HDL-ON_iOS/HDL-ON_iOS.csproj | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/FuntionControlView/Electrical/FanPageBLL.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
HDL-ON_iOS/HDL-ON_iOS.csproj
@@ -47,14 +47,14 @@ <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <MtouchArch>ARM64</MtouchArch> <CodesignKey>iPhone Developer</CodesignKey> <CodesignKey>iPhone Developer: xuebiao huang (4P32GXQWWK)</CodesignKey> <MtouchDebug>true</MtouchDebug> <MtouchI18n>cjk</MtouchI18n> <MtouchLink>SdkOnly</MtouchLink> <MtouchExtraArgs>-gcc_flags="-dead_strip -ObjC"</MtouchExtraArgs> <MtouchEnableSGenConc>false</MtouchEnableSGenConc> <CodesignEntitlements>Entitlements.plist</CodesignEntitlements> <CodesignProvision>ComHdlOnProDevelopment20210116-2</CodesignProvision> <CodesignProvision>ComHdlOnProDevelopment20210221-1</CodesignProvision> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' "> <DebugType>none</DebugType> HDL_ON/UI/UI2/FuntionControlView/Electrical/FanPageBLL.cs
@@ -70,6 +70,7 @@ //Control.Send(CommandType_A.write, this.fan); System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); d.Add("on_off", fan.trait_on_off.curValue.ToString()); d.Add("fan_speed_percent", fan.openLevel.ToString()); Control.Ins.SendWriteCommand(fan, d); }) { IsBackground = true }.Start(); @@ -84,6 +85,7 @@ //Control.Send(CommandType_A.write, this.fan); System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); d.Add("on_off", fan.trait_on_off.curValue.ToString()); d.Add("fan_speed_percent", fan.openLevel.ToString()); Control.Ins.SendWriteCommand(fan, d); }) { IsBackground = true }.Start(); @@ -97,6 +99,7 @@ //Control.Send(CommandType_A.write, this.fan); System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); d.Add("on_off", fan.trait_on_off.curValue.ToString()); d.Add("fan_speed_percent", fan.openLevel.ToString()); Control.Ins.SendWriteCommand(fan, d); }) { IsBackground = true }.Start();