.stop; |
| | | } break; |
| | | } |
| | | break; |
| | | } |
| | | //界面显示选中值 |
| | | button.TextID = id; |
| | | selectedState = device.functionType + "_" + strValue; |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = "on_off"; |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", "on_off"); |
| | | LogicMethod.dictionary(dic, "value", strValue); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | |
| | | AddDictionary(keyVlaue, strValue); |
| | | }); |
| | | #endregion |
| | | } |
| | |
| | | brightness.FLayoutView(this, titleName, stateVlaue, (brightnesValue) => |
| | | { |
| | | //界面显示选中值 |
| | | button.Text = brightnesValue+"%"; |
| | | string keyVlaue = ""; |
| | | button.Text = brightnesValue + "%"; |
| | | selectedState = device.functionType + brightnesValue.ToString(); |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | //设备属性值,云雀上定义好的; |
| | | string keyVlaue = ""; |
| | | switch (device.functionType) |
| | | { |
| | | //开关灯光 light.Switch |
| | |
| | | case FunctionType.RGBW: |
| | | case FunctionType.ColorTemperature: |
| | | { |
| | | LogicMethod.dictionary(dic, "key", "brightness"); |
| | | keyVlaue = "brightness"; |
| | | } |
| | | break; |
| | | case FunctionType.MotorCurtain: |
| | | case FunctionType.RollingShutter: |
| | | { |
| | | LogicMethod.dictionary(dic, "key", "percent"); |
| | | keyVlaue = "percent"; |
| | | } |
| | | break; |
| | | } |
| | | LogicMethod.dictionary(dic, "value", brightnesValue.ToString()); |
| | | AddDictionaryData(dicSateteList, keyVlaue, dic); |
| | | //数据封装 |
| | | AddDictionary(keyVlaue, brightnesValue); |
| | | }); |
| | | #endregion |
| | | |
| | |
| | | InpOrOutLogicMethod.EditState(device, dicList, button1, button2, button3, button4); |
| | | } |
| | | /// <summary> |
| | | /// 添加处理选中数据 |
| | | /// 添加选中数据 |
| | | /// </summary> |
| | | /// <param name="dicList">存储数据列表</param> |
| | | /// <param name="keyValue">识别设备</param> |
| | | /// <param name="KeyValue">设备属性值,云雀上定义好的</param> |
| | | /// <param name="selectedValue">状态值</param> |
| | | private void AddDictionary(string KeyValue, string selectedValue) |
| | | { |
| | | //数据封装 |
| | | Dictionary<string, string> dic = new Dictionary<string, string>(); |
| | | LogicMethod.dictionary(dic, "key", KeyValue); |
| | | LogicMethod.dictionary(dic, "value", selectedValue); |
| | | AddDictionaryList(KeyValue, dic, dicSateteList); |
| | | } |
| | | /// <summary> |
| | | /// 更新数据列表 |
| | | /// </summary> |
| | | /// <param name="keyValue">设备属性值,云雀上定义好的</param> |
| | | /// <param name="dictionary">选中数据</param> |
| | | /// <param name="dicList">存储数据列表</param> |
| | | /// <returns></returns> |
| | | private void AddDictionaryData(List<Dictionary<string, string>> dicList, string keyValue, Dictionary<string, string> dictionary) |
| | | private void AddDictionaryList(string keyValue, Dictionary<string, string> dictionary, List<Dictionary<string, string>> dicList) |
| | | { |
| | | int indexValue = -1; |
| | | for (int i = 0; i < dicList.Count; i++) |
| | |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | } |